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Games Are No Cause For Murder

An anonymous reader writes "At Gamers With Jobs, Shawn Andrich speaks out against pointing the finger at videogames as a causative factor in a murder cases. He makes the excellent point that, though we may enjoy the metaphor, life is not a game. There is no simple connection between event A and event B. Our actions are dictated by experiences from a lifetime, and they should be addressed that way for good or ill. 'Life can't be framed up like a game of billiards. There is no easy eight ball, corner pocket shot to be made when trying to draw a line between cause and action ... Lasting, positive change will only come when we stop reaching for causes and start creating conditions that will support kids and teenagers who need it. We can't make anyone put the pin back in the grenade, but by supporting active, caring people who want to help, we might be able to influence some of those fateful decisions before it gets that far.'" GamePolitics on Joystiq has an editorial up looking at a similar question.

7 of 112 comments (clear)

  1. Of course... by AltGrendel · · Score: 4, Insightful
    ...you realize that Jack Thompson will have something to say about this.

    Not that it will be anything worth while, but that's never stopped him before.

    --
    The simple truth is that interstellar distances will not fit into the human imagination

    - Douglas Adams

    1. Re:Of course... by The+Damned+Yankee · · Score: 4, Insightful

      Mmmm... no. Simulators are training, and the debriefings that follow their use aren't designed to help them deal with any sort of emotional trauma, but rather to evalutate how they did in said simulator and where room for improvement might lie.

      Plus, add to that the fact that, unlike most folks who play GTA, soldiers in simulators are training for actual situations that they will face in real life. Real life, it's generally acknowledged, is generally the source of most physical and psychological trauma.

      But nice try, Mr. Thompson.

      --
      "Against the assault of laughter nothing can stand." - Mark Twain
  2. A profound couple of sentences by PrescriptionWarning · · Score: 4, Insightful

    from the article "Getting mired in the minutia of cause and effect keeps us in a constant cycle of fear and blame. It's an utter waste of time."

    straight, to the point, and in my opinion very accurate. kudos for this one!

  3. violent kids like violent games by 192939495969798999 · · Score: 4, Insightful

    I am shocked that more people don't make the connection that: of course the murderer kid played violent video games... s/he was a violent person! If those games "made" people violent, then wouldn't there be a direct correlation between when a new game is released and some huge spike in murder statistics, where the new murderers mostly also owned the game?

    --
    stuff |
  4. Re:Preaching to the Choir by pla · · Score: 4, Insightful

    Oh, and am I the only one who's tired of the old, "I'm a gamer and I'm not violent so obviously games don't contribute to violence," gem being busted out time and time again, as if its actual proof?

    When dealing in absolutes, yes, it does constitute a valid (dis)proof.

    To prove causation, you must show the precondition as both necessary and sufficient. If I play violent games and haven't killed someone, you can't say that playing violent games cause murders (without any qualifiers).

    Now, that doesn't disprove the idea that playing violent games may apply another CCW turn to some people's screws. But that means a whole world of difference, putting "violent games" in the same ballpark as "pain", "alcohol" (or other drugs), "a good scare", "isolation", "Military experience", and "divorce".

  5. Jack Thompson Translation by Bobfrankly1 · · Score: 5, Funny

    I decided to run the Jack Thompson Translation software on the first comment from TFA...See the results below. Comments in italics, translations are not.

    Just off the top of my head, benefits I've gotten from gaming
    1. Faster, more accurate typing skills
    (for dodging bullets)
    2. better reading comprehension
    (so I know who to shoot)
    3. Sharpened Problem solving skills
    (when the gun doesn't work, switch to the knife)
    4. Computer and Programming knowledge
    (old aimbots didn't install themselves you know!)
    5. Experience using CAD like programs
    (to make maps of my school of course)
    6. better hand eye coordination
    (the better to shoot you with my dearie!)
    -
    I had a good signature until format c:

  6. Cause for murder? by killmenow · · Score: 4, Funny

    I don't know. I've played some games that made me want to kill...the developer of the game.