New DX10 Benchmarks Do More Bad than Good
NIMBY writes "An interesting editorial over at PC Perspective looks at the changing status between modern game developers and companies like AMD and NVIDIA that depend on their work to show off their products. Recently, both AMD and NVIDIA separately helped in releasing DX10 benchmarks based on upcoming games that show the other hardware vendor in a negative light. But what went on behind the scenes? Can any collaboration these companies use actually be trusted by reviewers and the public to base a purchasing decision on? The author thinks the one source of resolution to this is have honest game developers take a stance for the gamer."
John Carmack used to be pretty good at cutting through the marketing crap and telling it like it was. Let's ask him.
occultae nullus est respectus musicae - originally a Greek proverb
DX10 or for the uninformed, Derendering eXtraction (10 megapixels/second) is a standard benchmark for measuring the performance of GPUs or Gradient Pixilization Units. Pretty much this is what the video card companies all base their prices on with price being directly related to how many pixels can be gradiated per unit (usually about 30 cents per pixel/ounce).
I'm getting tired of the back and forth between AMD and Nvidia. Drop the whole 'optimized' drivers crap and give us cards that work great out of the box. This entire trend of releasing per-game tweaked drivers is just hurting consumers. I shouldn't have to wait for Nvidia to tweak their drivers to get the best performance out of one of their cards. I shouldn't have to download new drivers every time a new games comes out. The whole reason you create your cards based on a known standard is to avoid this mess.
Stop fucking around and do it right the first time.
How hard is that?
And there's no indication here if someone is using corked drivers that favor one game over the other.
What I'd like to see is a benchmark rundown of each function in DX10, along with some realistic estimate of how much each function is called in normal game play. If different games favor different functions, then say so. Only then might I have some idea of how the two graphics powerhouses measure up against each other.
And if you have some reasonable way of testing common sequences of calls, show that as well.
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
I'm not sure benchmarks really matter. It's not as if either of the cards are so bad that you're getting screwed by buying one instead of the other.
I've been using dedicated graphics cards since my old 3dfx Orchid Righteous 3D, since then I've had various ATI/nVidia cards and I've never been in the situation where I've thought "damn I wish I bought the other company's card".
I used to be someone that thought it was great to get 3 more fps than the other guy but when I came to realise that whilst I got 3 more fps in one game, and he got 5 more fps in another game that was OpenGL instead of DirectX or whatever. It became obvious that it's not as clear cut as one card is better than the other in terms of frame rates, it depends on the graphics API, the driver releases, the OS, the other hardware in the system, the game settings and on and on. Personally I prefer nVidia, but that's only because they have better developer support and I've had a better experience with the quality of their drivers over ATI's, image quality, features and frames per second has never once been an issue for me and I'm sure this is true for all but those people who think that getting an extra 3 more fps in game X actually makes the blindest bit of difference in the world.
To sink :-)
As my third year computer design lecture loved saying: There are lies; then there are damn Lies; and then there are benchmarks.