Slashdot Mirror


User Created Content is Key for New Games

An anonymous reader writes to tell us that recently Valve Software's Doug Lombardi has stated his strong belief that user created content is a very important part of games in the near future. "'I would argue that it's the biggest component those guys have to get over if they want online to matter.' 'Half-Life 1 was okay as a multiplayer game and Team Fortress Classic was really good, but Counter-Strike kicked both their asses no question. And that came from a kid going to college in Canada and another kid going to high school in New Jersey, who had our code and thought it would be cool to play our game.'"

7 of 167 comments (clear)

  1. Just... by Anonymous Coward · · Score: 5, Interesting

    Don't make a map of your school. Apparently that makes you a threat.

    1. Re:Just... by SirMentos · · Score: 3, Interesting

      what if you make a CS map at the blessing of my professors and got a B on a senior project because of it. gotta love game design curricula

      --
      Sir Mentos Minty Fresh Monarch of Candyland
  2. Little Big Planet by Anonymous Coward · · Score: 3, Interesting

    http://www.youtube.com/watch?v=nuoOosTdFiY

    Absolutely amazing graphics, still remember the shock other people had when Sony unveiled this game at GDC. There were a hell of a lot of developers who went back home after GDC and realized how far behind their level editing tools and rendering engines were.

    Can't wait for this to be released later this year.

  3. Speaking of CS by lamarguy91 · · Score: 3, Interesting

    What I would like to know:

    If Valve wants user input so badly, when why didn't they listen to their users of CS 1.6 then? Valve was retarded and decided to put in-game ads into CS 1.6, and they don't fully support it any longer.

    It sounds like they want the users to give them the good ideas to build the game off of so they can sell more copies. I don't think that most users want to give their work away to Valve for nothing. They'd rather give it to the gaming community as a whole for use. Maybe Valve should truly accecpt input from users and have a set price they pay out to those who submit ideas that are actually used. Wait, nevermind... they could change the ideas just enough to claim originality and then not pay.

    Sounds like the user-created aftermarket is still the best alternative.

    1. Re:Speaking of CS by Pvt_Waldo · · Score: 5, Interesting

      As one of the original DOD developers that got "bought", I have to give Valve immense throbbing sweaty kudos for how they work. Valve bought the game IP, agreed to start paying us, then told us, "Look, you're doing a really good job at what you do. We don't want to break that, so just keep doing what you do. If you need help, we're here."

  4. Consoles vs PC's by Kazrath · · Score: 3, Interesting

    Every day I am amazed at how well console system do especially now that they cost as much as a decent laptop. When I was a kid they were great but as I got older I wanted more involved games especially MMO's. Consoles did not offer this and even now it is only sub-par. The controls are preset barely customizable and the lack of hotkeys drives me nuts. I did not own my first PC until 95 (Was actually a PPC) which I used for playing MUDS/Mtrek mainly which were significantly more complex than any console I had played before. Actually learning how to write scripts in TinTin++ was a blast.

    As the cost of computers came down more and more people have bought computers and we constantly see quotes concerning the increase of households that have 1+ computers I have no idea if the original Nintendo had more market penetration than lets say Play Station 2. Has the console market grown or shrunk over the last 20 years? I assume it has grown but is its rate exponentially larger than the PC market, about the same or far smaller? Are the amount of game titles being released increasing or decreasing? Basically there has really been nothing in the console market to hold my interest in its welfare with the exception of "God of War" but I am not going to pay hundreds of dollars to play just one title.

    The customization available in PC games IMHO makes them a much better and barely more expensive platform. In addition you can actually use your computer for other important stuff "Like surfing Porn".

  5. Re:One idea... by harry666t · · Score: 4, Interesting

    http://www.google.com/search?q=lugormod+jk3&ie=UTF -8&oe=UTF-8

    Lugormod, a serverside mod for Jedi Academy allows admins to put any ingame content in "real time", without even a need for reloading the map. And that doesn't mean just adding bots or spawning npcs, but placing all kinds of models, triggers, tricky entities, spawners, vehicles, designing whole new worlds using good old Q3 enigne. Practically it turns server op into game dev.

    Lugormod is IMO one of the best mods for any game ever made. And it's 99% serverside (a clientside plugin adds a few weapon models and cvars). Shame on LucasArts they discontinued the JK series.