WizKids Sues Wizards of the Coast over Game Patent
An anonymous reader writes "WizKids Games (makers of the HeroClix games) is suing Wizards of the Coast (makers of Magic: the Gathering), seeking judgment that their Pirates game does not infringe on a recently granted patent. From the article: '[T]he suit claims that WOTC contacted WizKids via a letter in May 2004 concerning the filing of the patent, and that WOTC asserted that WizKids Pirates game fell squarely within many of the proposed claims of the pending patent application. WOTC warned that when the patent [was] issued, WOTC would have the right to sue WizKids for an injunction and damages. WOTC threatened that it would take legal action against WizKids if or when a patent was allowed if WizKids did not cease and desist selling its Pirates game.' The suit asks the judge to declare that the Pirates game does not infringe and seek to stop Wizards of the Coast from pursuing any legal action. The patent in question is for a 'Constructible Strategy Game,' where players build models from punch-out cards sold in booster packs. The Pirates game seems to fit the patent description perfectly."
Ok, I'm no buff about the games or companies mentioned, or on the patent system, but if the Pirates game was around before the application was submitted, would that not count as prior art and void the chance of a patent? Especially since WOTC sent a letter to WizKids about it...? Just saying is all
I remember when WOTC was satisfied to just make good games. Now it seems like all they do is try to keep anyone else from making games.
And, call me weird, but I seem to recall all sorts of "constructable strategy games" when I was a kid. Most of them required assembly of pieces. There should be scads of prior art...
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bad patent. Big surprise there. There have been games based on punch out models for decades.
Prior art invalidating several of the patant claims will only cost 24.99 plus 14.99 s&h. I seem to recall a Star Trek and Star Wars game that operated in similar fashion.
Too bad WOTC (you may know them as Hasbro) don't choose to focus on their core competency. You know: "making games", instead of these lame ass lawyer tricks.
"No Sir, It's a $25 fine for reversing over a patent troll in a supermarket car park. Just mail it in. "
What you're saying is that WizKids is suing WOTC to prevent WizKids from being sued by WOTC.
... /sigh.
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2002 - Wizards files a patent application on constructible strategy games based on Punchbots
Fall 2003 - WOTC R&D Design Lead Mike Selinker leaves Wizards of the Coast and begins designign a new game for WizKids
March 2004 (GTS '04) - WizKids announces it is publishing a revolutionary new Mike Selinker game called "Pirates of the Spanish Main", the first in a "new" category called "constructible strategy games"
May 2004 - Wizards of the Coast sends a cease & desist letter to WizKids warning them not to publish POTSM
July 2004 - WizKids publishes POTSM
I could be mistaken but I do believe that WizKids Pirates game did come before anything Wizards was doing with Constuctable Card Games. Would that fall under prior art?
When I saw that WotC (Wizards) was going to publish a Tranformers 3d card game, I just thought WotC was jumping on the success bandwagon that WizKids has had with their Pirates game. Now I'm finding out that WotC has the patent on such a game format?!?! And wants to stop a successful game from being made? Yeah, so they can make their own Pirates 3d card game obviously - or something to the same effect.
I have friends who enjoy the Pirates game and it would be very sad indeed to see it die such an undiginfied "low-blow" death.
Why even FILE patents like this? I'm increasingly disgusted that everything creative has to be patented so that someone can make money off of it. Whatever happened to sharing a great idea, and making new and better things with it?
If I filed a patent for a "Rulebook about roleplaying games. This rulebook would contain all rules necessary to play said game. Additional rulebook supplements would also be referenced" and made sure no one else could make any RPGs besides MINE, what the heck would the RPG market be like?
So WizKids made a punchcard pirate game. Big deal. Wizards, if you want to make a punchcard game that comes in booster packs... go ahead and make one. If it's a GOOD game, it'll do better than the WizKids game. Why do you have to SUE over it?
*Answer: Because you're hoping that WizKids can't afford a lawsuit, and will eventually be forced to sell you the licenses to Shadowrun and Battletech, that's why.
I remember back when Wizards made engaging games that didn't cost too much. Now-a-days a booster pack of 15 cards cost $5.00. Perhaps this frivolous lawsuit is because the company's sales are declining. If so, they aught to consider lowering prices instead of shenanigans like this. I quit playing because of insanity such as this.
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Wizards' patent was filed in October 2003, not 2002. When exactly did Selinker leave Wizards?
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The embryo WotC were nearly put out of business by (the then relatively huge) Palladium suing them over trademark infringement. I guess WotC (well, Hasbro) have since decided that kicking the shit out of little companies is fun, so long as you're the one wearing the boots
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I had punch out toy cars and planes when I was 6. How the hell do you patent playing a board game with them? Jesus.
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Sure, if you buy your cards at 7-11. Retail is only something like $3.49 but you can find them MANY places for less than $3 a pack. You can use the change you save to buy a clue. If you don't like WOTC, fine. If you don't like CCG's or people that play them, fine. But don't spread BS lies to try to make some sort of point. Sales of WOTC games, especially M:TG, are FAR from declining. asshat
WotC could make a CCG similar to Magic: the Gathering out of this: Your cards would be patents and lawyers and politicians and your "life" would be money. The battlefield would be the courts and fights would be lawsuits. Whoever makes the other guy go "broke" first wins. I'm filing a patent right now!
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That's a release date. There's a lot of things that can lead up to that. So it's still possible that in some form or other, the Pirate game existed before the patent, even if it wasn't on the shelves yet.
Now slow down and look at the patent, which was linked to in the summary. Yes, there's some legalese, but that's because patents are both technical and legal documents. There are 15 claims, which are the heart of the matter. The claims cover a game using punched-out pieces that are assembled to make models for the game, weapon accessories, and a "random-value generator." The model that is assembled can be a vehicle or robot, and the models use the accessories to inflict damage to each other. Finally, the pieces are distributed in categories of common, uncommon, and rare. This is one of the better-written patents I've read, and it narrowly covers a definite physical invention.
Earlier posters have mentioned a couple more interesting facts: First, this patent was filed in 2003, while the pirate game was released in 2004. Second, Mike Selinker, the creator of WizKids' pirates game, worked for WotC when they were designing the game mentioned in WotC's US Patent 7,201,374, and later left to work for WizKids.
I'm not saying that Hasbro/WotC's patent can't be invalid. WizKids may be right. But this patent shouldn't be automatically dismissed.
This gives me an idea for a game: Patent! Build up a corporation, design products to build up cash. Be the first to patent common knowledge and screw the competition in the ensuing legal battles, forcing them to hand over portions of THEIR cash, or drop products entirely! But be careful, if your patent is too common and ridiculous, you'll lose the legal battle and be forced to hand a portion of YOUR cash to your opponent.
Comes complete with punch-out models (patent pending).
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In the United States, lawsuits to get a federal law ruled unconstitutional are filed against the sitting Attorney General in his official capacity, seeking an injunction against enforcement of the law. Examples include Eldred v. Ashcroft. Seeking clarification in ad less risky than breaking the law and then gambling with one's business or with one's freedom on whether or not it is overturned.
Another example -- WotC has a patent on collectible card games. That didn't stop everyone and his brother from making CCGs. Was innovation really stifled?
Let's turn that around. Was innovation really promoted? Or did burdensome patent regulation impose an overall cost on game developers while reducing consumer choice?
If the minor changes you suggest are sufficient to avoid infringing the patent, then we have a legal regime that forces inventors and developers to focus their efforts on altering details to avoid lawsuits rather than being free to improve existing products. It's very hard to measure how much innovation failed to happen because creators had to spend their limited time and money working out alternatives to patented methods rather than innovating elsewhere. Meanwhile, small players have difficulty competing in the market unless they can afford legal help, while even large companies like WotC spend money on lawyers which, according to your analysis, appears to be wasted.
Even if WizKids was working on the idea before it was patented, it wouldn't help them much. If 2 companies independently develop an idea whoever patents it (or gets it to market) first wins. That's just the way patents work in the United States, so the courts won't be swamped with "I invented that in secret!" lawsuits. (In some countries, it's worse: Whoever patents first wins, even if somebody else can prove they invented the idea.)
At the very least, WizKids would have to show that they (or anybody besides WOTC) published an explanation of CSGs before WOTC patented the idea. So far as I can find, the earliest public references to "Pirates" are from March 2004, several months after WOTC's patent application was filed. If that's true, WizKids is stuck hoping that somebody else wrote about CSGs, or produced a game that's close enough to invalidate the parts of WOTC's patents that WizKids is accused of violating.
If WizKids can't find enough prior art to undermine the patent, their options become increasingly more difficult: convincing a judge that the idea isn't innovative enough to deserve a patent, convincing a judge that WOTC didn't really develop the idea independently, or something even weirder. Those are much harder arguments to prove than prior art.
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Time of application does factor into this.
True, the United States has a "first to invent" patent rule, but the government's definition of "invent" is bit tricky. The court precedents say an invention isn't really "invented" until the inventor either files a patent, practices the invention (that is, makes or sells something that uses the invention), or publishes a detailed description of it.
To oversimplfy that a bit: It's not legally an invention until the public knows about it. Inventing something in secret doesn't secure the inventor's rights.
And, as you point out, the WOTC patent was filed at least 5 months before WizKids demonstrated "Pirates" at a trade show. If WizKids wants to say they invented CSGs (which doesn't seem to be their argument, by the way), they need to prove that there was a public record of the invention (by anyone who isn't WOTC) before the patent was filed.
At the moment, WOTC has the prima facie evidence of invention, because they were the first to prove they were trying to invent something. Which sounds crazy when I phrase it like that, but that's the way it works.
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Really where are the making up the sales then? 10 years ago I didnt know anyone who didnt play Magic...now I dont know anyone who does.
If the area of dispute is the chase card aspect wouldnt the thousands of non-sport card sets for the past 40 years be valid prior art. Many had puzzles on the back that you had to have all of the cards to complete, and several were normally short-printed. I remember a card set I had as a kid that had punch out pieces sort of like paper dolls where you had to build a model of someone...i remember being ticked off that I could never find the one piece I needed to finish it.
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It's kinda funny, actually, since many people accuse WizKids of just being some legal hocus pocus to keep FASA's IP away from their creditors when they folded. Their entire existence is kinda based on the idea of "1) Former employee of another company brings us IP 2) ??? 3) PROFIT!". That's not to say they don't do some interesting things from time to time... But since they axed Mage Knight I've been pretty much finished with the company. This latest bit really doesn't come as any surprise.
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