Valve Talks Half-Life 2 Episodes 2 And 3
With the fall release of Episode 2, Team Fortress 2, and Portal growing ever closer (check out the new trailer), Valve is finally beginning to release some information about what actually happens in Episode 2 and some information about Episode 3's progress. From the Episode 2 preview: "Looking down the mountainside reveals a scene that immediately demonstrates one of the key elements of Episode Two: expansiveness. Far off in the distance is the semi-destroyed Combine headquarters, with mighty plumes of smoke rising into the sky amidst a shattered cityscape. Arcing up towards the sky from the imposing edifice is brilliant white stream of energy, meeting the cloud layer in a turbulent maelstrom--a 'portal storm,' Alyx notes."
..EP2 will be much better than EP1.
The coolest thing about HalfLife and HalfLife2 was the freedom that you were given. You'd get dumped in a complex or a lab, and you had to work out what to do, and where to go.
For me, at least, HL2:EP1 - there were no alternatives. The maps had a very 'closed' feel to them, there was only one way to go, only one way to do things - it felt very, very static.
Anyone else?
I recently bought the holiday edition of Half-Life 2, which included the game and episode one
I was so disgusted by the copy protection techniques (e.g., you must connect to our server before you can play, the software will attempt to connect to our server every subsequent time, you can never resell or return the software once you discover this) that I never played it.
Did enough people accept all this that it didn't matter for their sales? Does this mean Episode 2 will have all of the above copy protection techniques? Obviously I won't drop any more money on such software.