What Kids Really Think About Kids' Games
marcellizot writes "For a hobby that's supposedly childish, real child gamers have quite a hard time of it. When they're not having every avenue of fun scrutinized for nasties and bad influences, they're often being sold game ideas that are boring and old even when the adults of today were young. Pocket Gamer asks, what do kids really make of today's kids games? 'Both Polly and Andrew both agreed that there were more good games for kids than bad overall, but most of the games they showed weren't just for kids at all. This betrays the difference in perception between parents and their children. Most of them aren't looking for the same old killing - instead, they want something that genuinely entertains them.'"
I'm an artist and designer in the industry, and I've wanted to make kids games for some time (I currently work on Teen/Mature "next-gen" titles).
I'd prefer to make really simple, but quality titles that have solid stories and are morally enriching for the audience. i.e. the kind of entertainment that I remember being provided as a kid by public broadcasting, Fred Rogers, Shel Silverstein etc.
The problem I'm having is that the level of commercialism in today's kids entertainment is just as bad, if not worse, than most mainstream software. Usually involving other products so the parent company can tie in other potential sales to it (Barbie, et al). Just the kinds of things kids should absolutely not be faced with at young ages.
The only solution I can foresee is either finding funding from an independant source who shares my personal goals, or hoping somewhere along the way the genre manages to break the stigmas associated with "kids" and "educational" entertainment softwa Kids games are seen by publishers as "simpler", and therefore thought to be quicker to develop, receive lower budgets, and are treated as discardable products. Educational titles often have difficulty pushing away from boring gameplay. (I still think Oregon Trail is one of the only "educational" pieces of software that ever provided any sense of reward or fun for the audience - and it's over 30 years old! that's the timeline of the industry!)
I guess I typed up this rant hoping someone could point out a good childrens game developer that actually cared about it's audience, and treated their product in a responsible and respectful way. Any ideas?
I remember really enjoying Oregon Trail. I think that was supposed to teach something. I'm not sure what. Maybe I learned that you can't carry back more than one bear-worth of food, so shooting more than that is a waste of bullets. But, no, I didn't learn that. I kept shooting them anyway. But it was fun all the same.
Sure, most kids won't like the graphics since they are used to modern game engines, but if these games could be redone with someone modern graphics while retaining the same fun factor I'm sure many kids would love it.
Yes, they have MI4 with 3D engine, but I still liked the way they did MI3 better. Grim Fandango was fantastic, and the Dig was good too. Too bad many kids nowadays prefer brainless shoot-kill games.
Fighting over religion is like seeing whose imaginary friend is best.
Anybody remember these features from 1UP, with commentary from sarcastic elementary school kids?
Comment removed based on user account deletion
I stand corrected. ;)
:-D
I never actually played the game, that's just what I thought I remembered based on the ads. The most recent console to come out that I own is still my SNES.
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