MMOG Industry Community Vet Speaks Out
Sanya Weathers, known for many years as Tweety, was the Community Manager for Dark Age of Camelot essentially since that game's launch. Known throughout the games industry as truthful, caring, and innovative, she almost created the position of Community Manager out of whole cloth. Many elements of Massively Multiplayer communities we take for granted today originated at Mythic in Sanya's hands. Now doing work freelance, she has time to blog about her experiences keeping Massive gamers happy. It is entitled Eating Bees, after a Penny Arcade strip on the subject of forum management. So far she has two posts up, one looking at what professionalism looks like in the position, and a hilarious fictional day in the life for a CM. "Bob forwards Gertrude's email to Jake, a programmer. Jake is not the one who coded the original element on which Gertrude's system is based. THAT guy, Wayne, is somewhere in the Caribbean coked up along with a bunch of strippers, where he has been ever since he cashed his FunFactory stock options, opened his own studio, and sold THAT one to MegaCorp for millions of dollars. Wayne was also a self-taught genius who adhered to no known coding formalities and whose comments were in haiku. Since Wayne left, approximately two dozen programmers of various levels of ability have added layers of complexity. Jake is very young and enthusiastic, but his joy at finally being in the gaming industry is starting to dim from coping with a ten year old pile of what is called "spaghetti code.""
I thought that I had it bad when I was handed a project written by another company. The problem is that it is written in C# and I have never seen C# before. Gotta love other peoples crap code.
Bobo Mahoney
Best to stay indoors and play games or something.
Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
What truth?
There is no dupe
It appears that Community Management for MMOG's and the game industry has suddenly hit the pop-culture wave and is gaining a lot of attention.
Sanya's posts are somewhat lacking, but entertaining. Whereas, Terra Nova's Lisa Galarneau has repeatedly taken on tough topics that stand out against the miasma of current trends.
On the other hand, blogs like Virtual Cultures take on the Gamer's motivations and explore the society that forms through these communities.
It surprises me what in the chaff is separated from the wheat.
I realise that the TFA deals with slightly more programming/develpment type of CM but i'd like to point out something about the more communication related CMs.
Possibly demeaning name (manager, come on) but I think very few people consider how difficult the job is. I have done a similar job for a medium sized MUD but i also speak from experience of wasting my youth reading general forums of Everquest for 5 years and wow for 2 years.
You are dealing with Anonymous. Basically, hundreds if not thousands of bored people with the mental age of kids. These people have little to do, plenty of angst and plenty of time. They generally have little or no education (cuz skool is 4 lozrz) but because they have wasted X number of years playing particular game they think they have a right to be rude. Worse than that, they are absolutely convinced that they are right.
So we have that audience who are pretty much from the word go hostile. Now give them any news, seriously, ANY news. Suddenly they are not only twice as hostile and aggressive, they feel downright wronged! No matter how good the news is, someone will always complain. Buff one class? Well clearly the company hates all the other classes! Introduce new content? Clearly the devs hate casuals/hardcore/veterans/newbies/roleplayers. Introduce new feature? "omg y r u doing that useless stuff when soooo many bugs are not fixed lololol"
Add to that the fact that these CMs are actually working representing a company. They have a certain image to uphold and while they are their own people and are allowed to have their own personality, there are very clearly defined boundaries which CMs are not allowed to cross.
As much as they would like to tell someone that "no you moron you are wrong on every point please go back to school" or "if you hate this game so much you cant see anything positive about it then quit or fscking die".
It is similar to call centre workers. Everyone has a funny story how they got a call from / or called India and got some person on the other line and said some oh so witty stuff to them and i tell it was soo hilarious cause thet stupid robot couldnt think of anything to say because i was so witty and funny i really told them!
No, you weren't funny. You weren't being witty. The person on the other end of the line was working and despite really wanting to, they just couldnt say what they really wanted to say which was "No Idiot Sir, I don't masturbate to Krishna but i do often wonder if all westerners are as dumb as you or are you just a special example?".
Same is with CMs. Quite often they'd love to say what they really think about the latest complaint or threat to "omg my dad's uncle is a lawyer and we r suing u for stealing our childhood. also having undead in your game is offensive to my religion so i am suing u for that 2"
I wish i could say these are isolated, rare examples but unfortunately that is not the case. You have people making wrong assumptions (eg "you make $10 a month off 5million people that is clearly 50million dollars every month you should be able to afford X" or "you never add new content" or "you only nerf and never buff") Problem is that very often these wrong people are very very loud and for some strange reason their wrong BS stays in people's minds a lot more than the actual truth. A very sad but very human phenomenon that i am sure many others have observed in discussions about politics or religions.
And lastly, not all CM's are Developers. Some are, some aren't, it varies. It is their job however to let the players know that their university qualified team of statisticians came with result that ability X is overpowered by 1.2% and therefore the developers have decided to decrease ability X by 1%. The amount of crying and complaining and rudeness and insults and lets face it, plain stupidity is astounding. It is frigging 1% it is not your life and if it is you have much bigger problems than your toon losing 1% of something imaginary.
What i am trying to point out
I have seen similar things happen to what you say, yes all nerfs are taken in badly, even when it is -CLEAR- they are for a reason. A good example of a nerf I have seen for a reason is the "layers" nerf in AO. Oversimplified, layers is HP above and beyond the maximum HP, so 1000 HP with 400 layers means 1400 health to take you down (its a little more complex, but thats the basics) Now, in PVP, the maximum damage that could be dealt, was 40% of your Max HP per attack, this meant people would setup toons with the ability to cast over 700 layers, yet only have 100 max HP, thereby making it take eighteen hits to take out (which is ALOT, considering they could recast the layers every four or so hits). Now, that is CLEARLY not how it was intended, so they removed the 40% limit when dealing with layers (dmg to HP was uneffected). This naturally caused some legitimate people to be negatively effected. And this did bring up a shitstorm. This is one of the bad situations I've seen, and was inevitable, as the game was rewarding people to have less HP. However, there was a management change recently, and ever since that the changes have been much better, and made many people happy. One thing the designers don't understand, is that most of the things people want are small changes or bugfixes. Like adding a bank terminal to the playershop playfield, or changing one timer from twenty four hours to two hours (especially when one needs to use that timer 30+ times to change their equipment around)
Some people encrypt by using rot-13 twice. I prefer the more secure method of using rot-1 a total of twenty six times.
Tseric the big CM for the World of Warcraft forums was fired a few weeks ago after he finally lost it with the forum base.
Yeah, I know, it's a Japanese MMORPG so it doesn't really count, but you have to love their approach to CM: nothing.
They have no public forums. They have no way for players to contact the developers. You can only report bugs to GMs, who then can safely respond that they heard the complaint and then ignore it.
Questions about gameplay are never answered. Questions about what item descriptions mean are never answered. Nothing is ever revealed except through the patch notes.
There's a reason I don't play it any more...
The Dark Age of Camelot community, at least back when I played (I stopped a year after the houses came out) had the BEST community out of ANY MMO. I mean, our normal servers looked like other games' RP servers, and our RP servers looked like a well-RP'd D&D game. Never have I seen an online community that was gnereally so nice, and not dumb.
...can write code. It takes an obsessive-compulsive disorder and a pair of thick glasses to read code.
One day I think it would be delightful if one of these mmo "vets" turned out to be someone who actually had something interesting to say. Obviously Sanya Weathers is a well known name around the mmo community, at least for people who've been around the daoc herald, and apparently that is enough to reach slashdot - but an actual story going with that big name would be mighty neat.
Oh well, maybe it's just me being a bitter old man, but all this recent action with some former mmo community nut yabbing abouts doesn't really do it for me.
Spaghetticode is pretty much common in most large corporations with their hire&fire mentality. At the same time, they never ever enforce any kind of commenting or at least coding style (even if there is a formal guideline, more often than not, there isn't), simply because of a "it compiles, ship it" mentality.
Nobody who would care checks the code. Nobody. What is checked, at best, is whether the compiled program works to spec. The only people who do actually see (and suffer from) the code are the programmers themselves, who got other worries than to recomment or relabel anything.
First of all, you never ever get the time approved that would be necessary to remodel the code to be on par with the specs. And you only dare to do it once on your own, but only if your coworkers don't stop you in time. If it breaks (hell, as soon as it breaks, who am I kidding?) YOU are the one who gets the blame for trying to fix it.
So why should you care?
So, after about 3 years and 6 teams, maintaining that code becomes a burden. The simplest changes have side effects you can't even begin to imagine, because one of the teams earlier didn't get a database change approved, so they took a seemingly unused table to fill it with different data. And for them it worked, because the code that would access this table was commented out by the team that had the code before them, since it was no longer needed. Now you get to reactivate that code and it tries to access the data in the table that has nothing to do with what it expects there.
Nobody commented any of those changes sufficiently, and nobody who even knew what was supposed to be in that table still works for the company.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
MMOG Industry Community Vet Speaks Out
I didn't even know they existed. I guess someone has to take care of the animal development and maintenance in the games.
Love many, trust a few, do harm to none.
Go out in flames!