Telltale Bags $6 Million in Funding
Telltale Games, makers of the recent Sam and Max episodic series of adventure games, has announced that they've gotten ahold of $6 million in funding. GamesIndustry.biz references the press release, which states that a San Francisco-based venture capitalist firm took the plunge ... apparently based on the power of the digital distribution methodology. Telltale's CEO and co-founder Dan Connors said, "This funding will allow us to stay on the cutting edge of innovation by building out our team and our tools, and by taking on new licenses for the episodic treatment ... Telltale has it all-a great group of people who are changing an industry while doing what they love," said Granite Ventures managing director Chris Hollenback, who has now joined Telltale's board of directors." Considering that a year ago no one was sure if the Sam and Max games would work in this format, I think this is telling about the future of games and digital distribution.
This is great news! I love the Sam and Max episodes that they've done and I can't wait to get my Season 1 DVD. Having been a computer gamer since the days of the Atari 2600, Telltale is just proving once again that a small company that makes games for the love of making games can be just as good if not better than an international, gaming mega-corporation that shoves the same crap down our throats year after year trying their best to milk a sports franchise.
;)
Congrats, Telltale! Now, if you could get into talks with Ron Gilbert and bring back a certain pirate franchise that was also under LucasArts' wings, that would be even better!
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The thing I liked about the new Sam and Max games was that they were ACTUALLY episodic, as opposed to HL2 "episodes," which have taken over a year each, or SiN Episodes of which there was one. I hope TellTale sticks to the episodic content model for their next project because they seem to handle it well - After this project, I'm sure they've become more used to the different schedule demands of periodically producing content rather than one big push.
Dislike our episodic content producing companies.
It reminds me too much of x-files, lost and prison break, where you will not get a coherent and planned out product, but a " Let's throw it against the wall and hope it sticks" formula, where more stuff will be thrown if something will stick.
I DO like the concept of downloadable games tough. But only when they're 'full' games. Only thing holding me back is my disliking of credit cards, which is probably a cultural thing (Europe).