Ceiling Height May Affect Problem-Solving Skills
An anonymous reader writes to mention that a recent University of Minnesota study suggests that ceiling height may affect problem-solving skills. "'When people are in a room with a high ceiling, they activate the idea of freedom. In a low-ceilinged room, they activate more constrained, confined concepts.' Either can be good. The concept of freedom promotes information processing that encourages greater variation in the kinds of thoughts one has, said Meyers-Levy, professor of marketing at the University of Minnesota. The concept of confinement promotes more detail-oriented processing."
Lets take a walk through a house built by our illustrious legion of very ordinary Software Developers we've seen over the last few posts..
You arrive at a friends new house and step up to the front door.. well, you do after finding it around the side of the house..
You press the door bell but dont hear the reassuring ding dong sound coming from inside the house, you ponder if you missed hearing it and wait a few moments before politely pressing it again, this time you're SURE, there was NO doorbell sound coming from inside. You peer at the doorbell, its a button, how much more complicated can it be? You DOUBLE CLICK it and hear a loud DINGDONG coming from inside..
Your Friend, Herbert's footsteps approach the door from inside and you straighten your tie ready for the door to open. Herbert unlocks the door and the damn thing swings OUTWARDS knocking you back a step or two. Apologetically the owner explains that's how it was when they bought the house "it fools everyone and it'll be a great source of converation at our Dinner Parties".
You politely chuckle and hope they get the damn thing fixed.
Herbert invites you into the house, you step unsurely into the hallway and peer around.
The ceiling has a sort of mauvy pink color, not dissamilar to your Grandmother's slippers, the walls are mostly red.
Herbert offers you the grand tour of his new home and gestures towards what you assume is the Lounge room thru a doorway off the hallway. You wander in suprised to find that you're in the toilet.. nervously Herbert chuckles and explains that to get to the Lounge you have to pass through the 2 Way Toilet.
You emerge on the other side of the toilet into a long narrow room that stretches the length of the house, its about 5 feet wide and 45 feet long. At the far end of this poorly lit room you can see a Television. The only light coming into the room is from a small window at about knee height.
Herbert explains the Lounge Room is really an extension that wasn't planned very well, he invites you into the kitchen through a revolving door. You step into a large circular room after missing the first few exits of the rapidly revolving entrance. In the middle of the room is a large Island Bench, its working surface is about 5 foot high. there's no other furniture in the room, but there's 9 doors evenly spaced around the room. Herbert explains that through each door is an appliance, there's the Fridge Room, the Oven Room, the Freezer Room, the Dishwasher Room, the Food Room, the Microwave room etc.. Its a pain Herbert says, taking things from one to the next, but you get used to it he says... you feel doubtful.
Herbet is keen to show you the Master Bedroom, but he's not sure which door its through, he tries three then finds the right one.
As usual, the damn thing opens outwards.. You dutifully but somewhat hesitantly follow Herbert through the Master Bedroom, you wonder what bizarre idea you're going to be introduced to next.
Herbet gestures around what appears to be an empty room with a self-satisfied smirk on his face. You peer around trying to work out what bizarre idea the builder has foisted upon the house now. "Where's the BED, Herbert?" Herbert theatrically claps his hands together twice and stamps his foot.. the bed silently descends from an opening that appeared in the ceiling, you jump
out of the way just in time and the bed neatly touches down in the centre of the room. "Neat hey!" Herbert prompts you.. "Ah yeah, thats great Herbert".. You gingerly sit on the bed, it promptly collapses.. "Ah, yeah that happens a bit, you get used to it."..
"Come and see the Garden!" Herbert excitedly exclaims. Herbet opens a small trap door hidden under a rug and descends a small ladder.. you follow him down. The Garden has a concrete floor and fake concrete trees. There's a wall around it and it has fake grass glued to it.
You run screaming from the house.
So, what did we get.. a house built by a moron. Nothing looks, feels or operates lik
slings 4r3 limited, to get some eye
Still haven't perfected the landing though...
In Soviet Russia, you rate judge!