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Games They'd Like Us To Forget

Games Radar has a short piece up talking about some games that otherwise very accomplished developers would probably like us to forget. They call them "Secret Shame" games, and run the gamut from cheesy cash grabs (Shaq Fu and Justice League: Task Force) to notable flops (the Miyamoto-produced Stunt Race FX). From their discussion of Justice League: "Originally, this game was to be published by Sunsoft, but was picked up by Acclaim after Sunsoft went under bankruptcy reorganization. We'd almost say they should have known better than to put this out, but this is notorious sh**-peddler Acclaim we're talking about. Thankfully, the game was rightfully ignored, and due to its relative obscurity, Blizzard is almost never subject to mockery for it. Up until now, at least."

21 of 134 comments (clear)

  1. 18 Wheeler by AKAImBatman · · Score: 2, Informative

    As the article mentions, 18 Wheeler wasn't that bad of a game in the arcade. It was more or less a novelty
    "truck-driving simulator". Which I personally think it didn't do too bad at. The only real problem there was that it was ported to home consoles. I mean, I know Sega was desparate for Dreamcast games, but seriously! Novelty games don't translate. Period.

    Even Hydro Thunder (which *wasn't* a novelty game) lost a LOT in its transition to the Dreamcast. The final game was very similar to the arcade, but felt lame without the engine rumble and bass feedback. All the rush of the arcade was lost through that, and Sega made very little attempt to find a replacement for that feedback.

    1. Re:18 Wheeler by Rob+T+Firefly · · Score: 2, Informative

      I ran an arcade when that was out, and it was pretty well-received by employees and customers alike. I liked it, too.

      "18 Wheeler" ran on Sega's Naomi hardware. The Dreamcast was essentially a console version of the same hardware, which meant Sega could instantly port their Naomi-based arcade library to DC with minimal effort. Unfortunately, the minimal effort was evident in this case, as the experience didn't translate well at all to DC owners who spent $50 on the same 15 minutes of fun that cost 50 cents in the arcade.

  2. Hrmm... by einstienbc · · Score: 2, Insightful

    No Daikatana?

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    1. Re:Hrmm... by AKAImBatman · · Score: 4, Funny

      Too easy.

    2. Re:Hrmm... by Ai+Olor-Wile · · Score: 2, Insightful

      Ah, but Romero wants you to remember Daikatana. Really. http://rome.ro/games_daikatana.htm

  3. Strange.. by tangent3 · · Score: 3, Insightful

    No mention of Atari's ET?

    1. Re:Strange.. by AKAImBatman · · Score: 4, Informative

      I know it's the game that everyone loves to hate, but E.T. wasn't *that* bad. If it had had more playtesting (primarily to expose the issues with constantly falling in holes you didn't want to fall into), we wouldn't be having this conversation today. But in Atari's infinite wisdom, they only gave HSW five weeks of development time in order to meet the Christmas holiday.

      What's even more amazing is that some exec in Atari changed the order size for the game to an incredible 4 million units! They were so sure that it was going to be an instant hit that they effectively bet the farm on a game done in only 5 weeks.

      Brilliant, wasn't it?

      The coup de grace came from Intellivision with these commercials starring Henry Thomas:

      http://www.youtube.com/watch?v=KsmIma0ZQtQ
      http://www.youtube.com/watch?v=o3xqu4VrwsU
      http://www.youtube.com/watch?v=2mPERZhkboc
      http://www.youtube.com/watch?v=xOOvMi7Wzqo

      Of course, Intellivision didn't realize that assisting in Atari's demise was assisting in their own demise. Whoops.

      "WE'RE CLOSED NOW!"

    2. Re:Strange.. by AKAImBatman · · Score: 2, Informative

      Atari built 16-18 million ET carts

      That's just an urban legend. There were 4 million cartridges made (which was a LOT of cartridges) but only 1.5 million sold. The legend stems from the previous Pacman game which had 12 million cartridges made when there were only 10 million Atari 2600s on the market. Atari obviously expected that demand for Pacman would sell a great deal more 2600s.

      Instead, Atari sold about 7 million Pacmans and wrote off the other 5 million as a loss. Kind of stupid when you consider that 7 million units made it one of the best-selling 2600 games of all time.
  4. I call shenanigans... by gmezero · · Score: 4, Interesting

    4 of these games are nothing to be ashamed of. Ninety-Nine Nights and Stretch Panic were pretty good games, granted they both had a few play control issues but no show stoppers. 18 Wheeler did very good in the arcade, so no shame there, it just never translated to the home market. The inclusion of Stunt Race FX really blows me away. This game sold very well, and was a damn good game, it had a great sense of speed. Great play control. A really well done game. If there was one thing I would say bad about it, is the graphics have not held up with age and now it's a very difficult game to try and watch. If I was trying to play it now on the Wii for the first time, I might slam it. But having played it when it was released originally on the SNES, that game was hot shit at the time, and put to shame Virtual Racing on the Genesis (it's competition at the time).

  5. Stunt Race FX by SynapseLapse · · Score: 4, Insightful

    That was a fun game. A little bit awkward to play, but the bouncy mechanics made it a lot of fun. If you compare it racing games of today, Burnout and so on, Stunt Race fx comes off feeling really slow. If you compare it to the racing games of the mid 90s when it came out, 4d Stunts, Mario Kart, maybe not f-zero, it was pretty normal. The motorcycle was pretty fast too. :)

  6. Re:Big Mutha Truckers by sirnuke · · Score: 3, Informative

    I think you are referring to Big Rigs: Over the Road Racing.

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    Zing!
  7. Shoulda, woulda, coulda... by aztektum · · Score: 3, Insightful

    Excuses, excuses. It wasn't THAT bad? Bad is bad. E.T. was crap. Compare it to other games of its day. I feel game reviews are usually shit but this thing would get maybe 2 stars, 30-40%... unless it's IGN, they who perpetuate sympathy points.

    You can say "If they'd just done..." till you're blue in the face for all I care. All that jabbering and the game is still shit.

    If I'm a little ranty, sorry, but I get tired of sympathy votes.

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    :: aztek ::
    No sig for you!!
    1. Re:Shoulda, woulda, coulda... by AKAImBatman · · Score: 2, Interesting

      Whoa WHOA WHOAAAA! Defender was a great game. I'd go so far as to say it was the best "port" on the 2600,

      Survey says? No. You may be thinking of Stargate (aka Defender II), not Defender. Unless you really thought that having your spaceship disappear every time you fired to save the nameless city (WTF?) from UFOs was a good port of the arcade.

      Pac-Man was pretty horrible in terms of graphics, but it had great gameplay, which is why we remember it with enjoyment. Sure, it's no match for the arcade version. But it's decent.

      No, no it wasn't. It was an amazingly terrible port that kids played because they were so excited about having any sort of Pacman at home. If you actually pulled out your 2600 today and played it again, you would be shocked at how bad it was. The ghosts were headache inducing, the colors were outright ugly (not to mention unnecessary), the maze was poorly laid out, and Pacman couldn't even be bothered to turn his head when he moved up or down! (None of this is surprising once you realize that Tod Frye hated Pacman. He did a decent job for the tight timetable, but it was never going to be a very good port.)

      Now if you've tried Ms. Pacman or Pacman Jr. for the 2600, those were good ports. They even fixed the God-aweful colors in Pacman Jr. to be less like 2600 Pacman and more like the Pacman Jr. arcade.

      Your ship may have disappeared when you fired, but the 2600 was an enormously limited system and it's not like you didn't know where you were (At the beginning of the laser beam, natch.)

      I know all about its limitations. I have actually written a game for it. (Depending on how things go, you might actually see it published as a homebrew one day.) It was a limited system, but the programmers knew how to work around those limitations. Most of the tricks developed for the system were developed before it was even released.

      The problem was that Atari constantly short-changed their programmers. They wanted arcade ports done quickly with no real eye toward quality. They regularly pushed them for one more title to sell to the masses. Sometimes the programmers managed to do good work in that environment, sometimes they didn't. Many of the good ones simply left to work for Activision. So Atari kept hiring new programmers and churning out sub-standard games.

      Again, it's the perception goggles. Take them off and look objectively. You'll find that Atari really did produce a lot of stinkers, and that E.T. was nowhere near the worst.
  8. Oblig. Penny Aracde Link by ASimPerson · · Score: 3, Funny

    Presumably, Gabe picked up the Dreamcast version: http://www.penny-arcade.com/comic/2001/05/25

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    In 3010, the potatoes triumphed
  9. what? by joe+155 · · Score: 2, Insightful

    no custer's revenge?

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    *''I can't believe it's not a hyperlink.''
  10. Ah, don't take it too seriously by Moraelin · · Score: 4, Insightful

    Ah, don't take it too seriously. These days everyone has to throw together some smack talking "top X worst Y", just to show that they're hip and irreverent like that, and you better believe them that when, by contrast, they give 95% to EA's latest game they really mean it.

    There are a ton of games who were worse, or did worse for other reasons. Daikatana, ET, etc.

    The reasoning starts to get dubious right on the first page linked from the summary. So a console fighting game is bad because by the 90's everyone was sick and tired of fighting game clones? Well, gee, I guess they never heard that fighting games _still_ sell on consoles, a decade later.

    Second page... from what I understand, so that game was bad because it was a button-mashing Diablo clone. Well, gee, someone tell that to the people _still_ selling button-mashing Diablo clones.

    Etc.

    As I was saying, just another "top X worst Y", and not even well thought out at that.

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    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Ah, don't take it too seriously by MeanderingMind · · Score: 2, Insightful

      They specifically drew from otherwise well reputed and even legendary developers. It's no shocker when some random, never-before heard of developer makes a game that tanks. There's no surprise when some lesser known, hit or miss team screws up. When a legend like Shigeru Miyamoto creates a tanker there's a moment of disbelief.

      In my opinion, this was one of the best "top x worst y" lists in a long time. They actually did some work and found games from companies and people whose typical quality breaks the bounds of the perfect score.

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      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  11. what about "DUKE NUKEM FOREVER"? by apodyopsis · · Score: 3, Insightful

    I'm sure they'd like us to forget they once promised us this title.

  12. Huh? by Digital+Vomit · · Score: 3, Insightful

    Stunt Race FX was a great game. It does not belong anywhere near the garbage on that list.

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    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  13. Re:This list is worthless... by moderatorrater · · Score: 2, Funny

    degrading women?

  14. Missing the point .. by Udderdude · · Score: 2, Informative

    Seems alot of people here are missing the point of the article. It's not about bad games in general, it's about bad games made by some of the more well respected development teams out there.

    I was surprised to see some games on the list .. made by companies I never thought could produce such crap.