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Hackers Dodge Xbox Live Shutout

An Ars Technica post at their games column Opposable Thumbs points out that, despite Microsoft's best efforts, hacked Xbox 360s are once again playing on Xbox Live. "Steadfast in their pursuits, the hackers of the Xbox 360 scene have managed to best Microsoft's Xbox Live Banning protocol: a system of checks in place to identify hacked Xbox 360s and deny them access to the Xbox Live Network. The current method of hacking the 360 involves exploiting the firmware of the DVD drive (the preferable method), and this latest patch does just that. In fact, the creators are so confident in their breakthrough that the info file remarks that the new firmware 'defeats all current and some future Xbox Live detection attempts.'"

71 comments

  1. How long until.... by Maverick390 · · Score: 2, Funny

    The person you are about to shoot may be playing on a hacked xbox, Do you want to continue?

    1. Re:How long until.... by Kiba+Ruby · · Score: 1

      Why does everyone assumes hacked xbox as bad? They might simply be hacked to add more features and play homebrew video games.

      --
      Geeks like to think that they can ignore politics, you can leave politics alone, but politics won't leave you alone.-RMS
    2. Re:How long until.... by Rude+Turnip · · Score: 2, Insightful

      It's bad if they're on Xbox Live, which is a private, paid for network where the users are paying for reliability and consistency in a level playing field (ie no wall hacks). No one is going to go through the time or expense to look into the intended use of every hacked console. If a hacked console doesn't go on Xbox Live, then there is no issue.

    3. Re:How long until.... by StikyPad · · Score: 4, Insightful

      Actually, the hack in question only allows the use of copies. There is an exploit which allows the execution of unsigned code, but it only works on a specific version of the kernel. Connecting to Live would automatically update the kernel (dash console), which would patch the exploit. So any claims that they are protecting against bots and cheats is pure FUD, since bots and wall hacks *do not exist* on the 360 (at this time); at least none that would work on Live.

      Eventually another unsigned code vulnerability may be found (which is what you would need to run a modfied client), but this will almost definately not be a result of modifying the DVD-ROM firmware.

    4. Re:How long until.... by C. · · Score: 1

      The person you are about to shoot may be playing on a hacked xbox, Do you want to continue? Maybe not, but I wouldn't be surprised by:

      The person who just shot you may be playing on a hacked xbox, Do you want to continue?
      --
      C.
    5. Re:How long until.... by Ewan · · Score: 2, Informative

      Hacked XBox 360s can only play copied games, there's no other additional features and no homebrew games exist, as the hack still only lets you run signed code from Microsoft.

    6. Re:How long until.... by prockcore · · Score: 0

      Textures aren't signed.. you can still do wall hacks by changing the wall textures to be transparent.

    7. Re:How long until.... by baadger · · Score: 1

      Are you saying that after almost 2 years the 360's code signing hasn't been cracked?

    8. Re:How long until.... by DrSkwid · · Score: 1

      I definitely agree.

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    9. Re:How long until.... by Abcd1234 · · Score: 1

      Meh, it took nearly three years for the DS cart encryption protocol to be broken. These things take time.

    10. Re:How long until.... by Drantin · · Score: 1

      Are all the data files used by the signed executable signed as well? Can those be modified?

      --
      Actio personalis moritur cum persona. (Dead men don't sue)
    11. Re:How long until.... by twistedsymphony · · Score: 1

      BZZZZT sorry, try again, thanks for playing though

      Sorry, I didn't mean to come off like a jack-ass but this is a very common misconception. You're absolutely right that they can't run unsigned code, but unfortunately most games only sign the executables... This leaves some games VERY open to things like wall hacks or other modifications of the content itself.

      Why don't you ask Bizarre Creation how they liked trying to deal with the people racing the neon green 600HP E class cars with infinite lateral grip online. (I wont incriminate any of my friends but the guys over at 360gamesaves.com will know all about this stuff)

      Thankfully most of the people who have figured out how to hack these games have kept to themselves about it. No one has released a "tool" for Joe Script Kiddy to just go on and ruin everyone's game... YET. It doesn't mean it wont happen, and thankfully it's not a problem right now. But it might become one, the potential is there, all it takes is one guy who wants to experiment and make an ISO patcher and no you'll be dealing with gamers who can see through walls and jump 30ft off the ground in no time.

      The Linux hack works the same way... they modify some of the content code on one of the discs (I believe it's an exploit dealing with the shader on the King Kong Kiosk Disc) to execute their own code and launch Linux.

  2. Once again... by dteichman2 · · Score: 1

    The hackers have more manpower than Microsoft. It's also worth noting that they're probably more skilled than the XBL engineers.

    Even if Microsoft had 1000 people working on this, the hackers would still be ahead. It's impossible to estimate how many people take a shot at console hacking just for the hell of it.

    Inevitably, the hackers dominate just about any platform. That's just the way it works.

    --


    Silence is golden... and duct tape is silver.
    1. Re:Once again... by Phil246 · · Score: 1

      not necessarily. It would be reasonable to assume microsoft has a log of which xboxes were hacked, and xbox live is a client-server based system no?
      All they have to do is block them on the server instead of telling the console to block themselves and the hackers are at step 0 again.

    2. Re:Once again... by Drogo007 · · Score: 4, Interesting

      Not necessarily true. Hacking can get you a long way, but eventually it usually breaks down.

      Case Study: A game I was part of the dev team for held an online, sponsored tournament. The four finalists were flown to Hawaii where they competed head to head on rigs provided by the company for the championship. One of the final four had been playing phenominally online, yet once he got to Hawaii, his game fell completely apart. He complained endlessly about how the computer he was playing on was different from what he was used to at home. Yet the other three players didn't complain at all. This guy got completely, embarassingly destroyed in the finals. And we eventually patched the hole he'd used to cheat his way to the finals.

      But don't miss the fact that only 1 out of the 4 finalists was a cheater (I believe first place won $50,000 with a shot at a million-dollar challenge). The other three were simply legitimately good players.

    3. Re:Once again... by Wicko · · Score: 1

      If this is true, why hasn't it been done already? I imagine there is some way to edit whatever ID's your xbox as yours.

    4. Re:Once again... by dteichman2 · · Score: 1

      A determined hacker could have still broken your game (disassembly, DLL-injection, etc).

      It's just a matter of the amount of effort someone is willing to put forth.

      --


      Silence is golden... and duct tape is silver.
    5. Re:Once again... by hidannik · · Score: 1

      The point was that the game was broken, but that didn't help the cheater in the end, when he had to play on someone else's (the sponsor's) PC under supervision.

    6. Re:Once again... by Anonymous Coward · · Score: 1, Insightful

      If you start modifying files on a rig provided to you by the competition(one on which you may not have administrative access), you're taking a much larger risk than by simply cheating on Internet games.

      If you're caught by some automated detection system, you can always have plausible deniability, even if you're still banned: automated detection systems sometimes have false positives, viruses can install questionable software on your computer without your consent, etc. As far as reputation goes, this is strengthened by the fact that the makers of the anti-cheat systems will never reveal their methods(or, thus, results) exactly, for fear of giving themselves away to would-be hackers. This means that your reputation needn't be completely ruined, and certainly that legal charges against you(say, in a competition for money) probably wouldn't stick.

      Playing on a "hostile" rig means that if you do cheat and someone does investigate, what you did can be pretty conclusively documented. Furthermore, in professional gaming competition where a lot of money is at stake, I find it hard to believe that neither one of the other three players, nor any among the audience, would suspect foul play and call for an investigation if someone cheated during the high-prestige, highly supervised game.

    7. Re:Once again... by badboy_tw2002 · · Score: 1

      Its also worth nothing that I can make up any "facts" I want and assert them as true, but that doesn't make them so.

    8. Re:Once again... by bubblejet · · Score: 2, Insightful

      So the cheater didn't win, but he still got a free trip to Hawaii. Sounds to me like he did pretty well.

    9. Re:Once again... by Guppy06 · · Score: 2, Insightful

      "Not necessarily true. Hacking can get you a long way, but eventually it usually breaks down."

      Only for those who are later required to play on somebody else's hardware.

      "But don't miss the fact that only 1 out of the 4 finalists was a cheater"

      Oh, I don't miss it, I just wouldn't use the adjective "only." It suggests that at least 1/4 of the players in your game were cheaters, potentially as many as 100%-3. It also suggests that your security was so slipshod that you allowed a cheater to get so far as the finals, knocking out unknowable numbers of honest players in the process (potentially one that was better than the other three you had present). It sounds like this guy would have won if he simply had the foresight to sneak in a USB key drive. In fact, are you sure one of the other three didn't do just that?

      I wouldn't be touting this as an accomplishment, rather this is a failure. This isn't a story of "Cheaters never win," but only "Don't get caught."

    10. Re:Once again... by cgenman · · Score: 1

      Yup. Cheaters never win. Poor guy had to console himself with the notoriety, the excitement of competition, a free trip to Hawaii...

    11. Re:Once again... by sonamchauhan · · Score: 1

      ... play on someone else's (the sponsor's) PC under supervision.

      Heheh... the XBox360 is feels a bit like this too... public key crypto, CPU Efuses, mandatory updates....

    12. Re:Once again... by rtechie · · Score: 1

      Not necessarily true. Hacking can get you a long way, but eventually it usually breaks down.

      99% of players do not, and will not, compete in tournaments. Perhaps 10% engage in online tournaments. From what I have seem (I don't play XBOX live that much), cheating is insanely rampant in online shooters like Halo and Ghost Recon. I've played maybe about 50 games of Halo and 100 of Ghost Recon, and I would say there was some sort or cheating or "griefing" (if the host was losing he's quit, etc.) in at least half the games I played. I also strongly suspect it's a big factor in MMORPGs, but I haven't played those since Ultima Online.

  3. Future detection attempts? by Anonymous Coward · · Score: 0

    Uh, I assume if anyone can get this firmware then so can Microsoft. Their next update just won't use a method fixed by this hacked firmware.

    1. Re:Future detection attempts? by Khyber · · Score: 1

      Nope, because 360s use a few different brands of optical drives, each with their own firmware. Ban one, the hack for another pops up. Lather, rinse, repeat.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  4. Hmm by JMZero · · Score: 2, Insightful

    As far as I know, the mod in question only allows users to play "backups" of games - not to run arbitrary code (including cheats). So the concerns of people cheating are a little off the mark. As is the idea that the detection could really be moved to the server side - any detection regimen is going to have to look at the drive's firmware or some characteristic of the disk and this looking is going to be done at the client end.

    --
    Let's not stir that bag of worms...
    1. Re:Hmm by hidannik · · Score: 2, Insightful

      Could not a backup have modified game assets on it, such as (also noted elsewhere) transparent textures allowing the hacker to see opponents behind walls?

    2. Re:Hmm by JMZero · · Score: 1

      I hadn't thought of that - it should be doable assuming the content isn't signed as well (and I wouldn't think it would be). This sort of cheating should be reasonably easy to detect via forced updates (easier than the drive firmware sneakiness at least), but it's sad anyway.

      --
      Let's not stir that bag of worms...
    3. Re:Hmm by Rayonic · · Score: 1

      Apparently there is an array of cheats you can do in Gears of War if you edit come .cfg files on your pirated copy of the game. Probably lots of other stuff possible too, in general.

  5. Only a Half-Win by schoolisdeath · · Score: 1

    People with hacked Xbox 360s still need to buy a new system in order to play online. So it's really not all that bad for Microsoft. When they defeat _this_ hack, then all people with those hacked boxes would have to buy yet another Xbox. What would really screw up Microsoft's banning efforts is if people managed to change their console IDs. Then banning a console ID would put a regular Xbox 360 out of commission, and the banned one would just change to a different good ID again.

    1. Re:Only a Half-Win by Ponzicar · · Score: 2, Interesting

      Remember that Microsoft sells 360s at a loss, making up that loss with game sales and live accounts. If someone buys a new 360 and only plays pirated games on it, Microsoft would only make money from the live subscription. Thus it's still bad for Microsoft.

    2. Re:Only a Half-Win by cbackas · · Score: 1

      Note that the selling for a loss thing is no longer true, hasn't been since late November. Costs may even have come down more since then.

  6. Excellent by Rev+Jim+(AKA+Metal+F · · Score: 1

    It's good to read the hackers are continuing to fight for our rights to not only pirate (yeah, I know there are a lot of anti-pirate people here, I don't blame them one bit for being steadily opposed) games, but get access to the online community through a modded system. I've always wanted a modded console, but I know if that were to happen I would end up buying pratically nothing brand-new other than like maybe one or two games a year total across my systems, and I own every sytem except the wii. Even if I had to buy every single game I play from here on out, I have so many games to play waiting for me collecting dust or taking up HD space, I can easily wait for 90% of what comes out to drop in price or pick of used 6 mo to a year later for a signifigant fraction of what they cost new. If everyone was like me buying almost exclusively used or playing a lot of emulated retro titles, or even like the hardcore hacker/pirates (that don't buy anything at all anymnore cause they don't have to) the industry would change so much it would be hard to recognize. On the same hand, Pirates of the Carribean 3 the game will probably sell like ten times the numbers of copies sold of Psyconauts and Shin Megami Tensei 3 combined, so go figure..but I digress, pirating/hacking/modding will not be the death of the industry-just a continued challenge, and I love to read a bout a good digital brawl, being on the edge fringes of modding/piracy/emulation/backup stuff from decades ago to now.

    --
    Gaming for over 25 years
    1. Re:Excellent by Anonymous Coward · · Score: 0

      So what exactly the fuck is the reason you posted?

  7. Trusted Computing by ADRA · · Score: 2, Funny

    We're seeing Trusted Computing at its finest.

    Trusted Computing: noun
    The act of trusting that any possible attack vector against a computers expected behavior will be done so by those that have nothing better to do than to game the system.

    --
    Bye!
  8. Deja vu by RiskyChris · · Score: 1, Informative

    I've heard that line before. Weren't the last firmware hacks designed to be "undetectable by Microsoft"?

    1. Re:Deja vu by Akrat · · Score: 1

      The last firmware mods were advertised as fully detectable by Microsoft. That was said from the beginning, so it's no surprise by these people that they were finally banned.

  9. Re:Does it really even matter? by Slashcrap · · Score: 2, Funny

    PS3 - free online, dedicated servers, 32, 40 player games

    I assume that this will remain a theoretical maximum until such time as the 32nd PS3 is actually sold?

  10. Re:Does it really even matter? by svendsen · · Score: 2, Informative

    Huh weird my GoW multiplayer perfect...my Cod3 (24 people) no issues...so either your connection sucks or you are talking out your ass.

  11. Re:Does it really even matter? by Lost+Engineer · · Score: 0, Flamebait

    PC - free online, dedicated servers, 32, 64 player games in which you will get owned by cheaters
    PS3- free online, dedicated servers, 32, 40 player games in all of which you will get owned by cheaters
    Halo 3 - 16 player p2p laggy mess no cheaters

  12. Re:Does it really even matter? by Anonymous Coward · · Score: 0

    Before you tried to pass that pathetic bullshit off you should have gotten the countless other Gears of War players crying over the lag and exploit problems that plague the game to keep their mouths shut and stop whining about it all over the net...

    Even if you haven't experience just how shitty the game is online you can just google "Gears lag" to see for yourselves.

  13. Re:Does it really even matter? by Anonymous Coward · · Score: 0

    So you're in the "You're paying for it, so it must be good" camp.

    It's no easier to cheat on a PS3 game than it is to cheat on an Xbox 360 game. Both systems are pretty well locked down (the PS3 more than the Xbox 360 at the moment - it is possible to run arbitrary code on an Xbox 360, but that still won't help you cheat).

  14. Re:Does it really even matter? by fimbulvetr · · Score: 1

    Most of these arguments are bogus.

    Complaints of them being laggy are anecdotal at best, exaggerations in general. I've played XBL since crimson skies was available on the original - normally on a comcast or better connection. Sometimes I have a laggy connection, but that's only if the game I'm playing uses a wrong/bad algorithm for picking a host or if the host becomes laggy after it's been picked.

    Instead, a large portion of the games I play have so much going on, lag is the last thing I'm thinking about.

    Indeed, the benefits of XBL over free-for-all networks are more than just a connection, mostly it's trueskill or some variant that games implement. If I'm a level 20+ player in halo2/cod3, etc. I'm all but guaranteed to play similarly leveled people. This means I'm not subject to my teammates/opponents fucking around (team killing, lagging, quitting, or other forms of douchebaggery) near as much as some free for all. I get to play with highly skilled people, AGAINST highly skilled people, and have fun.

  15. Any Hope for Us... by Anonymous Coward · · Score: 0

    Old Modded Xbox users?

    A cheap Media box was too hard to resist but now no live :(

  16. Re:Does it really even matter? by Mishotaki · · Score: 1

    so you're basically saying: PC - lots of games PS3 - lots of games Xbox360 - only one game and it's not even out yet...

  17. Re:Does it really even matter? by Anonymous Coward · · Score: 0

    So let's get this straight...

    The PS3...

    Which has free online play for all games...
    Which has dedicated servers for all of its major games...
    Which has a launch game running with 40 players, dedicated servers, universally acclaimed to be utterly lagfree, and rock solid framerate even with 40 people games...
    Which has a fucking PSN downloadable game with 32 players, both dedicated and user servers...
    Which is selling at a rate that is right between the 100+ million selling PS1 and 115+ million selling PS2...

    Let me give you some advice Xbot, stay away from sales comparisons when your system is selling at a slower rate than the 23 million selling Xbox.

    And you probably should keep your mouth shut about reliability jokes...
    And system power too...
    And backwards compatibility is a no no...

    Hell, 360 owners would best just to sit home for the next five years and cry silently to themselves over the crappy Forza 2 and Halo 3 graphics.

  18. Re:Does it really even matter? by Anonymous Coward · · Score: 0

    "So you're in the "You're paying for it, so it must be good" camp."

    The pathetic Xbox fans dumb enough to pay 50 dollars a year to play online always end up sounding like that old Brian Regan routine:

    "THE ONE IN THE MIDDLE IS THE SUN!!"
    "That's nice, what are the other planets?"
    "THE BIG YELLOW ONE IS THE SUN!"

    "XBOX LIVE TEH BEST CUZ WE PAY 50 DOLLARS A YEAR FOR IT!!"
    "That's nice, why does it have worse online gaming then every other platform?"
    "XBOX LIVE TEH BESTEST CUZ WE PAY 50 DOLLARS A YEAR FOR IT!!"

  19. Re:Does it really even matter? by Broken+scope · · Score: 1

    Actually games have had dedicated servers. Battlefield modern combat comes to mind specifically.

    --
    You mad
  20. Re:Does it really even matter? by Anonymous Coward · · Score: 0

    So a port of a single pc game by EA is the only game with dedicated servers on the 360?

    And Microsoft's main first party games like Halo and Gears of War are crappy P2P. You are paying 50 dollars every year for what again?

  21. Re:Does it really even matter? by Anonymous Coward · · Score: 0

    You should probably look into paying someone to remove the sand from your vagina.

  22. Re:Does it really even matter? by Anonymous Coward · · Score: 0

    No dedicated servers - laggy p2p networking, Microsoft isn't even hosting your games while forcing you to pay. I just checked Bungie.net's website, and they had the following statistics on how much game playing was going on:

    - 388,040 Halo 2 Games (Last 24 Hours)
    - 187,710 Halo 2 Players (Last 24 Hours)
    - 43,300 Players Online in Halo 2

    - 256,844 Halo 3 Games (Last 24 Hours)
    - 144,359 Halo 3 Players (Last 24 Hours)
    - 23,588 Players Online in Halo 3


    The maximum number of players in a game of Halo is 16. So that's at least 4,180 games of Halo being played right this very moment. This is only for Halo 2 and 3, it does not include any other xboxlive games. So, how much money do you think Microsoft would need to run all of xboxlive on dedicated servers with appropriate amounts of bandwidth?

    Click for even more terrifying numbers.
  23. Re:Does it really even matter? by Anonymous Coward · · Score: 0

    187,710 * 50 dollars a year = 9,385,500 dollars a year people are paying Microsoft to be able play online.

    Over 4 or 5 years that's 40-50 million dollars just for people playing Halo 2.

    Perhaps they could find the money in there? Microsoft's online service is the biggest ripoff in gaming history.

  24. Re:Once again... wrong paradigms. by Anonymous Coward · · Score: 0

    Dude. security > hacking. this is just retarded design made product by retarded management.

    "I want the head of marketing to design the security model by thursday or chairs will fly."
    doing console based software checks to determine validity on the network: priceless.

    PS: Bill, fire them all. Get back to work. I'll put coffee on. We'll beat this thing.

  25. Re:Does it really even matter? by Kalriath · · Score: 1

    You must be the same guy as the one from up above.

    Take the stick out of your ass, slashbot.

    --
    For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  26. Re:Does it really even matter? by Anonymous Coward · · Score: 0

    Console fanboys are too easy to troll. Try something more difficult.

  27. Re:Does it really even matter? by yoprst · · Score: 1

    I mostly play on a server that's aggressively monitored for cheaters, so when a cheater's caught (happens almost daily) a can see how good I am comparing to him. The cheaters routinely get owned by me, and I'm just a mediocre player. Perhaps if you move from mindless shooting to more advanced tactics you'll experience the same effect?

  28. Re:Does it really even matter? by antiseptic_poetry · · Score: 1

    what's the 32 player PSN download game? I live in Europe, so we're a bit behind on PSN content.

  29. Re:Does it really even matter? by catprog · · Score: 1

    According to vgchartz the ps3 is on track with the ps2 (http://vgchartz.com/hwcomps.php?cons1=PS&reg1=All &cons2=PS2&reg2=All&cons3=PS3&reg3=All&align=1) I wouldn't joke about Backward compatibility on either the PS3 or XBox360(I am a pal gamer). Neither has the full range of games playing like the wii(gc)

    --
    My Transformation Website
    Kindle Books http://www.catprog.org/rev
    Interactive CYOA http://www.catprog.org/st
  30. Re:Does it really even matter? by catprog · · Score: 1
    --
    My Transformation Website
    Kindle Books http://www.catprog.org/rev
    Interactive CYOA http://www.catprog.org/st
  31. Please stop saying cheating is impossible by xtieburn · · Score: 1

    It is _not_ impossible to cheat, you can modify ini files to do it.*

    I know that PGR3 and Gears of War being hacked in such a way its quite possible there are many more games.
    Now this still may just be an excuse from MS though quite frankly they dont really need one, virtually the only other purpose of a modchip is piracy.

    Either way cheating _is_ possible it _has_ been done and banning the modders _will_ stop it regardless of why you really think they have started the bannings.

    *There may be other files you can use as well I cant say ive looked in to it much which is why im amazed at how many people claim to be knowledgable about these things yet seem to have missed the fact that there have been super supercars in PGR3 for months.

  32. Can I by Vexor · · Score: 1

    do this with the hack?

    --
    ~Vexed and loving it!
  33. I agree by Anonymous Coward · · Score: 0

    They deserve that kind of curses.

    tychus

  34. Clearing up some FUD by BenJeremy · · Score: 2, Informative

    A couple of things:

    1) To re-iterate what others are saying, the firmware hack does not defeat executable signatures, so the integrity of game code has not been compromised, however, game data files can be, and have been, compromised (Exo's GoW hacks). The simple solution is to update the executable with hard-coded data file checksums to go along with their weak signature security (in this case, on the GoW data files). So it's not entirely true that the firmware hack doesn't allow cheaters - but Microsoft has other avenues they can pursue in preventing cheaters. This wave of bannings represents an escalation in Microsoft's policy toward modders.

    2) Something that many here miss, is that Microsoft has no direct access to the firmware for some models of the DVD drive they are using. Toshiba-Samsung MS28 drives, for example, have "Firmguard" - an attempt to thwart modders that has backfired on Microsoft. Why? Because powercycling the DVD with the correct VIA SATA chipset bypasses Firmguard as part of it's "Bad Flash" recovery mode. Microsoft cannot do this on the 360. This means they cannot read, nor write firmware to these drives.

    There were several techniques Microsoft employed against modders in this last wave, verified by special debugging firmware employed - Microsoft was using an anomaly in the firmware's fetch of special sectors to determine if backups were employed (moddded Hitachi drives gave up the goods on this one), as well as more strict checking of those sectors (catching non-"stealth" backups), and finally, using Challenge/Response commands to do threshold timing (many used slower or faster timings on the firmware, which was detectable as being outside of thresholds).

    There are still less reliable checks Microsoft may employ, but that dragnet will scoop up some legitmate users, too (No DVD Error code check, used to see who's been using their Xbox 360 as a power supply for the drive as they flashed it). If I was on the team, I'd rule that one out. There are a few other techniques, which I won't mention, since they haven't been discussed publicly, as the others I mentioned have (besides, Microsoft KNOWS how they are checking currently) - which have been identified and "fixed" in the current iXtreme 1.0 firmware.

    For what it's worth, many, many 360 modders have NOT been banned. It may be these checks were only performed when they were actively playing a backup on Live... no pattern has emerged, and much of the data is suspect (panicky users, usual liars, etc...).

    If Microsoft wants to defeat cheaters, all they need to do is employ a couple of interns to surf the scene sites for hack news, then simply order up special bannin' updates for those hacked games, to detect cheater's data files and ban those specific machines. Future game releases could incorporate some security libraries to make data files more secure (the code currently cannot be hacked).

    1. Re:Clearing up some FUD by Beefysworld · · Score: 1

      For what it's worth, many, many 360 modders have NOT been banned. It may be these checks were only performed when they were actively playing a backup on Live... no pattern has emerged, and much of the data is suspect (panicky users, usual liars, etc...). I'm curious now - from what you are saying, it's only when you play a backup on Live that it performs the check? So either playing a backup offline or playing a legitimate game online is fine?
  35. Re:Does it really even matter? by Lost+Engineer · · Score: 1

    Oh, man, we clearly play different games. I only play team tactics games (mostly team skirmish in the Halo 3 Beta lately), but the fact remains that you can't tell an aimbot from world's best players. I don't mind getting owned by the latter, but the former really pisses me off, because the cheaters are also the most annoying teammates and opponents.

    I'll pay 50 bucks for the network with no cheaters. As others have said, I really wish they'd host the games themselves, but at least you can filter people by country and connection and your basic standby attack will get you banned.

    That said, cheating has different effects on different games. In Halo 2, you can just make people die automatically as they spawn, thus ruining the game. Of course this is not the most egregious form of cheating, because it's obvious. The worst for me is the guy who snipes you every time, as you try to get close to him but are too far away to use any other weapon. Is he an aimbot or just really good? Who knows?

  36. Re:Does it really even matter? by yoprst · · Score: 1

    I play Call of Duty. First of all, PunkBuster does a good job on catching an aimbot, and second, aimbot users are so naive that you're almost always behind their back... unless you run around mindlessly shooting anyone on sight...