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A Detailed Profile of the Hadron Super Collider

davco9200 writes "The New York Times has up a lengthy profile of the Large Hadron Collider. The article covers the basics (size = 17 miles, cost = 8 billion, energy consumption = 14 trillon electron volts) and history but also provides interesting interviews of the scientists who work with the facility every day. The piece also goes into some detail on the expected experiments. 'The physicists, wearing hardhats, kneepads and safety harnesses, are scrambling like Spiderman over this assembly, appropriately named Atlas, ducking under waterfalls of cables and tubes and crawling into hidden room-size cavities stuffed with electronics. They are getting ready to see the universe born again.' There are photos, video and a nifty interactive graphic."

2 of 191 comments (clear)

  1. "Energy Consumption" - WTF? by NewbieProgrammerMan · · Score: 5, Interesting

    ...energy consumption = 14 trillon electron volts...
    So that means the LHC only uses 2.24 microjoules? Is that per second or per fortnight?
    --
    [b.belong('us') for b in bases if b.owner() == 'you']
  2. We don't need no stinkin' Higgs by sweetser · · Score: 4, Interesting

    Sorry Charlie, the animations of the Standard Model are up on YouTube, http://youtube.com/watch?v=ExNPiMcVXww

    U(1) is a unit circle in the complex plane. SU(2) is a unit quaternion which is easy to animate if you have software for the job (barf out thousands of exp(q-q*), sort by time, drive through POVRay). Electroweak is the product of the first two. The animation of SU(3) tells you what the standard model is about, namely the ability to smoothly describe any event seen by an observer at 0,0,0,0. Gravity is about the sizes of things, so scale the ball to different sizes in a smooth way, and that is the symmetry behind gravity.

    It is inertial mass that breaks the symmetry of standard model, not some phony Mexican hat dance around a false god of a vacuum.

    doug

    --
    Working on new views of old physics at http://VisualPhysics.org