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John Knoll on CGI, Tron And 25 Years of Change

StonyandCher writes to tell us John Knoll, visual effects supervisor at Industrial Light and Magic, is using the 25th anniversary of Tron as a platform to look back at the last 25 years of visual effects. "The type of imagery that was possible to create at the time was very clearly computer generated; it wasn't going to fool anybody into thinking it was live action. That was a limitation of the technology that worked very well within the story, that fit right in and made a lot of sense: if you're telling a story about events taking place inside a computer, inside a big virtual environment, what techniques should you use? Parts of the film were done by shooting live action then doing rotoscope and other optical techniques over the top of it, but the stuff that really looked cool and stood out was the stuff that was computer generated."

16 of 194 comments (clear)

  1. And passed over for an Academy Award... by ausoleil · · Score: 4, Interesting

    It's amazing that this film was passed over for an Academy Award for Special Effects because "using computers was cheating." Times have certainly changed in that regard.

    1. Re:And passed over for an Academy Award... by Ucklak · · Score: 4, Interesting

      The commentary on Total Recall states that there are no computer effects in the movie. The tracking shot for the train scene was all motion control.
      The gurus that worked on the film said that this was the last movie they worked on that didn't use computer visual effects.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
  2. Tron - box office flop by Silver+Sloth · · Score: 4, Insightful
    From TFA

    Yet despite the film's brilliance, it was a box office flop. Why was that?

    I'm sure it's not because of the technology involved. I don't know -- maybe the story didn't grab people, or they felt like it was too juvenile. I'm not sure, but I'm pretty sure it wasn't technique-related. It was because, underneath the brilliant technology, it was pretty standard Disney fare. The Disney audience didn't appreciate the technology and those that did wanted better writing. After all, we were used to sci-fi of the Star Trek standard where the quality of the writing overcame the poor effects.
    --
    init 11 - for when you need that edge.
    1. Re:Tron - box office flop by befletch · · Score: 4, Interesting

      At the risk of repeating myself: I'm convinced the biggest difference between Tron and Star Wars is John Williams. Go ahead, hum the Tron theme. I'll wait while you try to remember it...

      Music isn't the only difference, I'll grant. But I believe it is the biggest.

      --
      If you say, "now I'll be modded down because of X", I'll happily oblige.
    2. Re:Tron - box office flop by Ucklak · · Score: 4, Insightful

      Wendy Carlos' soundtrack is highly memorable. Moreso than some of Jerry Goldsmith's or Alan Silvestri's scores.

      Especialy those who played the game, who can't hum the tune of the
      -coin insertion
      -the MCP cone
      -the spider sequence (which had about 4 seconds of screen time in the movie)
      -game over

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    3. Re:Tron - box office flop by Silver+Sloth · · Score: 4, Insightful

      I've already been through this - Star Trek, the TV series, was written in part by award winning Sci-Fi writers with an established track record. Tron was written by Disney studio hacks who have nothing of any merit to their name, especially in Sci-Fi.

      Ok, so opinions vary over the quality of the writing but, objectively at least, Star Trek has the better pedigree.

      --
      init 11 - for when you need that edge.
  3. Re:Now, by jshriverWVU · · Score: 4, Insightful

    Agree digital effects and rendering should be used as a tool to help the story, not a story to push rendering. I watch a lot more Japanese and British content now a days because a lot of the junk being pushed out of hollywood is nothing but CGI foreplay, used to please the eyes and dim the brain with no real content.

  4. Re:Tron by iggymanz · · Score: 4, Insightful

    why remake it, the early 1980s special effects fit into the story very well, nothing really would be gained by more eye candy. Kind of like the silly addition of useless enhanced special effects to Star Wars, did nothing for the movie.

  5. Not quite there yet! by TheBearBear · · Score: 5, Insightful

    The grpahics may have changed and look better, but the physics and implementation are still awful. When I see spiderman swing, he just falls too fast and the swing doesnt look natural with the cgi (like, his body doesnt react or stiffen to the G-force).

    And when Cgi characters jump off something and land on the ground, most of the time it doesnt look natural. I mean, are they even using earth's gravity acceleration of 9.8 m/s2????

    Seriously, look at the scene from the first movie where Peter jumps from building to building. it doesnt look naturally he's falling too fast, and when he lands, the way his body looks when he lands just doesnt look natural. looks as if he just fell 3 feet. his body should have crouched/sunk more.

    1. Re:Not quite there yet! by tinrobot · · Score: 4, Insightful

      When a character looks real, your brain expects it to move realistically. We look at humans all day long, so we know exactly how humans are supposed to move. If the animation is off by even a little bit, the brain knows something is amiss and we stop believing the character is real.

      When a character is stylized, the audience suspends it's expectations. How exactly does a character like Bugs Bunny move? We don't know because we've never seen anything like that in real life. So, the good people at Warner Brothers show us how Bugs Bunny moves and we accept it as reality.

    2. Re:Not quite there yet! by zarkill · · Score: 4, Interesting

      Also, according to a theory in Scott McCloud's Understanding Comics, people are able to project themselves more easily into a cartoonish character. This allows them to imbue the character with more emotion, and allow them to sympathize with that character.

      He was using that theory to explain why the protagonists in Japanese anime and manga tended to be very cartoony, while the villains were more detailed. The lack of detail in the main character's appearance more easily allows the viewer to put themselves in that character's place, while the detailed villains provide a stark contrast and a clear division of identity.

  6. Tron had great design... by tinrobot · · Score: 5, Interesting

    Syd Mead and the rest of the designers (who's names escape me at the moment) did an incredible job designing to the limitations of CG at the time. The graphics still look great today, and in fact, I think Tron still stands apart from most of today's CG. Almost all of the current CG tries to look like reality, which makes it invisible. With Tron, you knew it was CG and that was cool.

    If Tron had only had a good story, good acting, and hadn't opened against ET, this anniversary would have gotten more notice.

  7. CGI... by ratpick · · Score: 5, Insightful

    Has ruined far more movies than it's improved. When used discretely and where necessary to the story it is fantastic tool. But in too many movies the creators have reveled in their ability to create more and more spectacular stunts and made a movie that showcases CGI talent instead of one with an interesting and well told story. Think the dinosaurs in "Jurassic Park" versus the infamous Jar Jar Binks. One was done very well and effects were used in such a way as to cover the inadequacies of CGI (which are still present today), while the other--well, not so good.

  8. John Knoll by tonywong · · Score: 4, Interesting

    Just remember that this is the John Knoll who originally developed Photoshop too (stated in the article too).

  9. So what were the milestones by ajs · · Score: 4, Informative

    The article mentions Tron. In another post I mentioned The Abyss. What other films advanced the art and perception of computer-generated effects? I can think of:

    Toy Story (and Geri's Game, which I think was attached to Toy Story)

    This film really advanced the public perception that movies could be all-CG, and opened the door for all of the CG films that followed.

    Terminator 2 (another Cameron film)

    This was, I think, the first use of a CG character in a live-action film.

    Titanic (Cameron again)

    The impact on the public with respect to the computer animation was minimal, but on Hollywood it was a huge deal. The fact that the ship was regarded as realistic by so much of the audience opened the door for dozens of projects that replaced models and stock footage with CG. It was, arguably, the most realistic CG in film to that date, and changed a lot of directors' and studios' perceptions.

    Anything anyone else can think of?

  10. Yes, movie physics is fake by Animats · · Score: 5, Interesting

    I know, but that's what directors want. I used to do physics simulation for high-end animation. Directors want an end state - they want the character to end up in some specified position. Sometimes one that's unreachable in the physical universe, let alone achievable with human muscle power. That's tough to do with a physics engine.

    The way this is usually done in production today is to motion capture lots of motion, splice the bits of motion together, and edit the result manually. The result is some good motion and some bogus motion tied together. It looks bogus, but it's become a cinematic convention.

    This really shows up in sports games. When EA runs an EA Football ad during an NFL game, you can tell from way across the room that the motion looks wrong.

    Game-like motion has become enough of a cliche to be parodied. The opening scene of Tomb Raider has Angelina Jolie moving like a video game character, tucking and rolling while staying in a single vertical plane, just like the game.

    There are many cinematic motion conventions that don't work in the real world. The classic is a car jumping across a gap. In reality, once the front wheels go over the edge, the car starts to rotate forward in pitch at a high rate. When you see a car jump in a movie, there are guides, ramps, extra wheels, and even pneumatic rams involved.

    As for "the way his body looks when he lands just doesnt look natural. looks as if he just fell 3 feet. his body should have crouched/sunk more.", that kind of thing is sometimes done with flying rigs and high-speed computer-controlled winches. "Underworld - Evolution" did that. They record and debug the motion in a heavily padded gym, then play it back on the set.

    Today, when someone does a tough stunt for real, nobody notices. There's a minor SF film which shows a woman running down the face of a 40-story building with a cable paying out behind her for support. A stuntwoman is really doing that on a real building. And for the bottom 30 feet, the star of the picture is really doing that, twisting to land on her feet and come out shooting. On the screen, it looks no different than similar things done in CG in other movies.