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Bioshock Previews Abound

The much-anticipated spiritual successor to System Shock 2, Irrational Games' Bioshock, is finally starting to emerge from the depths of secrecy. The 360/PC title is due on store shelves at the start of August, and a bunch of sites now have previews available for perusal. Eurogamer, CVG, IGN, Team Xbox, and Gamespot all had hands-on experience with the title recently and now can report back. From Gamespot's writeup: "As you investigate Rapture's sprawling, doomed infrastructure, its crumbling art deco facades, and leaky corridors, you'll uncover the secrets of what went wrong. Stepping out of the diving bell, you'll see signs of a struggle ... We'd barely set foot onto the first platform of the city proper before running into a splicer, which is one of BioShock's common enemies and one of Rapture's former residents. As Atlas will quickly fill you in, it seems that overuse of Adam turns the subject into a crazed monster that fiends for--what else--more Adam. Imagine a crazed junkie dying to get his hands on a fix; only this junkie can throw fireballs out of thin air and move large objects with his mind. And those are just the basic enemies." For a more visceral experience, 1up has a video preview of the game, which looks as creepy as it sounds.

1 of 34 comments (clear)

  1. Re:was looking good until... by Anonymous Coward · · Score: 2, Interesting

    funny, its not a sequel.

    so you need to resort to spannering them in the head. when should i do that? just conserve ammo all the time and run around with a spanner? Sounds as boring at gravity gun based levels in HL.

    If i use too much ammo/special sauce, will i have enough power to kill a particular enemy? if not, how many savegames do i have to go back to fix this? or do i try and use spanner all the time and finish the game with 1,000,000 bullets?

    dunno just bores me, want some kind of common ground between "not enough ammo" and "unlimted" that should be vaguely 'smart'