Why Work Is Looking More Like a Video Game
james_bong666 writes "According to the New York Times, business software vendors can learn a great deal from how video games are designed.
This makes a lot of sense — how many professionals like working with their software in the office as much as gaming after hours? Developers can deal with looking at tables and grids full of data to make decisions and get things done, but other types of workers (executives, salespeople, etc.) have little to no attention span and need a picture to be worth a thousand words, i.e. their software designed completely differently."
You mean
"Gaming is more like work nowadays"
?
From here:
h hhhhH!"
Another user rings "I said what I wanted was more space on my account, *please*"
"Sure, hang on"
I hear him gasp his relief even though he'd covered the mouthpeice.
"There, you've got *plenty* of space now!"
"How much have I got?" he simps
"Well, let's see, you have 4 Meg available"
"Wow! Eight Meg in total, thanks!" he says, pleased with his bargaining power
"No" I interrupt, savouring this like a fine red at room temperature, with steak, extra rare, to follow; "4 Meg in total.."
"Huh? I'd used 4 Meg already, How could I have 4 Meg Available?"
I say nothing. It'll come to him.
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagggggg
Does this mean that in order to advance to "the next level," you have to kill the Big Boss at the end of the current level?