Games Are No Cause For Murder
An anonymous reader writes "At Gamers With Jobs, Shawn Andrich speaks out against pointing the finger at videogames as a causative factor in a murder cases. He makes the excellent point that, though we may enjoy the metaphor, life is not a game. There is no simple connection between event A and event B. Our actions are dictated by experiences from a lifetime, and they should be addressed that way for good or ill. 'Life can't be framed up like a game of billiards. There is no easy eight ball, corner pocket shot to be made when trying to draw a line between cause and action ... Lasting, positive change will only come when we stop reaching for causes and start creating conditions that will support kids and teenagers who need it. We can't make anyone put the pin back in the grenade, but by supporting active, caring people who want to help, we might be able to influence some of those fateful decisions before it gets that far.'" GamePolitics on Joystiq has an editorial up looking at a similar question.
Not that it will be anything worth while, but that's never stopped him before.
The simple truth is that interstellar distances will not fit into the human imagination
- Douglas Adams
from the article "Getting mired in the minutia of cause and effect keeps us in a constant cycle of fear and blame. It's an utter waste of time."
straight, to the point, and in my opinion very accurate. kudos for this one!
I'm not sure that gamers and game journalists repeatedly stating, "Games don't cause violence," is doing any good. Usually, its preaching to the choir. In the cases its not, simply saying, "Hey they don't cause violence," isn't going to convince anyone not already convinced. It seems to me that articles of these sorts are more mental masturbation than anything else.
Oh, and am I the only one who's tired of the old, "I'm a gamer and I'm not violent so obviously games don't contribute to violence," gem being busted out time and time again, as if its actual proof? If you want to convince people, how about trying something a bit more scientific?
I am shocked that more people don't make the connection that: of course the murderer kid played violent video games... s/he was a violent person! If those games "made" people violent, then wouldn't there be a direct correlation between when a new game is released and some huge spike in murder statistics, where the new murderers mostly also owned the game?
stuff |
How video games inspire violence in 3 easy steps:
1) Psycho plays video game
2) Psycho likes what he did in fantasy world
3) Psycho goes outside and lives out his fantasy world with the best weapons he can find
There's the issue, in a nutshell.
The kids parents (or their legal guardians w/e) are responsible for those kids. They either need to keep them in line or find assistance from another source to do their job. I know there are lots of great parents out there doing their jobs but their kids aren't the "vocal minority" making waves in the pool. Its the slackers, the drug users, the abusers who end up with dejected kids. And those are the kids I feel sorry for.
~Vexed and loving it!
Video games cause obesity and heart failure.
I mean, if I'm playing video games all the time and not exercising and then subsequently die of a heart attack, then it's the video games, not my sloth, that killed me, right?
In other other other news, parents are not to be blamed for anything.
u-bend
Listing studies and statistics, is logical if you believe that video games are games, but is futile if you believe video games are something you don't understand or value. If we assume that Slashdot posters, when compared to the general population, are more logical, more male, and more likely to value enjoyment derived from video games, then logical arguments would be "preaching to the choir".
If we assume that those whom believe video games are not fun, have no value, and are tools of the devil, then it won't matter how many "typical immature males" cite numbers, statistics, or logical cause-and-effect studies, the "fact" will remain that I know video games have no value, so it's no surprise to me that they make males violent, and if I can further enhance my power, agenda, and feeling of moral superiority, by being "against violence" and "protecting children" then why would I not do so?
You can replace step one with "Reads a book", "Watches television" or heck, even, "daydreams" and it will be just as accurate - which speaks volumes on the worth of the argument put forth
I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
One argument I have not heard very often, but I think should be brought to light, is that someone predisposed to engaging in violent activities may be drawn to violent video games, more than the average person. That point of basically allows that someone may use video games as an out, or that they could maybe be involved with pulling that person deeper into whatever is causing them to have violence problems. One wonders if the preconditions for someone who will be violence affects how they percieve themselves, and the real world versus the video game world.
More simply put, seeking violent video games may be one of the effects, rather than the cause. The problem is that most gamers are not in this category.
More Caffeine. NOW
"Political correctness?" Really? I think you'll find that bad parenting predates the term. One can find such parenting even in morally rigid, highly unrelativistic families. A hundred hours of GTA are nothing next to a lifetime under an abusive dogmatist for a father, for example. Parents who want to be the buddies of their kids, though annoying, do far less damage to society than the ones who do their best to grind the kids' self-esteem under their heels.
And saying the games are a catalyst still implies causation, which remains unproven.
"Against the assault of laughter nothing can stand." - Mark Twain