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Parallels 3.0 Announced, 3D Graphics Included

99BottlesOfBeerInMyF writes "For some time Mac users have been waiting to see who would bring 3D graphics to a Windows emulation/virtualization solution under OS X. It looks like Parallels is going to be the winner. They have announced an RC of Parallels 3.0, with the final to be available 'in a few weeks.' For anyone else tired of Bootcamp or rebooting to play a Windows game, it look like the solution is finally here; I'm not counting out VMWare entirely. Obviously it will depend on how soon they can catch up, but there is some serious first-mover advantage here for Parallels."

2 of 242 comments (clear)

  1. What about DX performance? by Wicko · · Score: 4, Interesting

    I see Quake 4 supposedly running at full steam (no specs or framerates though, but I'll give the guy the benefit of the doubt), but how are DX games running on that? Since Q4 is using an OGL engine, I can see why it would be able to perform so well. But it is my understanding that DX games greatly outnumber OGL ones.

    Great work otherwise.

  2. Re:hmm by Lally+Singh · · Score: 4, Interesting

    Connectix used to do this (in v3 or so) for the mac. Emulating an x86 CPU on PPC. Basically, they just provided a pass-through OpenGL driver that hit the native driver & hardware.

    For native CPU & a pass-through OpenGL stack, it should be pretty close to native speed. Only concerns are:
    1. Direct3D/DirectX (what's it called these days?) -- emulating that or converting it to the native graphics driver isn't trivial. Or even a direct mapping.
    2. Feature differences between implementations of drivers between the mac & windows. My guess is that most of the big boys use common code in between (especially now) with build setups & wrappers for each platform. But, who knows.

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