BioWare Holds World Design Contest
grayblob writes "BioWare is holding a World Design Contest to find talented level designers to work in Austin on their first MMORPG. To enter you must create a module with a 20-40 minute playtime in the NWN1 toolset. The module should include 'a cut scene, intricate puzzles and interesting NPC behavior.' The contest ends July 20 and like the writing contest doesn't guarantee employment for the winners."
they want to create this artifical environment of competition to make people think it's a priviledge to work for them or something? people, it's a highly competitive employment market - and i mean for employers, not you. they need to be begging you for the chance to explain why you should want to work for them, not the other way around.
If you mod me down, I will become more powerful than you can imagine....
I absolutely love this kind of thing. Contests seem to inspire innovation. My favorite contest in recent years was the x-prize - that result was great!
After all, competition made life: Just so long as it does not become conflict, it is healthy.
Read my Very Short "Stories"
Good way to get new ideas. Wasn't there a band that held a similar contest to find a new guitarist and just copied all the good riffs they heard on the day?
Who retains copyright over submitted works? No mention of it in the agreement.
I like this bit:
VGH Austin is under absolutely no obligation whatsoever to:
(a) acknowledge receipt of the Materials and/or this Agreement;
So you have to sign an agreement which they can deny ever receiving. Nice.
How about having the individual option to skip the cut scene. While the others are watching them, the skipped players could be doing something else tangentially tied to the game (reviewing strategy, modifying inventories, etc., etc.) Heck, evan spawn a completely stupid game like a Tetris-clone to pass the time while the others are watching... The possibilities are pretty cool. ~g
The benefit of going this route instead of the dreary old slog-through-the-demos route is that you might find a one-in-a-million inexperienced young hack out there who can knock together some impressive stuff, is surprised that he has any skills marketable to a game company, and then pay him a crap salary for the "opportunity" to work for them.
So the company gets a cheap, eager, bright eyed new recruit for a few years while the product goes through its life cycle and the guy either moves on once he figures he's got enough experience to get a decent gig somewhere else, or the whole project flounders and the entire development team gets laid off anyway. I'm not sure if this is a profitable business model or not, but I do know that it will probably suck to be on the lower end of things.
Probably because it's a story/puzzle/level design contest, not a texture/physics/lighting contest. The NWN2 is extremely stable, and well known, so lots of folks are already familiar with it. If you can make an interesting level/story/puzzle in it, then it will be all the better when tied in with the latest engine of the day.
Do you get paid for writing your resume, or getting an artist's portfolio together too? People said the same things about the WotC Setting search a few years back, and even though I didn't win the contest, I placed in the top 11, which was enough to get me my first book deal and to give me a career in writing. Don't be so quick to be cynical about this kind of contest. Or, you know, do, and those who are willing to work for an opportunity won't have as many people to compete against.