Fallout 3 Fundamentals Released via Game Informer
CVG is carrying details out of the newest Game Informer magazine, which has a huge feature on Fallout 3. The relatively spoiler free information gives us hints at some of the biggest elements of the game, such as combat, character creation and growth, and the possibility of multiple endings. " Fallout 3 kicks off with your birth and your mother's death in a vault hospital. This is where you get to create you character as your father (voiced by Liam Neeson) hands you over to the DNA analyser, before removing his mask to reveal similar traits to the ones you picked ... Fans will be pleased to hear that the Karma system is making a return, and there are 9-12 possible endings based on your actions. If it's even half as good as Oblivion, this should turn out to be something very special indeed."
Part of the beauty of Fallout was the Action Point-based combat. It forced you to stop and think about what you were doing every "round." This sounds like a major step downward to me - a token AP system to appease the fans, while having a real-time system to draw the Oblivion-FPS crew.
That said, I do understand why they need to do this. Unfortunately, computer gaming in general and especially RPGs are on a downward trend as far as sales go. You have a couple of big names - Oblivion, Neverwinter Nights - and a bunch of smaller names that just get ignored. Why would a smaller company waste time on that when they could make a console game, where RPGs still enjoy a large following?
Bringing it around full circle, Fallout was a big brand back in the day, but by this point, I don't doubt that it will have been built up so much by people when it comes out that it will inevitably disappoint a large number of people. Better to just ignore all the hype until the game comes out.