Slashdot Mirror


Microsoft's E3 Conference Displays Company Confidence

The tone from Microsoft tonight was one of celebration and anticipation, as they ran down their successes since the 360 launched and hyped their lineup between now and the end of the year. Peter Moore framed the discussing by recalling the blockbuster holiday season of 2004, which was driven by the Grand Theft Auto, Madden, and Halo franchises. Moore stated that 'the only place to play all three games' this year is the 360. In addition to showing off other heavyweight titles like Mass Effect (which is due in November), the company had a few new announcements: They'll be releasing a version of the movie trivia game Scene-It with a quartet of special controllers, for a standard game price. They've partnered with Walt Disney and its associated companies to bring their family of movies to the Xbox Live service, with many titles already available tonight. CliffyB officially revealed Gears of War for the PC; it'll have additional content as well as co-op gaming via Live for Windows. Resident Evil 5 will be coming to the system (the only game from their conference not releasing this year). The event was capped by a live-action short piece meant to show what a Halo movie might look like, the announcement of a Halo 3 special edition 360 sku set to launch alongside the game, and a new trailer showing a bunch of Halo 3 in-game footage. For further details on the event, click below for other sites' liveblog coverage.

1 of 147 comments (clear)

  1. Re:Call of Duty by badasscat · · Score: 3, Informative

    Remember last years Ridge Racer and Gran Turismo hoopla from Sony or how about Nintendo's demo with Mario 128 and the realistic Zelda several years ago.

    Nintendo never showed a demo of "Mario 128", as in the game. I was at the press conference when they initially unveiled this - I believe it was actually at Space World, not E3. What they showed then was a demo called "128 Marios", *not* "Mario 128". This was only changed to "Mario 128" later. (There is a photo of the original title screen that got changed for later demos floating around the net somewhere, though I can't find it at the moment.) It was always a simple tech demo designed to show that the GameCube was capable of handling 128 N64-quality Marios at the same time without slowdown. There was no game there. It was just a bunch of Marios on a platform in space.

    Later, Miyamoto started saying in interviews that he was thinking of ways to turn "Mario 128" into a game. But no game was ever shown, and I don't believe any actual coding was done. Somehow, at some point the press and bloggers turned things around and got the idea retroactively that the tech demo that was shown was footage from a game that was never released. It wasn't. Any ideas Miyamoto did have were no doubt put into Mario Sunshine and Mario Galaxy.