Bungie Vs. Miyamoto - Fight!
Last week Gamehead's Geoff Keighley interviewed Shigeru Miyamoto, and the well-known designer tossed off a mildly controversial comment. Keighley asked him if he felt as though he was losing touch with the American audience as a result of the popularity of games like Halo. GameDaily reports on Miyamoto's response: "I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play." Bungie took exception to that, and Frank Connor retorted in his interview with Joystiq: "Yeah, well. I just want to go on the record and say that Bungie is hard at work on a side-scrolling platform game featuring some plumbers -- I'm not going to say what their ethnicity is, it's none of anyone's business -- but we took that as a gauntlet, a sort of glove slap, and we're going to respond in 2D scrolling style. That's all I'm saying." We discussed that article, along with several other pieces of Halo 3 coverage, this past Saturday.
Halo is not a revolutionary game by any stretch of the imagination. One could have had the same result trivially by starting with any of the common first person shooter engines, and working from there. The fact that the same is true of Super Mario Brothers, a game made years and years ago (an eternity in video game land) is not even interesting.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Stuff like this belongs in drivel like "Hello" and over celebrity gossip magazines, NOT Slashdot.
It has no merit what so ever.
I like muppets.
If Miyamoto has heard Connor's "retort", I'm sure he laughed. Connor could be taken seriously if he said he was coming up with something new and fun that will sell just as well as Halo. Instead he said he intends to make something that he already knows people want, by implying he's going to copy Miyamoto's years-old idea, Super Mario Bros. Given the sales of New Super Mario Bros., I don't blame him. But he reaffirmed Miaymoto's comment, not countered it.
Bungie was compromised after Microsoft bought it out. Microsoft's design theory is to copy everyone else, re-package it as something brand new, and get it right in version three.
Halo is like the Porsche 911. The next incarnation will feature a few new tricks to give the die-hards something to talk about, but to the average Joe they just look like the same thing over and over. If you've played one Halo you know what the experience is going to be like for all the others. It's just being tweaked a bit here and there to improve the performance.
Bungie is the Porsche of the gaming world.
Miyamoto seems to look for something new with each game. Trying to find new ways to engage the user. He comes at each one with a flair and a passion. He's not doing the same thing over and over. Some games work. Some don't. But you do have a wide variety of games to choose from that caters to your particular interests.
Miyamoto (Nintendo) is the Ferrari of the gaming world.
Rounding out the analogy Blizzard is the TVR of the gaming world. Love-it or hate-it design, completely insane and riddled with problems, yet you can't help but keep playing.
For me, it's the multiplayer. It's easier to get some of your boys and their XBox's together on 2-3 tv's than a LAN party where you have to tote around a PC or worry over a laptop. Setup and takedown are faster on a console.
Gameplay is relatively easy, cheating is minimal, and there are TONS of customizable options to set up whatever competition you want to do easily (the BIGGEST bonus).
Wow, he really comes off as downright peevish, no? I mean, even if Miyamoto's comment wasn't out of context, and he meant exactly what he said, the response turns out feeling really childish. Get a grip, dude. Your game's *really* popular. Just because somebody else says he wouldn't make it, doesn't mean you need to get your panties in a twist. And then, as a previous poster says, he basically affirms Miyamoto by saying he's going to copy an old design. Huh. I guess his PR fluffer didn't have him ready.
u-bend
2. Before Halo there wasn't a single decent FPS on a console, just a whole bunch of shitty ports of PC FPS games.
Except, of course, for Goldeneye.
but I'd like to know why Halo is considered by a fairly large population to be a great game
It came out for the Xbox and found a large population of teens that never had played another FPS.
"When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
I lot of people are pointing out that Frank mistook Miyamoto's comment.
I think a lot of people are mistaking Frank's comment. It doesn't seem like he's retorting, as people put it, but instead making a sly-sarcastic remark. He not affirming Miyamoto's point (that he just finds what people like and makes that), he's replying to Miyamoto's remark (I can make Halo, but choose not to) with his own remark: I could('ve) made Mario, but choose not to.
Yes, he states, "We are hard at work on a side-scrolling platform game..." But we know he's not. It's obviously a joke. He could be hard at work on that side-scroller, but he chooses not to. He's hard at work on Halo. And that's that.
My page.
I don't believe comparing a game that was released in a different sized market with one released today is a fair comparison at all; the gaming market has increased substantially since the days of the Super Nintendo Entertainment System and the original Mario Brothers. Mario 64 sold more copies than Super Mario Kart, but does that mean it was better or that the market was simply larger? There's more people going to see movies in cinemas these days than there was thirty years ago but does that mean movie quality has increased or just the number of cinema goers?
I'd like to see a comparison between the games based on the time in which they were released, not just raw numbers.
Miyamoto has at least 53 games on that list. I don't know how many Bungie has on the list (at least 2), but my guess is that it's less than 53. Was it petty for Miyamoto to make those comments about Halo? Sure. Is anyone in the gaming industry in a better position to judge the merit of a game's design? Probably not.
-Lee