EVE Online Scandal Deliberate Frame-Job?
Last Friday, we discussed serious allegations leveled against CCP by players of the game. The comments on the discussion were lively, and pointed. Perhaps a bit too pointed, as CCP's internal affairs investigation claims that a plot to smear the company with false accusations over the long holiday weekend was behind the flurry of online activity. "The objective of this scheme was to permanently paint CCP as a biased and corrupt company that favors a select group of players over the rest of our community. In this particular case, instead of receiving notification of a possible problem and sufficient time to examine and address it, we faced a coordinated and hostile attack executed on our forums, Digg, Wikipedia, Slashdot, and other outlets at the beginning of a three-day weekend. We believe this speaks volumes of the intention of the person(s) responsible for orchestrating this scheme. Verification of this can be readily found on the forums of the people responsible--or at least could, the last time we looked." Scott Jennings over at Broken Toys points the finger at the Goon Fleet corporation, an organization based out of the Something Awful forums. As I noted in the original post, the evidence presented on both sides is challenging to verify independently. Take everything you read about these events with a grain of salt.
Having seen both sides of these latest allegations I'm inclined to agree with CCP, it really doesn't look like they did anything wrong in these cases. Whether their actions were deliberatly taken out of context in these allegations or not I don't know, but many people felt this is exactly what would happen after the monumental mishandling of the first incident involving t20.
The damage done in that first scandal is going to take CCP a long time to fix and anything fishy between now and then is going to be portrayed in the wrong light by default.
However I have no doubt certain groups in the game have benefitted from having developers in their ranks. Not just BoB, though I'd suspect they've gained more than the average advantage over the years. I personally know a few people who are either good friends with developers or have access to certain databases internal to CCP's development and testing team. Although they're hesitant to share "inside information" I've learned a lot about the game from them that can't be found anywhere else. Put one of them in charge of an entire alliance and you can be sure they'd put that information to good use, gaining an unfair advantage for an entire group of players in the process.
These latest accusations may have been baseless, but there are still problems that need to be addressed. A major one is transparency. If CCP employees are going to be playing the game there can only be two policies; complete secrecy or complete transparency. They tried the former and failed, time for another approach.
Murphey's fighting Occam, and we're in the stands.
They spent pages debunking the part that every reasonable player knew to be false and then basically said what amounted to 'oh yea that wasn't true either' to the real allegations that actually concern people. Then they played the high horse victim card.
It is sad. Eve Online is a good game, with crap management.
It takes a man to suffer ignorance and smile
Be yourself no matter what they say
I'm inclined to agree with you. I've been watching the latest scandal and CCP for the most part handled it well. Especially after the last SNAFU.
Personally I see it as the game maturing. Anyway remember Ultima Online from years ago? Various tales of GMs helping friends, looking after castles for famous baseball players and manufacturing gold faster then Rumpelstiltskin. They put in a lot of processes/systems to stop this.
CCP is just doing the same.
Btw, I believe any game where the players have interaction with GMs/dev team at any level will eventually call claims of favoritism/cheating. I recall stories like this from Asherons Call or City of Heroes. In those games the Dev/GMs vary become visible in the game.
They actually tried this in the last scandal, which actually ended up having some truth behind the allegations, to solicit sympathy from the player community and, I guess, to mitigate the any harsh feelings directed at the devs and CCP in general. In an announcement that the company's investigation was complete, the game's community manager mentioned how the whistleblower who was responsible in large part for bringing the whole controversy to light outed the player character identities of a few developers. He stated that, as per company policy, these developers had those characters removed from the game, and, boo-hoo, were forced to end their long-standing relationships with friends and corp-mates in game.
I was flabbergasted by the ineptitude of their PR.
It didn't help that some of the specific allegations of wrongdoing that were made by the whistleblower went unaddressed until a later post, some of which turned out to be on the mark. One of the developers admitted to supplying items to his corp-mates using by abusing his dev tools. For the record, he wasn't fired (I don't recall what disciplinary action they took, if any, beyond removing his player characters and possibly compelling him to make a public apology.)