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StarCraft, Nothing But StarCraft

Now that the news has been out for a few days and game journalists have had a chance to chat with the folks at Blizzard, there are a number of new stories detailing parts of the StarCraft II world. A massive press briefing about the game fills in a few more details on the game; only three factions, no new races, the game is built with competitive play in mind, and will run on both XP and Vista. For more nitty-gritty elements, the company held panel discussions on the art design and gameplay elements of the upcoming game. Video from the event is now widely available as well; check out the official trailer, some example gameplay, or the epic 22-minute long developer walkthrough.

4 of 303 comments (clear)

  1. Game resolution by danbert8 · · Score: 4, Interesting

    From all the screenshots and demos it looks like very little of the battlefield is visible at a time. This is one thing I didn't like about Starcraft, but I understood because it ran at such a low resolution. I hope Starcraft II supports higher resolution or different battlefield zoom levels. Scrolling around all the time can be a pain in the ass.

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    Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
  2. Re:internet play by king-manic · · Score: 5, Interesting

    So it's going to be crap online then? People don't like getting beaten. They partcicularly don't like getting beaten outright by players who, in the grand scheme of things, are only slightly better than themselves. Trying to make that happen more will just make multiplayer starcraft rubbish. Here's hoping they do a map editor to rival War3's, we can then have enjoyable custom maps at least.

    Are you new to online play in general? If your significantly behind in the skill curve then you can either play similiarly skilled friends or play and lose a lot to gain more skill. It's true of all games. Blizzard RTS's tend to focus on "skill" over "strategy" but I think the gridation of skill is a lot smoother then you think.

    It's apparent you want skill to matter less. A person who masters a few keys skills will win over those without them. Preserving units with low health, the ability to focus fire and good special ability targetting are skills that you need. If your missing this control you will lose to someone with that control 100% of the time. Once you master those skills you would then move from Noob to Newb. A noob is one is is persistantly bad who does not improve with practice because they beligerantly cling to the way they think it should be player. A newb is simply someone who need practice. If you think the system is insurmountable then you are a noob.

    The amount of skill needed is fairly low but if you can't grasp the basics nothing can help you. Now once you grasp these basics then it's all strategy. For instance I have a perfect record against my cousin. I'm 73 : 0 against him in war 3. The difference isn't micro. I have decent micro skills but nothing special. He has awe inspiring micro. He clicks and manage so many groups at a time that I cannot win battle with even numbers of troops. If we are even I would lose and frequently lose skrimishes during a game. However I have much better big picture strategey and despite losing a few battle I win the war through better resource management, expansion/expansion denial, ability mix, and recon.

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    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  3. Re:Diversity in the races by lawpoop · · Score: 4, Interesting

    I am glad that the developers have mentioned that they wanted to get away from the click-fest model of gameplay and move more towards commanding groups. I love starcraft, but the micromanaging of individual units is the part that I hate the most. I would rather just have some kind of 'build order' that functions like a script. My units get busy creating the town, and then I create groups and assign missions. When things get hairy, I step in and micromanage. Meanwhile other objectives and missions take place on their own.

    I always thought that the races should be more differentiated by their building and scout types. As it stands in SC, Terrans and Protoss are basically cloned in terms of their buildings and workers. You have a base, and you have workers. You build another building for different types of warriors. Zerg are a little different as far as workers becoming buildings and larvae becoming warriors, but the building tech tree is basically the same.

    Zerg should be more swarming, with less individual AI and abilities. Just mass numbers. Protoss should be slow and powerful, with a few large, lumbering ships. The humans should be a patchwork of different unit types working together in mixed groups.

    I always looked at it like this. What would each race want to do, and how would it help their perceptions?

    What would Protoss want to do? Fill the screen with Pylons. It would be cool if Pylons had a synergistic effect, where two or more pylons covered a greater range than an individual pylon. The Protoss objective, then, would be to arrange pylons so that they would provide cross-coverage with all of your buildings. Protoss could see inside the energy field of any pylon on the screen. The greater the synergistic energy field, the greater the sight range.

    The Zerg would want to fill the screen with creep. Connected creep would provide map sight throughout the connection.

    Humans would be the most micromanaged, but the most flexible. They can build anywhere, they don't need pylons or creep. However, they would also have the most limited sight.

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    Computers are useless. They can only give you answers.
    -- Pablo Picasso
  4. Re:Subscription fees for Starcraft 2 multiplayer? by osu-neko · · Score: 4, Interesting

    I can't think of any reason why they wouldn't just deny it if the option weren't at least on the table.

    If they deny false rumors, then refusal to deny anything else becomes instant confirmation. So, unless it's your intention to broadcast all your plans to everyone ahead of time, you most both refuse to confirm true rumors and refuse to deny false ones. You must do both, you can't just do one or the other, or else there's no point in doing either.

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    "Convictions are more dangerous enemies of truth than lies."