Do Patents Stop Companies From Creating 'Perfect' Products?
Chris M writes "In a recent CNET article, the mobile phone editor writes about what he thinks would make a perfect phone. Unfortunately, as someone in the comments section points out, much of the technology that is used in this concept phone belongs to separate companies. 'I'm sorry to be the Devil's Advocate here, but most of those feautres are patented to separate companies. It would require almost all the major manufacturers [working together] to do this, which is highly unlikely.' Do you think patents are stopping companies from creating 'perfect' devices, or are there other factors at work?"
Except that in the modern world, features frequently are patented. Or the method patented is so broad that it covers all possible implementations.
I still have more fans than freaks. WTF is wrong with you people?
I agree with the first part. His perfect phone certainly looks very different from my perfect phone.
Currently, I own the Samsung i607 (blackjack) which earns about an 8/10 from me, which no other phone ever did. It's very thin, light, durable, and has an easy-to-care-for matte finish. It has a full QWERTY keyboard, and a very nice screen, fast processor, 3G, etc... If it had a 4-day battery life instead of 1.5-2 day, and a standard bluetooth stack that would let me sync and tether with ease from my Ubuntu laptop, it would match my dream phone... Not so hard, really...
Company A patents technology X, but has no interest in making a product that has technology X plus feature Y. Company B would like to make a product with technology X and feature Y, but is stumped by the patent. Result: the world never gets an X+Y product.
This is not just theoretical. I work in a field knee deep in patents and I see this sort of nonsense all the time.
Engineering is the art of compromise.
CDMA.
Try building a phone that works with the CDMA cellular network, and doesn't violate Qualcomm's patent. It's not going to happen. They've patented too much stuff that's too fundamental to making an interoperable device.
If you piss them off, or if they decide for some reason not to license their patent(s) to you (e.g., you want to make a multi-network phone and their other customers -- the telcos -- don't like the idea), you're S.O.L. as far as most of the U.S. cellphone market is concerned.
Video compression is the same way. Try to build an MPEG-4 encoder that doesn't violate the MPEGLA's patents; it's not going to happen. Sure, you could build some completely unrelated video encoder, but that's of extremely limited utility in a world where standards matter.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
That's not how patents work. If you change one thing and patent the new "invention", it's a new patent, completely separate from the original one. You have to reference the original, but there are no fees to be paid.
True. But if you try to create any instances of your patent, then you will have to pay fees to the original patent-holder (or get sued.) See, patents are like class definitions, but to create an instance of that class, you have to pay. You may extend someone else's definition, and then they will need your permission to change it, but you still need to create an instance of the base class with yours.
Your ad here. Ask me how!
But his conclusions are entirely wrong. Patents give you the right to keep others from using your invention, but they don't give you the right to use it. Thus, when you take someone else's patent and improve it, you can patent the improvement, but you still can't make the device without the permission of the original patent holder. Likewise, the original patent holder can't make use of your improvement without your permission.
You are reading a copy of my copyrighted post.
This is a well known phenomenon, referred to as the Tragedy of the Anticommons. Yochai Benkler describes how multiple patent holders delayed the development of radio until the U.S. government intervened: