Nintendo Wii Homebrew Contest 2007
Croakyvoice writes "DCEmu is hosting the worlds first Nintendo
Wii and Nintendo Gamecube Homebrew Coding Contest with prizes of $500 on offer
for Homebrew and Emulators for the Wii and Gamecube, The hope is that through
this contest an exploit will be released that will allow full homebrew on the
Nintendo Wii without a Modchip. Gamecube
Homebrew is already on the Wii with a host of systems emulated such as Snes,
Genesis, Gameboy and Neogeo."
As well as Flash, you can do HTML and JavaScript and graphics in <canvas> – I experimented with an FPS engine a while ago, and developed it just with desktop versions of Opera and Firefox, and reportedly it actually works on the Wii too. (Recent nightly builds of Safari also support it – it's nice when browser interoperability works.)
It's quite horrifically inefficient doing all this in a web browser rather than C++, but there's still a lot you can manage that's within the bounds of feasibility, if you use some imagination to simplify what you need the technology to do for you.
Incidentally, I like the idea of supporting open standards like <canvas> and <video> rather than proprietary platforms like Flash, particularly given that everyone using the Wii browser has to (indirectly) pay for licensing the Flash player from Adobe.