Top Linux Developers Losing the Will To Code?
E5Rebel noted that Don Marti has a piece that talks about "Core Linux developers are finding themselves managing and checking, rather than coding, as the number of kernel contributors grows and the contributor network becomes more complex."
They're probably getting older, too.
Perhaps the less coding you do the higher you get up in the management ladder is for a reason, after all...
the talented get promoted to managing because they care about what's happening, how it gets done, and they know what's going on. This doesn't equate to "I don't feel like coding" as the article suggests.
"That's all I do, is read patches these days," he said during a discussion at the Linux Symposium in Ottawa last month.
This doesn't read "I don't want to code" it reads "I haven't time to code"
This is what happens as projects get bigger. It's not that they lose the "will to code", it's that they spend all their time as managers of other coders. There's more to developing a large codebase than writing the code after all.
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Isn't this what Linus said that Git was supposed to fix?
I wonder are the rest using it... I wonder are the rest even delegating.
New projects open all the time. As the FOSS code base increases, it's easier to move code around. Once one takes on responsibility for a project, the new code vs maintenance code is always going to change. And there are thousands of projects where someone gets bored, moves on, or whatever, where the project then becomes stuck in the mud. SourceForge is full of them. It doesn't mean there's anything wrong, it's the fits-and-spurts of how coding works.
Nothing to worry about. It's natural.
---- Teach Peace. It's Cheaper Than War.
... how has the amount of code they actually approve and that gets into the kernel changed?
Once you become a guru coder, you may write less code yourself, but you may approve more code over all. That would be code written by other people that you check, tell them where the bugs are and they fix the bugs and re-submit the code.
When the code is up to your standards (and the evidence is the flat rate of bugs) then the code is included in the kernel.
There was a time (long ago) when Linus wrote ALL of the code himself. If you look at just that metric, Linus barely writes anything anymore (percentage-wise).
This assumes that the kernel is a single common software project.
It isn't. A few filesystem developers might have to make changes to elevator, or allocator code, but most developers of XXXXfs don't really need to make changes outside of that directory. Developers writing a driver for the XXXX model scsi controller, don't really need to interact with the people mucking with Alsa, or gart, or whatever.
The kernel might be contained in a single source repository, but it's really a few hundred, mostly-independent software projects.
The problem is that with almost every minor kernel version revision the driver interface is changed, so any book that goes into print will already be almost worthless by the time it got into the shops.
This is why the current fluid kernel/driver interface specification is unsustainable and unmanagable in the long term (and why ultimately the kernel development process will bog down).
The solution? Simple, separate the core kernel from the drivers and produce a specification for the interface which only changes with the major kernel version. Then the kernel developers can concentrate on the pure internals of the kernel which no-one but them should need to know about and the work which currently takes place to recode the hundreds of drivers each time there's a tweek to the driver interface could be redirected to more productive efforts... and the patch load should be less as well.
There is a side benefit to this as well, the energy barrier for 3rd parties to write drivers would be lower and hence it would be far more likely that they'd actually write them rather than management seeing the driver maintenance and support costs being too high to bother because of the constant code churn.
I know that there are many people who will veremently disagree with this because of the dogma saying, "the kernel hackers know best about the kernel so they should be the same people as those who write the drivers." There will also be those who believe the dogma of, "but the driver interface needs to change often so as to be Better(tm) so you can't set the interface in stone."
Agrajag: "Oh no, not again!"
This is how it always works. Once you have enough experience doing anything, from building houses to writing code, you start to spend more time sheepherding the less experienced and less time implementing. It's the circle of life. I didn't rtfa.
Perhaps you need to get a little deeper into kernel development to find out why Eiffel is a bad choice:
In summary languages that do stuff for you behind the scenes suck for kernel development.
If someone is passing you on the right, you are an asshole for driving in the wrong lane.
People simply tend to get more managerial as they get older. This extra proofreading, checking and review has resulted in a fantastic product. While BSD is my primary computer interest, I've maintained a Linux box since 2.6.16 to follow the most current developments. I'm running 2.6.22 now and have great respect for the way they use SMP to enhance reliability. Short of a hardware failure, it simply doesn't crash. The way I use a computer, getting an hour uptime out of XP would be rather remarkable.
BillSF
That's exactly why it's totally ridiculous that it is contained in a single source repository!
Need a newer version of the USB subsystem, or a fix to a driver? Have fun downloading a new version of Linux, which has an ungodly number of changes across the entire kernel.
People tend to think of monolithic/micro kernel only in terms of run-time technical advantages/disadvantages. But equally important IMO is the impact on development processes. With a good microkernel architecture, it would be totally reasonable to think that you could upgrade an entire subsystem (like USB) without touching the rest of the OS. Each subsystem could be run as an independent project with its own releases, and there could be competition for who can make the best subsystem.
The kernel developers have decided that black-box/proprietary drivers aren't welcome in their kernel and ask that companies submit their drivers as patches to the existing kernel. That's why 52% of the kernel tree is driver code. It also means that the drivers are free-as-in-GPLv2 and can't be withdrawn later on. If they become abandonware, they are freely available to be updated by a third party. I see these as advantages sufficient to support the present Kernel Development method.
They haven't stopped coding, they just code in a higher language - just as C can take care of all that dirty assembler for you, a human coder can take care of all that dirty C. You just sit back, watch the code flow past, filter it and nudge it in the directions you need it to go. It's bleeding edge technology, it's just the system requirements are a little steep for most of us to assemble - give it a few decades and I'm sure we'll all be coding this way :)
Programmer burnout is a well-known, if not well understood, phenomenon.
As far as older, I don't think age has much to do with burnout. I started a major open-source project after the age of 40, my first big programming project after a career change. (I am one of the few managers that then became a coder.)
I am now pretty burned out. It isn't that I can't write code -- in fact, I am better than ever. I just don't *want* to write code any more.
I spend a lot of time online trying to get through to folks on this issue but everyone just blows it off. I have been a Linux user/contributer for over 12 years now and have nothing but the best interests in what I say. The biggest problem is the fact that the only area to have any management and direction is the kernel. The rest is far too chaotic and self-serving to ever become a cohesive system.
Some examples: OS X. In ten years or so a fairly small team has taken BSD and turned it into what it is. In over 12 with Linux I still see many of the same issues and problems persist... why? Because Apple *focuses* their efforts and the entire project is properly managed and steered. Imagine with the same focus and direction what the huge amount of OSS talent could accomplish?
Interoperability. Most applications are one-off programs made with no thought or care as to how it fits in the bigger picture. Unification, interoperability, and consistency are very important.
Fleeting Nature. Projects worked on while in college, hosted on random servers, work/girlfriends/distractions. These all can bring even successful and popular projects down overnight.
What needs to happen is to work under a single focus to create the most perfect distribution possible with clearly defined goals and concepts. Democracy, choice, and chaos have their place and they can be utilized still... just with some oversight and management before it goes live. Once there is a very good foundation (such as how OS X is now) then folks can branch out and work on their own projects and offshoots. I'm not suggesting that all choice needs to be eradicated, just that instead of trying to build a million individual sandcastles on a foundation of Jell-o we could be building a mansion on a sheet of bedrock.
The talent is here, the passion is here, the momentum is here... the oversight and direction is not.
http://teasphere.wordpress.com - A little spot of tea
Speaking from my own experience, i found that what motivates me to code has changed over time.
First it was the technical challenge;
Second the challenge was to earn money from my skill (not very successfully)
The challenge for me now is design.
I see free software as an art, code is just the medium in which a design is implemented.
I dont care if my project has fancy features, i dont care if time spent on it can be justified from a commerical perspective. Its just about solving a problem that people (developers) can one day look at and realise its the way it should be.
Art is really what seperates commercial code from free software, if you spent an hour thinking about a more appropriate variable or function name on a commercial project your boss wouldnt be impressed. But its little things like this (and design) that lower the level of participation, enabling them to get the "many eyes" that improve it.
Free software programmers are like the artistic painters.
Commercial programmers are like a signwriter.
Deadlines can only lessen the quality of code.