Gaming Portal Announced By Wizards of the Coast
1up has coverage of a strange development: a gaming portal focused on tabletop and strategy games. The site is slated to be a editorial/community site focusing on Avalon Hill and Wizards products, as well as potentially offering a venue for independent PC games. "Wizards of the Coast is eager to stress that Gleemax is not about pimping their own products, so much as it is about strengthening the overall culture of gaming as a whole. It's a husbandry approach; by creating a fertile ground where the various tribes of gaming can meet and greet, they hope to build interest (and presumably sales) through the basic principle of cultivating a strong player community." The whole thing is something of an odd move for the company, and for some insight into the launch Greg Kostikiyan at the Games*Design*Art*Culture blog clarifies the reality of Gleemax as an indie game publisher. You'd think he would look at the site as competition for his own Manifesto Games, but he seems fairly philosophical about it.
Gleemax makes you feel like it's 72 degrees in your head... all the time!
Slashdot Burying Stories About Slashdot Media Owned
But http://www.boardgamegeek.com/ already exists!
Insert Sig Here
Hmm, this explains why WOTC mailed me a brain in the mail the other day.
A lot of people in the RPGA have been puzzling over it... basically, it's a stress ball with gleemax@wizards.com written on it, backwards.
Makes a lot more sense now...
Does this mean that they're going to being Twilight 2000 back?
In all seriousness, and not to appear as a troll:
For me the whole pen and paper thing is dying fast. I still play about week or so but more and more I'm starting to dread it. It's just so much easier for me to log into EQ2 and not have to quibble over rules and the like. Not having to own, carry or read 75 Wizard's books alone makes up for what I lose in the roleplaying aspect.
I just wonder how many others have pretty much given up on pen and paper at this point. Who knows, I might feel differently about it next week.
Dedicated Cthulhu Cultist since 4523 BC.
The Internet is all about redundancy...starting with its TCP/IP roots. Think about it in terms of companies. If Yahoo or Google or MSN died today, would anyone really care? Probably not, because one of the "redundant" web sites (i.e., close competitors) out there would take its place. (e.g., remember Altavista?)
I never thought Wizards of the Coast would fall this far, but they actually killed the two most widely read and respected D&D publications for... THIS? Ugh.
or else WoTC will smite you with a +4 Frost Mace of Shrinkage!
I've come to the conclusion that I don't like to mix math with fun. It just doesn't do it for me-- even the most basic to-hit rolls or character point allocations are more of an annoyance than anything else, these days, so I'm not keen on new books filled with new rules. On the other hand, I don't have very much use for tomes of theorycraft, either-- I can come up with setting, characters or my own rules variants without paying $50 for a particularly geeky ...For Dummies book.
C'mon - BGG is missing all the offerings of this exciting new website: a chance to browse only a fraction of games available to the general public, online play of inferior boardgames, and corporate censorship. But on the plus side, maybe Monopoly will finally get its fair shake on this site!
I would like to point out that there is a vast variety of perfectly fun games out there that have only one book or at the very least aren't part of a supplement factory product line like those that come out of WotC and White Wolf.
I recommend checking out indie-rpgs.com for good discussion on what makes gaming fun. The forums there are heavily biased towards the semi-academic theory of how to design games, but the articles section there will make you think about what games are.
Start with System Does Matter in which Ron Edwards muses a bit over the three major different play goals of gamers and some very broad differences between systems. If some of this makes sense, move on to the much larger and more academic GNS and Other Matters of Role-playing Theory.
A brief excerpt from the second:
If this sounds like you, then maybe the problem isn't that you're tired of gaming and that gaming sucks -- it's that you're not playing kind of games that reward what you want out of gaming. It sounds to me like you're getting burned out because you're not getting what you want out of a game, and you're just still doing it to hang out with friends who might not have much to talk about otherwise. I've been there. Read these essays, think about what it is that you like, and then poke around the Forge for info on good games that fit your style of play. You'll probably be surprised by the sheer variety that's out there beyond the stuff churned out by WotC. Far too many people check-out of gaming because they aren't aware that there's other stuff out there or because they're unwilling to try it.
Try some new games. Maybe your friends will enjoy a one-shot or two as variety.
Worst case scenario, find a new play group. Gaming is a lot like a relationship in that many people will claim that it's better to have bad gaming than none at all, but that's not true in the slightest. Like any social activity, if you're not getting what you really want out of it, it becomes an energy-draining obligation. Even so, there's no reason to give up on it entirely if better gaming is out there. Plus, just because you aren't spending every weekend with your friends doesn't mean that you won't see them ever again.
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
I know those new to the community won't recognize the description, espeically not with all the on-line trappings that are attached and blocking your view, but . . ..
Wizards of the Coast is DECLARING that Gleemax is going to be ONLINE exactly what the RPGA TRIED to be in FtF gaming. The RPGA, for thos etoo young to remmeber, was started by a little company known as Tactical Studies Rules (or TSR) right about the switch into the 1980's. It was part of what WotC got when they purchased TSR.
It is worth note that it did not take WotC long to pare the RPGA back so that it no longer supported anything but internal products. Many moonms ago, the RPGA used to actually promote all the games that the membership (and other manufacturers) asked it to. Now it doesn't even support manufacturers who REQUIRE WotC products be purchased in order to use their own material.
I'm too callused to expect this to go any differently.
Former RPGA Triad Member
Former WotC Delegate
Spooner always knew what he was trying to say.