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New Square RPG Unveiled - The Last Remnant

1up is reporting on content from Game Informer magazine from this month, talking about Square's next big non-Final Fantasy RPG. Entitled The Last Remnant, it sounds like an interesting blend of the old and the new. While the action will stick with traditional turn-based mechanics, several elements reflect the changing landscape of the games industry. Square/Enix intends to release the game worldwide, localizing the game to an English audience as the game is created. Additionally, the game will have two selectable protagonists: one is to be a traditional heroic Square character, and the other more of an anti-hero for the American market. "The Last Remnant's been designed on Unreal Engine 3, and we should see the first official media come from [Square/Enix's announcement party] on May 12 and 13. Going with Epic's technology isn't too surprising considering the company's emphasizing the focus on Western gamers ... We don't know much about combat, but it's turn-based, more action-oriented and has a cinematic flair."

27 of 110 comments (clear)

  1. traditional heroic Square character by earnest+murderer · · Score: 4, Insightful

    traditional heroic Square character, and the other more of an anti-hero for the American market
    Read as...
    disaffected youth with spiky hair, and the other a disaffected youth with long hair

    I enjoy these games as much as anyone else, but as their name implies their character development is about as flat as my display.

    --
    Platform advocacy is like choosing a favorite severely developmentally disabled child.
    1. Re:traditional heroic Square character by C0rinthian · · Score: 5, Funny

      Nah, the americanized anti-hero will be 'buff' to the point of anatomic impossibility, scarred, tattooed, and posess trendy yet intimidating facial hair. He will also posess a brash personality and mysterious past.

      Rediculous body armor is also a possibility, as are very, very large guns.

    2. Re:traditional heroic Square character by Dachannien · · Score: 3, Funny

      disaffected youth with spiky hair, and the other a disaffected youth with long hair

      But will they have gigantic forearms?

    3. Re:traditional heroic Square character by zerocool^ · · Score: 3, Funny


      Mysterious past?!?

      What kind of Square RPG Fan are you!

      Obviously one of the lead characters will have AMNESIA. It's a requirement!

      --
      sig?
  2. Need more cofee by Chris+Burke · · Score: 2, Funny

    New Square RPG -- The Last Laundromat.

    Hmmm, intriguing, but I'm not so sure it'll work out.

    --

    The enemies of Democracy are
    1. Re:Need more cofee by earnest+murderer · · Score: 5, Funny

      Come on, it's a tragic story of how the aristocratic management raises dryer rates while lowering the temperature to get more money out of their customers. Eventually you'll discover the purpose isn't just to make more dough, but to fund their super secret Laundro-Bot that will subjugate the entire human race before summoning METEOR to rain bloody vengance upon their competitors! Mostly because the owner was jilted by a girl that worked across town at another Wash & Dry. You will eventually prevail over the mad manager, but it will be too late to stop Laundro-Bot.

      All of this because long ago the owner was jilted by a girl that worked across town at another Wash & Dry. A woman who turns out to be... YOUR MOM!

      There will be a side quest involving a giant chicken and a homeless man with his own rocket.

      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    2. Re:Need more cofee by Ngarrang · · Score: 2, Funny

      Not having played the game, I was wonder how an RPG could be square, let alone the possibility that one could then also be circular, hexagonal, etc.

      --
      Bearded Dragon
    3. Re:Need more cofee by shotgunsaint · · Score: 2, Funny

      Don't forget that to power the Laundro-bot, they need YOU to collect lint from every dryer in the shop to form some kind of super-lint. Just before you collect the last piece, you'll stop (in a grand cinematic), renounce your manager, and refuse to take any more lint. That's when he'll attack you from behind.

      --
      The future isn't here until I can type "car keys" into Google and have it say "You left them in your pants last night."
    4. Re:Need more cofee by Hotawa+Hawk-eye · · Score: 2, Funny

      Before you're able to collect the lint from the dryers (even though you'll have had access to the dryers, with the lint inside, since the beginning of the game) you'll have to take this shirt to the owner who mistakenly picked up someone else's shirt. You'll then have to take the shirt they took and return it to its owner, and take the shirt _that_ person took, and *skipping the stories of a few dozen people who each took someone else's shirt and then moved to different cities or countries* you'll finally get to the last person, who hands you your shirt (which they took) that contains the Brush of Lint Retrieval that will allow you to collect the lint.

      Mmmm ... oh yeah, the oh-so-enjoyable "errand boy" quest.

    5. Re:Need more cofee by Dutch+Gun · · Score: 4, Insightful

      Don't forget the oh-so-subtle undertones in the story about how humans-are-not-living-in-harmony-with-nature and/or weilding-a-power-too-awesome-for-us-and-may-destro y-us-all.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  3. Re:Hmm by Rycross · · Score: 4, Informative

    Blue Dragon was done by Mistwalker Studios. Sakaguchi, who designed Final Fantasy, left Square and formed his own studio.

  4. Been there, done that by Pengunea · · Score: 2, Informative

    An RPG with a turn-based system that has a traditional heroic character and an antihero? Been there, played that. Just one similar game that comes to mind is Arc the Lad: Twilight of the Spirits. But these are preliminary details at best. How the characters are presented could be different than this wide brush-stroke of an explination.

    The sentiment the anti-hero is "for" the western gamers is an interesting one. From what I've seen fan response-wise on this side of the sea antiheroes are preferred.

    --
    Starkle, starkle, little twink.
  5. The strategy makes sense. by RyanFenton · · Score: 4, Interesting

    It makes sense that when making an Unreal engine game (which implies an "anything-but-Nintendo systems" release), they'd start the design with a highly western-friendly set of themes, based on the fact that non-Nintendo consoles just don't seem competitive right now in Japan. I doubt we'll be seeing Planescape: Torment or anything, but it'll be interesting to see if they can make an interesting title when learning such new sets of technology (likely training a lot of developers for the future with this project), and attempting to cater to a somewhat alien audience.

    I don't know what it is, but a lot of their non-Final Fantasy games have seemed sort of, well, disingenuous or empty in similar circumstances, even if still good in some ways. Here's hoping it's not a Brave Fencer Musashi.

    Looking back, I think you can probably guess what the game is going to be like by looking at the title - Final Fantasy is not going to end. Musashi is going to be an unfocused, unhistorical romp. Last Remnant, therefore, is going to involve drowning in remnants.

    Ryan Fenton

    1. Re:The strategy makes sense. by Applekid · · Score: 2, Insightful

      While I do think it's completely plausable that some Square-Enix exec said "Unreal = Western-friendly game," it just makes me shake my head.

      I don't see what benefits the Unreal Engine provides versus a home-grown system except:

      A) [Almost] trivial multiplatform porting.
      B) Easier to subcontract out work on a familiar engine.
      C) To trick FPS players who don't like RPGS into picking one up.

      I don't think C will work very well. B is unfortunate as a lot of talent seems to be shifting away from the big co.s into nameless blameless little pockets in the developer pool. A... well... that's the only one I could find myself happy about. I can't think of one true* multiplatform Square-Enix game, Square EA, Squaresoft, or Enix game. I could be wrong about that one, though.

      * as in, not remade or rereleased

      --
      More Twoson than Cupertino
    2. Re:The strategy makes sense. by LWATCDR · · Score: 2, Interesting

      I haven't looked at the Unreal 3 engine but it might run just fine on the Wii. Red Steel used the Unreal 2.5 engine.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    3. Re:The strategy makes sense. by LordVader717 · · Score: 4, Insightful

      The same goes for the Final Fantasy VII and VIII games that were released on PC. The way all these games played made it seem like "hey, if you want play real games, buy a Playstation"
      It made me save to "Slot 1" and "Slot 2" on my PC.

    4. Re:The strategy makes sense. by Psmylie · · Score: 2, Insightful
      Other folks have covered the ALT+TAB thing, so I'll tackle a couple of other things in your post.

      First, that it looks like crap: I have to disagree. The game looks fantastic on my PC. The only way you can say that it looks the same as the PS2 is if you use all the lowest settings on the PC.

      Second, that it requires a game controller to play: I've never used a gamepad, except when I've tried the PS2 version. Keyboard works just fine for me, thanks. I don't even need the mouse.

      As far as it not being multiplatform... its one application that runs on multiple platforms. Multiplatform. PC/XBOX/PS2 all play together on the same servers, seamlessly. What is your definition of Multiplatform, that FFXI doesn't fit into it?

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

  6. The Trend by Applekid · · Score: 4, Interesting

    Judging from the success of the Final Fantasy series...

    The title "The Last Remnant" implies the game will not have a sequel, therefore it will do great and there will be a continuing string of sequels made for next 20 years.

    I kind of wish they'd pay more love to the Chrono series and the Final Fantasy Tactics line instead of coming up with new franchises that they'll only half-heartedly support.

    --
    More Twoson than Cupertino
    1. Re:The Trend by Verteiron · · Score: 2, Interesting

      The original Tactics is being ported to the PSP, and a completely new Tactic game is being developed for the DS.

      With you on the Chrono series, though. Hopefully they can release a sequel to Chrono Trigger that -doesn't- kill off all the main characters and utterly destroy the significance of anything done in the previous game....

      --
      End of lesson. You may press the button.
  7. Cross Platform by ironwill96 · · Score: 2, Insightful

    Also is rumored to be for 360 and PS3, so Sony may be losing exclusivity on future Final Fantasy titles if this goes well for Square.

    --
    "To strive, to seek, to find, and not to yield." - Tennyson
  8. Pandering by ALeavitt · · Score: 3, Interesting

    I just see this as Square-Enix pandering to their two largest markets in a crass attempt to maximize sales. Creating main characters to appeal to a specific market is nothing more than folding to the focus-group mentality that the most widely acceptable option is the best one. This is not an artistic choice, it is a financial one. Ultimately I think that it will leave the game feeling like an empty attempt to seem "cool" or "badass" but without the underlying je-ne-sais-quoi that can make games truly great.

    --
    This sig has been stolen. Return it to its original user for a reward.
  9. Square, where good ideas die. by kinglink · · Score: 2, Interesting

    Honestly, I'm a little sick of Square, they want to keep FF13 around for 10 years make it a variety of games, a whole universe. They want to make real time games, but keep turn based around. They want a lot of stuff.

    Personally I'm fine with them branding everything final fantasy, it lets me know which products to avoid. I've no interest in them anymore. When Sakaguchi left to make mistwalker a lot of Square's power left. They may still get the sales, but sales have been proven to be a false indicator of market sucess, (halo and madden do well every iteration and neither are particularly excellent).

    Maybe it's just that I don't have 60+ hours to throw at every game any more. I recently started working in the industry and the big change I find is I am now over analytical of the games I play, because I'm learning from them and about what the game play will notice. But I think the bigger problem is that when I pick up an RPG if I put in the 60+ hours I need to actually be interested in playing it. I played Tales of Abyss and Zelda for more than 40 a piece, and not many others recently. I thought the reason is I don't want to hook up my PS2 again, and that's possible, but the real reason is I don't want to put in 60 + hours on a game that's not worth 60+ hours, and sadly a lot of Square's properties hit that area, even Final Fantasy XII didn't grab me in 10 hours and placed it down.

    I think the real problem is Square has constantly been commited to graphics over gameplay and story. Even Dragon Quest 8 (which is part of the Enix branch of the company) was graphically interesting, but utterly lacking in any sort of gameplay improvement that could have made the game less tedious.

    I think the big three ideas that should be attempted for "next gen" RPGs is
    1. Less tedious gameplay.
    This is simple, don't make me have to level everything, give me risk vs reward style of exp over a normal base amount, make me always fighting new things. FFX did this well, FFXII not so much. If you fight a enemy more than 20 times, the game is sunk. If your boss on a closed off area (where you can't explore the world) requires them to level up to it, you're sunk. Players doesn't know where to go next? You're lost.

    2. Real time gameplay, not real time menu choices.
    Star ocean and tales gets this. The action is real time. If you want to promote real time gameplay let the player control the character, not just issue orders and have to wait to get control back. All FFXII was is a version of Grandia II and Wild Arms where you issued orders they did the little motion and you issued a second order. You could roam but it didn't improve anything.

    3. Story Story Story.
    Square seemed to forget this after 7 (hell even before 7) You're an RPG, You want your players to connect to the character, build the story. Graphics are flash and they get people in the doors but story is what gets them to stay. AND GIVE PEOPLE DAMM SYNOPSIS! When I put down FFXII and then pick it up a month later I forgot what I was doing and was completely lost. When I put tales of the abyss down for 2 weeks I was even more lost, and yet I found my way because they gave a synopsis that was easy to find and follow. We don't need 100 percent of the feeling and effect back, but at least give us a way to remember what we've done, not just "we need to go here next".

    Listen, Square all your fans are no longer 18 year olds with short attention spans, some of us are now 20+ year olds out of college with real jobs where they can't spend 60 hours in a row beating your games. We're still willing to play them but let's meet half way, at least get us some tools where we're not playing games on the same system as we were in college or high school.

    1. Re:Square, where good ideas die. by kinglink · · Score: 2, Insightful

      New mayor from evil empire comes to town, mayor turns out to be evil final boss (or some other major enemy for the character).

      Random rapscallion is picked by an underground resistance force to help them out. Random girl is found with in the first 5 hours, she turns out to be princess. Some people are loyal to the princess even though they work with the empire.

      Honestly how can you say the story is that good when they continue to use the same cliches they always have. The first one is similar to so many games. The second one is FF 6/7/9/12. Have you tried games like Xenogears or saga where the characters are diverse and have full back stories which surprise most people rather than being classic cliches? Even Star ocean 3 which is far from my favorite RPG (for issues where it finishes a story point and then makes you wander) has interesting characters who don't fall into "main villian" "Hero" "princess" roles with in the first 30 minutes.

      They did a good job at fleshing out the story for FFXII but from what I saw (far from the whole game, though I've heard about the governor being one of the final bosses) it is a cookie cutter game.

    2. Re:Square, where good ideas die. by Sciros · · Score: 3, Interesting

      You know, sarcastically simplifying the plot like that doesn't make a point at all. You can do that to so many amazing films and then say "wow how cliche" but the point is you can't judge a plot on a 2-line synopsis. The character development and interaction is what keeps things interesting. I can also go ahead and say something like "man crash-lands on the shores of an unfamiliar land. At first they see each other as enemies but eventually he adopts their way of life and and fights on their side. Woooo how cliche!" But that hardly does SHOGUN by James Clavell and justice, now does it? By the way, I personally hated Xenosaga's character design and the way they told the story. The plot was fine, but the way it unfolded was convoluted and drawn-out to the point that I was very angry at the game designers. The game's story wasn't its biggest weakness by a long shot, but I really don't see how you can bring it up as an example of something "better" than FFXII's. Of course, that's subjective too, but at least my issues are with the storyTELLING and not the basic premise (there's almost NEVER an original premise in video games anyway).

      --
      I like basketball!!1!
  10. Re:Unreal 3? by El+Gigante+de+Justic · · Score: 2, Informative

    Probably because the White Engine is designed to work with the cell processor in PS3, while the Unreal engine can be ported to just about anything (including PC).

  11. Huh? by BDew · · Score: 4, Insightful

    I'm no MBA, but this:

    "They may still get the sales, but sales have been proven to be a false indicator of market sucess, (halo and madden do well every iteration and neither are particularly excellent)."

    makes NO sense what-so-ever. What other indicator of market success is there? Are people making money without selling things?

    --
    "Fifty million Americans can't be wrong," said Rep. Billy Tauzin. Gore - 50,999,897 Bush - 50,456,002
    1. Re:Huh? by myowntrueself · · Score: 2, Funny

      What other indicator of market success is there? Are people making money without selling things?

      Well according to a certain Nigerian Barrister of my acquaintance, yes.

      --
      In the free world the media isn't government run; the government is media run.