How to Keep Your Code From Destroying You
An anonymous reader writes "IBM DeveloperWorks has a few quick tips on how to write maintainable code that won't leech your most valuable resource — time. These six tips on how to write maintainable code are guaranteed to save you time and frustration: one minute spent writing comments can save you an hour of anguish. Bad code gets written all the time. But it doesn't have to be that way. Its time to ask yourself if its time for you to convert to the clean code religion."
That has to be the worst written article on cleaning up your code I've ever read.
This looks like it was written for (and BY) freshmen CS majors.
Comment your code smartly? No shit?
Use #defines everywhere? Honestly, I find that having a config file (or DB table) is a lot better, as I can change global variables without even a recompile...
I'm not saying its BAD advice, its just advice that anyone in the real world already knows.
How about something new?
1.) Use test driven development
2.) Write complete unit tests, including bad input
3.) If any piece of code is complex enough to require a comment, make it its own function and comment the function. I believe the only thing that REQUIRES comments are classes and methods. Not pieces of code...
I code go on, but I'm not a writer...
And neither is the author of that pile of trash...
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
C, C++, and Perl are not "safe" in this sense. Python is. Not sure about other common languages.
"Not an actor, but he plays one on TV."
I thought I'd make two comments on things that I think he got a bit wrong.
Tip 2: Don't use #define. Avoid it as best as you can. Use const int. That's what it's for. It will be typechecked by the compiler, it's much harder to produce bizarre errors, and 99% of the time it's better.
const int NUM_ALIENS_TO_KILL_TO_END_WAVE = 20;
Tip 4: Warning messages don't work. Don't bother with them. Use assert() - if it triggers, your program will crash with a useful error message. Now that's an incentive to make things work!
In my current project, out of 25,000 lines of code, I have almost 1100 asserts. And the first number counts whitespace. Any bugs I have get found and squashed pretty much instantly.
Breaking Into the Industry - A development log about starting a game studio.
Not that I don't use them a lot myself, but I thought that in C++ you were supposed to try to avoid the use of macros altogether, and in particular were supposed to use consts for, well, defining constants.
I.e. not
#define PIXEL_WIDTH_OF_PLAY_AREA 800
#define PIXEL_HEIGHT_OF_PLAY_AREA 600
but
const int PIXEL_WIDTH_OF_PLAY_AREA=800;
const int PIXEL_HEIGHT_OF_PLAY_AREA=600;
"How to Do Nothing," kids activities, back in print!
People who are just starting their careers as programmers are allowed to read articles too. Just because something is aimed at a population less experienced than you doesn't mean that it's crap!
I'm not sure if it really called for a Slashdot entry, but I've been on a few projects with new coders where a quick read of something like this on their parts would have saved everyone a lot of grief.
Advice on good comments--great--but really, it's just obvious. Anyone that doesn't get how to comment well doesn't want to comment well. And the above quote made me want to wring his neck. If you don't know the difference between those two operators, you should stick to VB.
<xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
... if your C code requires you to know the difference between i++ and ++i, it is too complicated
It's not a matter of knowing the difference, it's a matter of the code depending on the difference. If you need to increment beforehand, do it on the previous line. Afterward, do it on the next line. Expressions are like sex: they're better without side-effects.
If other reasons we do lack, we swear no one will die when we attack
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." - Brian W. Kernighan
"The Devil does not know a lot because He's the Devil, He knows a lot because he's old." -- unknown
That's a bit harsh. Apart from writing comments that are a maintenance liability, using C++ macros when constants would be better, mentioning the use of Hungarian notation that is a liability without mentioning the use that can actually be useful, advocating silent failure in the case of failed preconditions, misquoting Knuth and, to add insult to injury, citing a Wikipedia article in support when that article is currently tagged as having dubious citations (I know; I put the tag there a few weeks ago), failing to understand that games development is one of the few areas where early optimisation is basically a fact of life for some genres, and arguing that you shouldn't rely on programmers knowing basic language facilities like the pre- and post-increment operators in the C family, what was wrong with it? :-)
I am, of course, being facetious. As the author himself points out at the end, much of this stuff isn't obvious to newbies, and it's better if someone tells them earlier rather than later, so kudos to him for taking the time to write it up. I do wish people volunteering such material would get some peer review if they can, though, because the only thing worse for inquisitive newbies than no information is bad information.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.