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Halo 3 Cinematics To Be Great Improvements on Halo 2's

1up is reporting that Bungie has admitted to not having the time to do cinematics right for the best-selling Halo 2. Along with statements they made earlier this year about flaws in Halo 2's multiplayer, the folks at Bungie seem quite willing to own up to previous mistakes. Their call to arms this time: everything will be better. "With Halo 3, they have artists and designers who've worked on epic Hollywood projects like The Lord of the Rings and King Kong, not to mention a former Industrial Lights & Magic guy (read: Star Wars) working out the details on an 'amazing space battle ... there's a bigger team, a team that has had the final cinematic script for much longer, and now has access to vastly more tools, resources and technology than ever before. These range from new tools for rigging facial animation, to better lighting and camera controls. Most of the improvements are a solid blend of technology and manpower this time around, and we hope the fruits of that labor end up as succulent as they look now.'"

2 of 106 comments (clear)

  1. Re:Garaunteed Failure by GrayCalx · · Score: 4, Funny

    Garaunteed Failure. That's all I have to say.

    Just to clarify, you're saying Halo 3 is going to be a guaranteed failure? Out loud, to other people, you're saying that? Alrighty then...

  2. Re:Garaunteed Failure by FiloEleven · · Score: 2, Funny

    Because every game should be mindlessly shooting anything that moves and nothing more, right? Certainly not nothing more! You're missing more than half the gameplay unless you shoot things that don't move, too.

    How does it go? "If it moves, kill it. If it doesn't move, shoot it until it does, then kill it."