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Sony Announces 34 PS3 Games At Gamer's Day

destinyland writes "Sony just announced a whopping 34 titles that are upcoming for the PlayStation 3. Despite record losses for the game group, their stock shot to a five-year high and they promised to eliminate 80% of their operating loss within one year. Analysts think that Sony's plan for that might include eventually lowering prices for the PS3." The 'Gamers Day' event featured a great deal of new information about Sony products and services, including the new PSP Store. Joystiq had some hands-on time with highly anticipated titles like LittleBigPlanet and Heavenly Sword.

6 of 120 comments (clear)

  1. Re:Lower the price? by hal2814 · · Score: 4, Funny

    You see they're going to let you sell them and you'll get a cut of the sales. Now you can get someone to sell them for you and then both you and Sony will get cuts of the sales. That chain can keep on going. Eventually, you'll be able to get enough people under you that you don't even have to sell PS3s anymore. You can just watch the money pour in from your underlings selling PS3s.

  2. Re:34 Games in the next year by Intellectual+Elitist · · Score: 4, Informative

    Ninja Gaiden Sigma, Rainbow Six: Vegas, Lair, Warhawk, Stranglehold, Ghost Recon: Advanced Warfighter 2, Stuntman: Ignition, Heavenly Sword, and Sega Rally Revo are all due before the end of September.

  3. Doesn't mean much by AKAImBatman · · Score: 5, Insightful

    Sony just announced a whopping 34 titles that are upcoming for the PlayStation 3.

    Maybe it's just me, but I'd rather have a single gem like Super Paper Mario than 34 unnamed, generic, run of the mill "games". I'm sorry, but I'm not 14 anymore. I don't have time to play constant mediocrity. So a single really fun game is going to appeal to me more than a gluttony.

    And while I'm on the topic, I'd like to point out that Super Paper Mario literally defines what Nintendo means by "fun over graphics". The graphics are quite pretty vector drawings, but there is no $4,000,000, ultra-realistic, shiny armored characters that look good on an HDTV. Instead, the company put their budget into every aspect of the game. There are nearly a dozen different "pixls" you can pick up, giving you a wide variety of methods of solving puzzles. EVERY character in the game has its own lines. There are no "generic" NPCs. The storyline (while quite lengthy at times) is amazingly well done and lends itself directly to the gameplay. All the towns and areas have rich histories and plenty of text about the characters that populate them. The gameplay itself changes quite often. Besides the usual jumping around, there are amusing street-fighter-type battles, a cute NES-style RPG simulator, passcode protected areas, puzzles requiring special button presses or a specific order of block bashing, switch puzzles, item combinations to make new items, a shoot'em'up boss level, etc, etc, etc.

    I have been making a point of purchasing most of my Wii and Gamecube games at either used or below retail prices. But Super Paper Mario was worth every penny I paid for it. It is truly a fresh game that drives the bar of quality ever higher. If the PS3 had a game like Super Paper Mario, I can tell you that they'd be selling a LOT more boxes right now. Even at $699.
    1. Re:Doesn't mean much by DrEldarion · · Score: 4, Insightful

      What's to say there won't be a few amazing gems in there? Why do you assume they'll all be generic and run of the mill? As far as I know, there's nothing preventing anyone from making fun games for the PS3.

      Also, "fun over graphics" makes me roll my eyes. Get this through your heads, people - the two are not mutually exclusive. For a non-PS3 example (to avoid fanboy accusations), see Gears of War. I have had a ton of fun playing games on my Wii, but I am very frequently wishing for higher-resolution graphics.

    2. Re:Doesn't mean much by badboy_tw2002 · · Score: 4, Insightful

      Oh Lordy Lords...can we please just be done with that old "Gameplay vs. Graphics" chestnut? I love playing the Wii and all, but I really hate the spineless doublethink that gets brought up as soon as someone mentions something from another platform. "Ugh, probably just some pretty pictures on some $10,000 HDTV no one owns - I for one prefer GAMEPLAY in my GAMES over GRAPHICS, but maybe that's just ME and not some beer-guzzlin sheeple - sniff sniff"

      I've worked in game development for a while now, and have done programming and project management. Let me assure you, we do not have a column with dollar signs that says "Graphics" and one that says "Gameplay" and add money to one and subtract it from another. You know what makes great games? Great ideas, great designers, great execution. You really can't polish a turd, but you can take a great idea and make it a steaming pile by not executing on it. Execution means polish, and polish a lot of the time means a high graphic standard (not photorealistic - Okami anyone?) Here's another fun fact: Artists are cheap. The real cost in HD game devlopment is still what it always was - engine development, tuning, optimization, getting that 60 fps so you don't look like a chump (well, that's a programmers point of view :). So all those "skyrocketing prices of next gen game development!" FUD pieces you read, well, no one around here suddenly went "oh shit, HD, we need twice as many artists, and we need to shudder our windows with $100 bills so the HD looks really good!" Game development hasn't changed because suddenly the resolution doubled. Hell, HD was passed a while back on the PC, and you never saw any "oh shit, now we're totally screwed" pieces in the PC world.

      The fact of the matter is, a good game is a good game. Graphics can and do make a game more enjoyable. The two aren't mutually exclusive, no matter what the Nintendo PR (is it even them saying that?) machine would have you believe. After all, where was that talk when the Gamecube was putting out equal or better quality graphics as the Xbox/PS2?