Should Games Be More Boring?
An anonymous reader writes "At Gamasutra, serious games creator Ian Bogost is making the case that video games should be more mundane, particularly discussing of Nintendo' Brain Age: 'It's certainly a very different kind of game from Halo or even Miyamoto's own Zelda series, games that allow the player to inhabit complex fantasy worlds. Instead, much of Brain Age's success seems to come precisely from the ordinariness of its demands.' Would games become more accessible if they tapped into everyday things a little bit more, as opposed to spiralling off into fictional realities?"
Just to get the imaginative juices flowing for developers here are some great ideas:
Virtual paint drying
Virtual grass growing
Virtual lawn mowing
Virtual gutter cleaning
Virtual root canal
Virtual hoop-pushing down a virtual dirt road with a virtual stick
I'm sure developers could take these a long way and I'm sure we can all agree we greatly anticipate the results
Well, back to rejecting software patent applications.
If you want "boring", there's a place for you in Gold Farming.
Accounting: The Game
Paperwork IV: The Redemption
Diablo III: Excel spreadsheet edition
1080p Crossword Puzzles
Starcraft 2: Zerg Human Resources
Grand Theft Auto V: Insurance Adjuster
Half Life 3: You actually work out the half life of a given element