StarCraft, Nothing But StarCraft
Now that the news has been out for a few days and game journalists have had a chance to chat with the folks at Blizzard, there are a number of new stories detailing parts of the StarCraft II world. A massive press briefing about the game fills in a few more details on the game; only three factions, no new races, the game is built with competitive play in mind, and will run on both XP and Vista. For more nitty-gritty elements, the company held panel discussions on the art design and gameplay elements of the upcoming game. Video from the event is now widely available as well; check out the official trailer, some example gameplay, or the epic 22-minute long developer walkthrough.
From all the screenshots and demos it looks like very little of the battlefield is visible at a time. This is one thing I didn't like about Starcraft, but I understood because it ran at such a low resolution. I hope Starcraft II supports higher resolution or different battlefield zoom levels. Scrolling around all the time can be a pain in the ass.
Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
I have to wonder why Blizzard consistently releases their titles for Mac.. I buy all their games as a result, but what's their motivation? (surely the sales are far far lower)..
MABASPLOOM!
The Protoss Mothership will have not 'equivalent' in that the Terran and Zerg have no super unit that they can only have one of, but they will have counters. This is the kind of difference in races I want to see. A real difference in the build structure, the buildings, and the units means more variety of tactics and more fun. I can forgive the lack of a new race if they really do a good job differening the three normal races. Rather than having similar tech trees, I hope to see a complete dichotomy between the three. The recent Rise of Legends is a pretty good example of this, although there could still be more difference. In RoL, switching between races for the first time usually leaves you completly lost and confused, but once you get past the names and images, they still maintain a similar tech tree between the races, with only a handful of major differences in the building (granted those differences are deep rooted in the different stragies of each race, but there could have been more.)
Starcraft already has a good bit of differentiation between the races, but there could be so much more. I could see each of the three races' buildings and tech trees taking on more characteristics of the races' themselves. Protoss should still be a strong, yet immoble build race, though the flexable teleportation and mobile pylons do serve to balance overall immobility. Terrans could be mobile, but more modular than before, with more CC addon slots and types and perhaps more addons for other buildings. Let the terrans be flexable with enough mobility as before but at the cost of the flexability the abandoned addons would provide. For instance the terrans could have access to different unit types and enhance units in different ways depending on what addons are activated. Perhaps the Reaper would be active with one addon to the barracks, but a different addon allows for medics. The Zerg have some awesome building tricks as it is; I don't know of anyother game (except WCIII) which you lose a harvester to build their buildings. But the Zerg could do more; perhaps encourage the player to expand the creep far and wide by giving an extra larva spawn at each creep colony to enhance the overwhelming force and plague-like gameplay nature of the zerg. The Zerg should be all about expanding, flexability and mobility; overwhelming forces and expanding across the whole of the map in infestation as they go.
Demented But Determined.
Firstly, Blizzard has a long history of supporting Macs. From the very first WarCraft to WoW, they've always released Mac versions. Given the small number of Mac developers in the old days, that earned Blizzard a place in the home of every Mac gamer.
Secondly, there simply wasn't competition. Blizzard didn't need to work hard on advertising because there was nothing else for people to buy. If you wanted an RTS on the Mac, you bought WarCraft or StarCraft. The other options were buggy, poorly ported, or otherwise incompatible with their PC brethren.
Lastly, they are very good at game design. It's easy for them to program in such a way that a Mac version is barely an effort, as most of the data and code is stored and written in such a way as to be platform inspecific. It's good practice to begin with, and Blizzard does a good job of it.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
So it's going to be crap online then? People don't like getting beaten. They partcicularly don't like getting beaten outright by players who, in the grand scheme of things, are only slightly better than themselves. Trying to make that happen more will just make multiplayer starcraft rubbish. Here's hoping they do a map editor to rival War3's, we can then have enjoyable custom maps at least.
Are you new to online play in general? If your significantly behind in the skill curve then you can either play similiarly skilled friends or play and lose a lot to gain more skill. It's true of all games. Blizzard RTS's tend to focus on "skill" over "strategy" but I think the gridation of skill is a lot smoother then you think.
It's apparent you want skill to matter less. A person who masters a few keys skills will win over those without them. Preserving units with low health, the ability to focus fire and good special ability targetting are skills that you need. If your missing this control you will lose to someone with that control 100% of the time. Once you master those skills you would then move from Noob to Newb. A noob is one is is persistantly bad who does not improve with practice because they beligerantly cling to the way they think it should be player. A newb is simply someone who need practice. If you think the system is insurmountable then you are a noob.
The amount of skill needed is fairly low but if you can't grasp the basics nothing can help you. Now once you grasp these basics then it's all strategy. For instance I have a perfect record against my cousin. I'm 73 : 0 against him in war 3. The difference isn't micro. I have decent micro skills but nothing special. He has awe inspiring micro. He clicks and manage so many groups at a time that I cannot win battle with even numbers of troops. If we are even I would lose and frequently lose skrimishes during a game. However I have much better big picture strategey and despite losing a few battle I win the war through better resource management, expansion/expansion denial, ability mix, and recon.
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
Get in line. We've been clamoring for this on the SC longer than you have! You'd think with the massive popularity of the game that either some hacker would have figured out how to mod it, or Blizzard would have tweaked it to support higher resolutions by now.
Linux, you magnificent bastard, I read the fucking manual!
I can't think of any reason why they wouldn't just deny it if the option weren't at least on the table.
If they deny false rumors, then refusal to deny anything else becomes instant confirmation. So, unless it's your intention to broadcast all your plans to everyone ahead of time, you most both refuse to confirm true rumors and refuse to deny false ones. You must do both, you can't just do one or the other, or else there's no point in doing either.
"Convictions are more dangerous enemies of truth than lies."