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Croal vs. Totilo - The Manhunt 2 Letters

N'Gai Croal (of Newsweek) and Stephen Totilo (of MTV) once again match wits in a textual format, this time over the Manhunt 2 controversy. In Round One, the two reporters discuss the process of playing the game for the first time, and wonder what the experience must have been like for the ESRB raters. Round Two sees them take things up a notch, discussing what exactly it is about the game that's so violent. Round Three ... has them questioning the nature of gaming itself. As always, these are two smart guys with some interesting insights into the medium. Well worth your time. From N'Gai's final letter: "It's difficult to 'read' or derive much meaning from a game. That's why in our three Vs. Modes, we ultimately don't spend very much time talking about or analyzing the experience of playing a game, because it's hard to do so without turning our emails into "I went here. I did this. I picked that up." Which is, after all, what games are. So if the essence of a game is located in what we do, is a walkthrough--go here, do this, pick up that--the most truthful way to write about the experience of playing a game? I hope not. But it's something we should consider. Once again, if the essence of any game is located in its action, reaction, interaction, and the rules which circumscribe those three elements, what does the narrative do?"

2 of 42 comments (clear)

  1. Obvious... by badasscat · · Score: 3, Insightful

    Once again, if the essence of any game is located in its action, reaction, interaction, and the rules which circumscribe those three elements, what does the narrative do?

    Here's an example of a writer trying to sound smart by taking something obvious and "deconstructing" it to make it look not obvious. ("Deconstructing" is in quotes because that's not actually what deconstruction is, but it's how some writers define it if they don't know any better.)

    The answer is the narrative guides your action, reaction and interaction, and it describes the rules which circumscribe those three elements.

    There - happy? It really is that simple. The narrative exists for the purposes of guiding you to various places to do various things, and to tell you what you are and aren't allowed to do in those places and with those things with which you can interact.

    Which is just a fancy way of saying what we've all known narratives do since time began. Questioning it now doesn't make it any less true.

    (You can question anything - is the sun hot? Is ice cold? Does gravity = 9.8? But those questions don't in themselves form indictments or arguments against tradition or fact, which means they really have no point.)

  2. Re:Wit? MTV? by Gothic_Walrus · · Score: 3, Insightful

    They allow wit on MTV? o_O

    Sure. After all, it's not music...

    --
    Goo goo g'joob.