Slashdot Mirror


NVIDIA On Their Role in PC Games Development

GamingHobo writes "Bit-Tech has posted an interview with NVIDIA's Roy Taylor, Senior Vice President of Content/Developer Relations, which discusses his team's role in the development of next-gen PC games. He also talks about DirectX 10 performance, Vista drivers and some of the upcoming games he is anticipating the most. From the article: 'Developers wishing to use DX10 have a number of choices to make ... But the biggest is whether to layer over a DX9 title some additional DX10 effects or to decide to design for DX10 from the ground up. Both take work but one is faster to get to market than the other. It's less a question of whether DX10 is working optimally on GeForce 8-series GPUs and more a case of how is DX10 being used. To use it well — and efficiently — requires development time.'"

3 of 92 comments (clear)

  1. Resolution by SpeedyGonz · · Score: 3, Insightful

    I don't want this to sound like the famous "640k should be enough for everyone", but...

    WQUXGA, 3840x2400, or nine million pixels.

    Sounds like overkill to me. I mean, I'm used to play my games @ 1280x1024 and i feel this resolution, maybe combined with a wee bit of AA, does the trick.

    I'd rather see all that horsepower invested in more frames/sec or cool effects. I know, it's cool to have the capability, but it makes me wonder about what another user posted here regarding the 8800 being a 700$ paperweight 'cause of early adoption. You'll have a card capable of a gazillion pixels on a single frame, yet no monitor capable of showing it fully, and when finally the monitor comes out or achieves a good price/value relationship, your card is already obsolete. Null selling point there for moi.

    Just my "par de" cents.

    1. Re:Resolution by CastrTroy · · Score: 4, Insightful

      3DFX thought the same of 32 bit graphics. They were still making 16bit cards when everyone else was doing 32 bit. In reality they got killer performance from doing 16 bit, blowing every other card out of the water in 16 bit performace. Most of the cards that had 32 bit couldn't even run most of the stuff in 32 bit because it ran too slow. 3DFX didn't care that it didn't do 32 bit, because 32 bit was too slow, and didn't actually improve the game that much. Now 3DFX is gone. The problem is, is that a lot of gamers don't want to get the card that only supports 16bit graphics, or in this case only supports 1900x1280 resolution. Because they feel that they aren't getting as good of a product, even if they can't tell the difference.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Resolution by drinkypoo · · Score: 3, Insightful

      I'm saying that although 32 bit colour wasn't all that important, I know a lot of people who thought that 3DFX had terrible cards simply because they didn't support 32 bit.

      Well, speaking as someone who was living in Austin amongst a bunch of gaming technerds, no one I knew gave one tenth of one shit about 32 bit graphics. In fact, while 3dfx was on top, you could instead get a Permedia-based card which would do 32 bit, and which had far better OpenGL support (as in, it supported more than you needed for Quake) and which was just a hair slower :) I was the only one who had one amongst my friends, and I only got it because I was tired of the problems inherent to the stupid passthrough design.

      No, what made the difference was the Hardware T&L of the geforce line. That was THE reason that I and all my friends went with one, and THE reason that nVidia is here today, and 3dfx isn't.

      No one has yet adequately explained what the hell ATI is still doing here, but it must have something to do with having been the de facto standard for mobile and onboard video since time immemorial (until Intel decided to get a piece of these markets.) Practically every laptop I've owned with 3D acceleration has, sadly, had an ATI chip inside. And usually they do not behave well, to say the least...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"