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Bungie Vs. Miyamoto - Fight!

Last week Gamehead's Geoff Keighley interviewed Shigeru Miyamoto, and the well-known designer tossed off a mildly controversial comment. Keighley asked him if he felt as though he was losing touch with the American audience as a result of the popularity of games like Halo. GameDaily reports on Miyamoto's response: "I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play." Bungie took exception to that, and Frank Connor retorted in his interview with Joystiq: "Yeah, well. I just want to go on the record and say that Bungie is hard at work on a side-scrolling platform game featuring some plumbers -- I'm not going to say what their ethnicity is, it's none of anyone's business -- but we took that as a gauntlet, a sort of glove slap, and we're going to respond in 2D scrolling style. That's all I'm saying." We discussed that article, along with several other pieces of Halo 3 coverage, this past Saturday.

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  1. Pikmin by Krater76 · · Score: 1, Troll

    Miyamoto gains tons of respect from me for creating Pikmin which is light-years ahead of Halo. All his games have been unique, genre-creating blockbusters.

    Besides, wasn't the genius of Halo the real-time IK (inverse kinematics) on the models? I thought I remembered hearing that this was their big addition to the FPS genre. Otherwise, I don't really know what's so great about Halo - it had a convoluted storyline with boring level design and bad voice acting.

    --
    "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry