Games Are No Cause For Murder
An anonymous reader writes "At Gamers With Jobs, Shawn Andrich speaks out against pointing the finger at videogames as a causative factor in a murder cases. He makes the excellent point that, though we may enjoy the metaphor, life is not a game. There is no simple connection between event A and event B. Our actions are dictated by experiences from a lifetime, and they should be addressed that way for good or ill. 'Life can't be framed up like a game of billiards. There is no easy eight ball, corner pocket shot to be made when trying to draw a line between cause and action ... Lasting, positive change will only come when we stop reaching for causes and start creating conditions that will support kids and teenagers who need it. We can't make anyone put the pin back in the grenade, but by supporting active, caring people who want to help, we might be able to influence some of those fateful decisions before it gets that far.'" GamePolitics on Joystiq has an editorial up looking at a similar question.
Its only a valid disproof if your opponent is saying "Violent games always cause violence." What they're saying is more along the lines of "Violent games can sometimes be a trigger for violence," or more frequently "Violent games can increase violent tendencies, which may have an overall effect of increasing societal violence when systematically applied to a large population." The whole I-play-games-and-I'm-not-violent defense is pretty much worthless against such arguments, and makes you look uninformed. Why would anyone take you seriously if you don't even seem to understand the basic tenets of the argument at hand?