Jeremy Allison On Why DRM Will Never Work
eldavojohn writes "At the ZDNet site, Jeremy Allison (a well-known employee of the Google corporation) goes on a hilarious rant against Digital Rights Management. He compares the access restriction technology with underwear gnomes & Star Trek while ending with: 'Believing in a DRM business model is like joining Star Fleet security, putting on your red shirt, and volunteering to beam down to the new unexplored planet with Kirk, Spock and McCoy. Someone will be coming back from that mission, it's just not likely to be the security guard. Always a true engineer, Scotty had the good sense to stay safely on board the ship.'"
Really, the answer as to why DRM (and such things) are doomed to failure lie in the hacker to security programmer ratio, which is probably something like 1000:1. Simple attrition overwhelms the code eventually. Not to discount either that some of the hackers are very good.
If it wasn't for money, you wouldn'tbe able to download TV shows.
DRM does nothing to prevent someone from copying the content.
This issue is about society and the rights of citizens, not about one person.
It has become very clear, that people will pay for content, even when that content can be had for free.
iTune has sold over 2.5Billion tracks, all of which can be found for free.
The people selling to the market ned to provide it convienantly, and at the price the MARKET is willing to pay, not what they want the market to pay.
The Kruger Dunning explains most post on
And if software engineers were true professionals with a professional code of ethics, they probably would. At the very least, it is their ethical responsibility to attempt to the very best of their ability to make management understand the futility of DRM.
...The personal accountability of consultants and technical experts is especially important because of the positions of unique trust inherent in their advisory roles. Consequently, they are accountable for seeing to it that known limitations of their work are fully disclosed, documented and explained."
For example, consider the ICCP code of ethics:
"2.5: Integrity: One will not knowingly lay claims to competence one does not demonstrably possess."
It seems to me that an engineer who, knowing that it is impossible to create a DRM system that does what it is supposed to do, nevertheless accepts an assignment to create one, is implicitly claiming competence he or she does not possess and is in violation of this point.
"2.7: Accountability:
"3.4: Statements: One shall not make false or exaggerated statements as to the state of affairs existing or expected regarding any aspect of information technology or the use of computers."
"How to Do Nothing," kids activities, back in print!
Very, very simply, here is the premise behind DRM.
1. I know a secret
2. I want to tell you the secret
3. I don't want you to tell anyone else the secret
4. I don't trust you
Perhaps you can see now why there's no solution to that scenario.
The failure of DRM (and the content industry altogether) is that they didn't realize how the market works. You cannot force someone to buy. You can only encourage.
When I buy a TV set, I have additional value compared to a stolen one or one that "fell off a truck". When the TV fails, I can claim warranty. I can go to the dealer or to the manufacturer and trade my faulty product against a good one. With other "hardware", you get other benefits. Often you have access to various services (support, installation, in case of computerhardware drivers...) or other added goodies that you simply would not have when you steal it.
With content it is exactly reverse. The stolen content has a bigger "value" than one bought. The value of content is determined by its usefulness. And you can't argue that content is worth more when it is restricted to one medium, impossible to shift and bound to malfunction when used with certain display devices that the manufacturer of the content doesn't approve. It doesn't even have the same "value" as content that allows me to shift freely and display in any way I deem appropriate.
So stolen content is "worth more" than content bought.
And that's the big fallacy of the industry. Not only do people save money by stealing it (which would be the same for stolen "hardware"), they actually get content that is more valuable than when they went and bought it.
And here's the big problem. It's not that people wouldn't buy content, despite it being overpriced IMO. What makes them copyers is that copying increases content value. Not in terms of its price, but its usefulness is vastly increased by removing restrictions.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.