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iPhone's "Mystery App" Is H.264 YouTube

Rebelgecko writes "It turns out the iPhone's mystery app is a custom YouTube viewer. The iPhone will play YouTube's videos using the H.264 codec(as will the AppleTV after an upgrade) for higher quality. From the look of it, it will take advantage of the iPhone's screen design and touch capabilities much more than watching videos in the iPhone's version of Safari would. The videos can be streamed via a Wi-Fi connection or the EDGE network."

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  1. Good USA Today article by daveschroeder · · Score: 5, Informative

    Also, there's a USA Today article on iPhone today with the first new information from AT&T on the launch (even though it's not much):

    http://www.usatoday.com/money/industries/telecom/2 007-06-20-at&t-iphone-push_N.htm

    AT&T girds for iPhone launch on June 29
    By Leslie Cauley, USA TODAY

    For consumers eager to get their hands on an Apple iPhone, here's the good news: It will be available in all 1,800 AT&T phone stores at 6 p.m. sharp on June 29.

    The bad news? "We fully expect one or more of our stores to run out of stock on the first or second day -- my guess is the first day," says Larry Carter, senior vice president of sales for AT&T, the iPhone's exclusive U.S. distributor.

    To help accommodate as much foot traffic as possible, AT&T phone stores will stay open an extra hour -- until 10 p.m. -- on the first day.

    To get "iReady" for the big day, Carter says AT&T added 2,000 extra sales people to stores. Half will be there just to help handle the expected early crush of buyers. The other half, he says, will stay long-term to help with extra customers the iPhone is expected to draw to AT&T's stores.

    Crowd control on launch day is a concern. In some markets -- Carter declined to name them -- AT&T is working with local law enforcement on crowd-control plans. It also has alerted landlords at shopping malls and other phone store locations to make sure nobody is caught off guard.

    Not all stores are equal

    Carter would not say which stores will have the biggest iPhone stockpiles, but allowed that iPod users are a "natural market" for the smart phone. As such, he says, stores in areas with big numbers of iPod users -- such as New York City, Chicago and much of California -- will be well stocked.

    Does that mean that those stores will have more iPhones than stores in, say, Richmond, Va., or Florida? "Yes," he says. "It's just common sense."

    If your local store sells out, Carter says sales people will take mail orders, and devices will be shipped in 3 to 5 days, inventory permitting. "Ultimately, we will meet every customer's desire to have one," Carter says.

    To discourage sCalpers, AT&T plans to limit how many phones each customer can buy. Carter declined to cite the number, saying only that AT&T would try to prevent "hoarding and reselling."

    New service plans for iPhone

    There are other surprises in the works for June 29. In addition to launching the iPhone that day, Carter says AT&T also will announce new service plans for it.

    He declined to be specific, but says plans will be customized for the iPhone. Translation: The iPhone may offer cool features such as unlimited Web browsing, but you'll have to pay for them.

    Carter says the additional fees shouldn't be a surprise. "Regardless of which device you're using today, you pay us a certain amount for (voice) minutes, and you also pay us for data units," he says. "That is also true on the iPhone."

    No amount of planning will help, however, if Apple is unable to supply enough phones. "That's what we stay awake at night thinking about," Carter says.

    It's also out of AT&T's control. Manufacturing is being overseen by Apple, which also maintains control of design, customer care (for the device, not monthly service), advertising and more.

    Apple, famously secretive about its products, has been mum about its Apple Store sales plans. So far, it has not allowed AT&T sales staff access to iPhones so they can get comfortable using them before the big day. "Apple wanted to launch it that way," Carter shrugs.

    Only as good as network

    One thing AT&T does control, however, is the network on which the iPhone will depend. While network reliability might not have the sex appeal of an iPhone, it could spell the difference between the device becoming a runaway success -- or a flop.

  2. Re:Not if there's No Flash In Safari by Anonymous Coward · · Score: 5, Informative

    Looks like they're excellent at partnering with Google(YouTube). And pretty smart about it, too. That H.264 hardware decoder in the iPhone won't sap the battery like a crappy flash player would do.

  3. Re:Thats a pretty stupid mystery app by 2nd+Post! · · Score: 5, Informative

    Wow, your 700w will sync your music, movies, address contacts, bookmarks, and other miscellany without user action? That's a huge improvement over the Palms I used in college :)

    Rather, the Palms synched at the push of a button, but I still had to set up the software and such on my desktop.

    ANyway, re: build quality. I don't know that build quality is better, but in 2001 when comparing a 5gb iPod to a 6gb Creative Nomad Jukebox, the iPod won based on:
    1) Size
    2) Form factor
    3) Usability
    4) UI
    5) Durability (stainless steel+acrylic vs injection molded plastic)

    Re: Hip. Why is the iPod, and Apple, hip? Because they targeted consumers with the iPod! All the other MP3 players, with their arcane use models, buttons, and software, self selected for geeks. Unfortunately geeks aren't hip.

    Re: n-gage. You had to remove the battery to change games... On a cell phone. Why not just download games over the network (which happens now). The n-gage was decimated because the competing GBA was half the price, with 10x as many games. In two years the n-gage only had 50 games; by the time it hit 50 games, Nintendo had the DS out, and that is killing everything right now.

    If Apple released the n-gage, besides the Apple logo, it would have had:
    1) Integrated storage instead of cartridges (see iPod, iPhone, vs memory cards/cartridges)
    2) Touch screen (see DS, iPhone, iPod's touch scroll wheel, vs buttons)
    3) Larger screen (The n-gage screen only takes up 1/3 of the device. The GBs take half, the iPhone takes 4/5s, and the iPods take 1/2)
    4) Apple would make the games downloadable (see iPod+iTunes store, for music, games, and movies)

    Of course... this describes the iPhone, doesn't it?