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Bioware MMOG Likely Slated for 2009

InformationWeek is running an article looking at a piece of technology Canadian developer Bioware will be including into their in-development Massively Multiplayer Online Game. The still un-announced project, the article also lets on, is likely to launch sometime in 2009. The technology, called StreamBase, is a form of complex event processing. Bioware plans to use the ability to change the codebase on the fly, while the game is live. "One of StreamBase's functions is to analyze events and make sure no intruder is trying to disrupt the game's logic, make malicious movements against the activity of other players, or activate the hidden Easter eggs that are sometimes known to lurk in the game's logic. An Easter egg might make a sound that was not consistent with the game's design, show a message, or cause a character to move out of the logic of his role, Dalton explained."

3 of 56 comments (clear)

  1. Matrix? by dreamchaser · · Score: 3, Funny

    Am I going to see the same black cat cross a threshold twice when they change the live code? Deja vu?

  2. Re:Too Much Tinkering? by Bieeanda · · Score: 3, Funny
    Gott in Himmel, they're coding the bane of gamers everywhere: the over-controlling DM. I can see their scripting now:


    if { questNPC.avoided = true


    spawn.goblinHordeRing(5000);


    if { goblinHordeRing.defeated = true


    spawn.rocks(1000).altitude(500);


    drop.rocks(1000,playerCharacters);


    Sys.out("Rocks fall, everyone dies!");}


    }


  3. WarGames? by turminalillness · · Score: 1, Funny

    This will all be great until StreamBase decides "The only way to keep the classes balanced is not to play.." and shuts all the realms down.