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Claims of Apple Games Just PR Fluff?

GameSetWatch is running an editorial written by Alex Handy, the former editor of Game Developer magazine and a well respected figure in the games journalism business. Today he's discussing the recent show of support from EA and id Software for the Apple platform, essentially saying that he doesn't think much of it because it's all been said before. "We've been here before. I've been here before. Waaaaaaaay back in 1999, id was right there at MacWorld, with Carmack talking about how rad the OS was, and demanding that a multi-button mouse arrive. And this was Mac OS 9! People applauded. Those, like myself, who covered the Macintosh gaming world for a living saw a bright future ahead. EA wasn't there, but Activision was, and Aspyr was bringing Madden to the Mac anyway. MacSoft was bringing Unreal Tournament over, and StarCraft was still on the Mac, and still kicking ass. And then, nothing happened. There was a little while there when Mac game companies were expanding, and the best PC to Mac game porting house, Westlake Interactive, was barely able to keep up with all the demand for its services ... By 2001, the brief flash that was the Mac game boom was gone."

3 of 210 comments (clear)

  1. Re:Not built for games by Greyfox · · Score: 5, Interesting

    ATI 1900 on mine. Except that it gets freaky hot and crashes the computer if you try to push 3D with it, unless you use a third party application to spin the front fan up. A lot of people on the forums have the same problem. Eventually I'll put a third party cooling rig on it but you'd think that dropping 5 grand on a computer that you wouldn't have to do that...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  2. Re:Hm... by neersign · · Score: 5, Interesting

    It's funny that you use your Windows PC for fun and your Mac for work, because that is the exact opposite of how the Mac is marketed by Apple.

  3. Re:Well, remember Halo was going to be a Mac game by Saint_Waldo · · Score: 5, Informative

    Samkass, your timeline is incorrect.

    In 1999, Bungie announced their next product, Halo, which featured a world-beating physics and AI system. Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999). However, on June 19, 2000, (also known as Black Monday), Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. As a result, the Mac and PC versions were delayed, and the game was re-purposed for Microsoft's Xbox, on which it became the console's killer app. Bungie's sale to Apple's long-time rival Microsoft was seen as a betrayal to the Mac community at the time. Mac and Windows versions of Halo were eventually released two years later.

    http://en.wikipedia.org/wiki/Bungie_Game_Studios

    Get it right fanboy: MS specifically targeted Bungie because they were a premiere Mac developer. It didn't take years; the acquisition took place roughly 6-8 months after the 1999 MacWorld. I had nothing to do with Bungie not delivering on schedule.

    If you want to lie, do it about something people can't fact check you on, or wait for more folks who were actually alive at the time and paying attention to die.