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Does Zelda Need an Overhaul?

CVG has up a piece noting the fact that not much about Zelda games have changed since the move to 3D. Chalk that up to the greatness of Ocarina of Time if you will, but the same mirror moving, fire-arrow switch activating puzzles have been in the last several titles. Is it time for some kind of radical change to the equation? "People generally don't like to accept change. But change doesn't always spell disaster. Final Fantasy introduces a totally new cast, setting and theme with each sequel and continues to please fans. Resident Evil 4 completely revolutionised Capcom's horror series and is now viewed as one of the best games ever made ... We still totally adore Zelda but eventually the appeal will tire and the series risks bombing. Nintendo needs to take the bold step and inject something totally new into Zelda. We're not talking about a couple of new items, or a new location - that's been done. We mean a significant change that affects the whole structure and gameplay."

14 of 286 comments (clear)

  1. No way. by omaha_boy · · Score: 5, Insightful

    The Zelda style of gameplay is what the fans keep coming back for. Perhaps a spinoff from the series would be best suited for this idea.

    1. Re:No way. by Turn-X+Alphonse · · Score: 4, Insightful

      The Zelda style of gameplay is what the fans keep coming back for

      Aww young naive kids. Zelda has had several styles of gameplay from RPG to platformer to 3D platformer RPG mess thing. You can't say Zelda has a type of gameplay if you know the series.

      --
      I like muppets.
    2. Re:No way. by edwdig · · Score: 4, Insightful

      And no, Zelda was always called an action RPG, like secret of mana was. It was never an "adventure" game ever.

      Zelda was only ever considered an RPG by the kind of gamer that usually only plays RPGs, but needs an excuse to justify liking Zelda.

      If you check the old guides from when Nintendo used to publish large strategy guides that covered multiple games, Zelda was always in the Adventure section.

      Zelda really doesn't count as an RPG unless you use such a broad definition of RPG that almost any game counts as an RPG. Collecting items to progress doesn't make something an RPG...

    3. Re:No way. by Turn-X+Alphonse · · Score: 4, Funny

      Not customisable? You decide what weapons tto use and what tunic for starters.

      And Japanese RPGs are stories being told over a long period, not the western RPG definition.

      --
      I like muppets.
  2. In a word... no by 7Prime · · Score: 5, Insightful

    Twilight Princess was, IMO, the best game in the series, because instead of concentrating souly on new gameplay elements, they actually gave the game a SOUL. In fact sometimes it felt like they transplanted it directly from the Final Fantasy series, which could explain the lack of soul in FF12 (as good as that game was). Every game is evolutionary, and they try expanding on a new area... this one was in story telling and character portrayal, and they get an A+ on this one. Wind Waker tried to experiment with a number of new gameplay elements, and while I applaud them on that, their new efforts were more like a B-.

    To me, this sounds like an artical written by a disgruntled gamer who wasn't able to see TP for what it truly was, and while I respect his opinion, its hardly a reason for a call to arms. Does the series need an overhaul? After how good TP was... absolutely not.

    TP was an evolutionary step in terms of gameplay, for the series. It added a few new elements (of which it did very well, I might add), but its main concentration layed elsewhere. The gameplay fanatics can probably look forward to Phantom Hourglass and the next Wii Zelda title for a boost in gameplay elements.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  3. why do games need to keep changing? by poot_rootbeer · · Score: 4, Funny


    I know another game that's in DIRE need of an overhaul: chess. I mean, it's been played pretty much the same way for like 500 years. Gamers are bound to get tired of it real soon now!

    And I don't want them to just add new pieces or change the board from squares to hexagons or anything like that! I mean a significant change that affects the whole structure and gameplay!

  4. Re:Voice Acting by 7Prime · · Score: 5, Insightful

    Bullshit. People seem to approach voice-acting as if it's simply the next step in gaming... as if it is inherently superior, and those who fail to do so are akin to developers who failed to move to creating 16-bit games after the SNES was released.

    No. Voice acting is an aesthetic decision, and greatly alters the feel of the game. Some games definitely benefit from voice acting, but others call for a little more abstraction, and thus voice-acting can chip away at their charm, no matter the quality. Zelda definitely falls into that catagory.

    Notice that Zelda already has plenty of voice actin. But in this case, "voice acting" isn't about content but expression of emotion. Instead of actually speaking content, the characters make noises that reflect their current state of mind. This splits up the emotion of the voice from the dry content. It is part of Zelda's greater abstraction, which I feel is key to its overall charm. Traditional voice acting would completely distroy that.

    IE: Voice acting is an aesthetic decision on the part of the creators. It is not "missing", it was not included because the creators feel (as I feel) that it would partially destroy the games' charm, moving it toward the realm of cinema rather than the animated storybook quality they wish to portray.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  5. Re:Umm no... by Joe+Random · · Score: 4, Interesting

    boo to those who can't live past the "glory" of Zelda: Ocarina of Time.
    Bah. Everyone knows that "A Link to the Past" was the greatest Zelda game. Even though I thoroughly enjoy the 3D Zelda games, I'd love to see what a 3/4 isometric view could look like on modern hardware.
  6. Re:In a word... absolutely by 7Prime · · Score: 4, Interesting

    If you played the game for an hour and a half, then I can totally understand. But... AN HOUR AND A HALF???? The game is about 70+ hours! In dramatic narrative, usually writers suggest that about 1/3rd be exposition. In epic form, such as Zelda... there's usually multipul rising actions, so the exposition should probably be more like the first 1/6th. In a 70 hour game, that's about 12 hours. Zelda: TP moves into the action in about 3.

    In some works, the whole work is meant to have consistantly riviting material. But in other works, the entire work is meant to lead up to a few key, extraordinary moments. Zelda: TP is one of those works. There is a moment about 4 hours in that is truly disturbing, one at about 18 where I wanted to cry. These moments were so incredible that they took hours to lead up to, and when the game is over, all that matters is those specific key points, and they made the game, IMO, the best game I've ever played (and I've played dozens of long-form titles).

    Some games that start out with a BANG are great... like FF7, but probably the best start out quiet and subtle, and build into amazing things, like FF8 or Tales of the Abyss. Zelda falls into that category, in fact... Zelda typically falls into that catagory, it's just that TP is about twice the length of any other zelda, so its exposition NEEDS to be about twice as long to have the correct balance.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  7. Re:Voice Acting by IAstudent · · Score: 5, Funny

    Excccuussse me, Princess!

  8. Not an overhaul, but improvements by Sciros · · Score: 4, Interesting

    I think that Zelda games are indeed "formulaic," but it's a decent formula that really suffers not so much from repetition as from the fact that everything besides the gameplay gets so little attention. The stories in Zelda are extremely basic and weak, and do little more than tie one dungeon/temple to the next. That's not a big problem, but when you have that AND no voices AND old-school-midi-quality music in a title that was released just recently, it starts to feel like, well, *there can be more to it.*

    Even improving two of those three things would do wonders for Zelda and it's feeling of being an "aging" series. An epic, cd-quality orchestral score for once? That shouldn't bee too much to ask, after all games like Battlefield and Medal of Honor get that privilege, not to even mention the blockbusters like Final Fantasy and Halo.

    Zelda's core gameplay -- making one's way through cleverly designed dungeons -- is STILL its greatest strength! And far from what makes a Zelda game feel like it's "lacking" in something. The reason it feels a bit outdated is that in many OTHER respects it truly IS. While no-one has been able to match Zelda's level design, when it comes to other aspects of gameplay -- combat, NPC interaction, even boss design and horseback riding controls -- Nintendo's greatest really has been outdone. Ninja Gaiden, DMC3, God of War -- these games have put others to shame in terms of combat. Oblivion's NPCs (and even those in games like the new Godfather) are far superior in AI and interactivity to those in Twilight Princess. Boss design -- look to Shadow of the Colossus for a lesson in "epic battles."

    The summary calls for an overhaul of the core gameplay. That I believe is a MISTAKE. It's all the other stuff, which is admittedly *minor* in comparison to the gameplay that sets Zelda apart from everything else, that needs to catch up by about 9 years.

    --
    I like basketball!!1!
  9. Link would probably like a change... by harlows_monkeys · · Score: 4, Funny
  10. Nintendo, read this! by ghkw · · Score: 5, Interesting
    Hi!

    I've created a Slashdot account just to post this comment in a proper way. It really matters to me, because Zelda is one of those games that I grew up with and I've played every single iteration of it.

    It is not true to say that there was not enough innovation going on in Twilight Princess (shape shifting, horse back fighting, cinematics). I like the game a lot. Having said this, Twilight Princess really made want to go back and play the original Legend of Zelda once again. Here are the reasons:

    • Exploratory gameplay: In early Zelda titles (mostly in Legend of Zelda and A Link to the Past), it is left up to the player to decide in which sequence to complete the game. Especially in the Twilight Princess this has been dropped in favour of having a proper storyline. Having a storyline is great, but only if it doesn't imply that "we need to put some big rocks over here, otherwise the player will advance too much". In the original Legend of Zelda, the only thing that kept you from moving around freely in the world (I'm simplifying things a bit), is that fact that you just didn't go to some regions because the enemies were too dangerous over there given your current skills. Current Zelda titles are lacking behing on this. In all titles after A Link to the Past, the map felt just very small. My recommendation: Make the map huge and allow the player to freely explore the world -- only limited by his own skills -- in a non-linear gameplay.
    • Sidequest nonsense: Newer Zelda titles have too many sidequest. In the original Legend of Zelda, I actually cared for finding all heart containers, but with the inflation of fractions of pieces of hearts in current games, it's just a pain. Things get worse when you have to find 100+ spiders or ghosts. It doesn't add to the game and the reward that you get out of these quests is never worth the effort. My recommendation: Integrate sidequest into the storyline and have one single meaningful artifact as reward.
    • Difficulty: Zelda has gotten too easy. Without even going through the pain of getting all bottles, I only died once before completing the game for the first time. Especially the dungeon bosses were too easy. So much for the combat, but it's also true for quests. In current games, you just always know where to place a bomb in a dungeon because it's really obvious from the looks of the wall. Solving riddles has come to the point of just doing the obvious. My recommendation: Make the game harder, both in terms of combat and in terms of riddles. Beating a strong opponent is it's own reward, just as working two hours on finding the correct way to solve a riddle is.
    • Lack of combat: Zelda has been shifting its focus from pure combat to RPG. This is OK. However, especially in recent titles, there is a distinct lack of good combat. This is partly due to the fact that in 3D, it's harder for the player to focus on multiple enemies at the same time. I assume that for this reason you never have to face more than two or three tough opponents at the same time in Twilight Princess (same in earlier 3D titles). My recommendation: Rework the user interface to allow for improved combat against multiple strong enemies; allow the player to use interesting strategies against them.
    • Don't reinvent the wheel: It's true that fans of the Zelda series don't want to see everything changed. So new items are always fine, but not too many. Instead, how about bringing back some items from the previous games: sword throwing, magic wand, rings, etc. Many of these old items or features can be reused in new and interesting ways on the Wii. Think Wii controller + magic wand. My recommendation: Only come up with new items, that are truely new. Reuse existing items (many of which still need to be adapted to 3D gameplay) where possible.

    Thanks for listening (hopefully). :)

  11. Re:NO, FUCK YOU by Puff+of+Logic · · Score: 4, Funny

    Fuck fuck fuck you in your fucking shit mother's shitty-ass fucking cockhole, you sperm-soaked fuck cock ass cock. Wow, it's like someone hooked up a speech-to-text translator to Halo voice-chat...
    --
    P.P.S. I'm doing Science and I'm still alive.