Valve Talks Half-Life 2 Episodes 2 And 3
With the fall release of Episode 2, Team Fortress 2, and Portal growing ever closer (check out the new trailer), Valve is finally beginning to release some information about what actually happens in Episode 2 and some information about Episode 3's progress. From the Episode 2 preview: "Looking down the mountainside reveals a scene that immediately demonstrates one of the key elements of Episode Two: expansiveness. Far off in the distance is the semi-destroyed Combine headquarters, with mighty plumes of smoke rising into the sky amidst a shattered cityscape. Arcing up towards the sky from the imposing edifice is brilliant white stream of energy, meeting the cloud layer in a turbulent maelstrom--a 'portal storm,' Alyx notes."
Did you play the same HL and HL2 I did? These games were always completely closed and linear. The linear cinematic experience is what those games were all about. This is hardly new to HL2:EP1.
Actually, this is one reason I'm anticipating Portal more than HL2:Ep2. The lab-rat setting of Portal makes closedness and linearity perfectly natural and unnoticeable.