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Games Workshop Forbids Warhammer Fan Films

EikeHein writes "Made by dozens of fans over a period of several years and featuring impressive special effects, the feature-length Warhammer 40.000 epic DAMNATUS ranks among the most elaborate fan productions ever made — and yet may never see the light of day. Despite initially giving a go-ahead to the project, UK-based Warhammer franchise owner Games Workshop has come around to forbid distribution of the film just as it was being readied for release. What's more, they've amended their IP Policy to forbid any such projects in the future. At the heart of the matter appears to be Continental European copyright law, which grants the German film makers certain irrevocable rights to their creation which they cannot sign away. Given that the owners of the other two SF mega-franchises, Star Trek and Star Wars, have been able to come to terms with such issues and arguably benefit greatly from the media attention paid to popular fan productions, it would seem that Games Workshop still has to learn a thing or two about how to capture fan enthusiasm for their benefit."

5 of 251 comments (clear)

  1. Preposterous by Control+Group · · Score: 5, Insightful

    Well, congrats to GW for taking my general disinterest for their products and elevating it to actual dislike of their organization.

    Ignoring my personal purchasing decisions, though, this is still stupid. I mean, it's not like Games Workshop actually sells games. They sell miniatures. They encourage purchase of the miniatures with something like a game structure (so it's a little more advanced than playing with toy soldiers...but not much more advanced than the games I invented for my various little figures when I was 10. Except for Blood Bowl, of course. That game is two shots of high-proof awesome.) that requires you to buy more miniatures if you want to play by the rules and an (admittedly) pretty compelling universe to set your encounters in.

    I would, in fact, make the case that the universe is more important to their income than the "games" are. I know plenty of people who play Warhammer with pretty major departures from the rules, but I don't know anyone who plays Warhammer without Orcs.

    So when presented with an opportunity to, at no cost, generate fan excitement and greater exposure, you'd think the smart thing to do would be to run with it as far as possible. Squelching it - moreover, squelching it in a way that makes you look like a bully, an ingrate, and general underdog-trampler - would seem to be the worst thing you could do.

    I mean, aside from kicking puppies and smogging out rainbows.

    (As an aside: the bright spot in all this is, should some miracle of rationality prevail, and GW manage to figure out that blocking this is a bad move, it should generate plenty of publicity for the project)

    --

    Reality has a conservative bias: it conserves mass, energy, momentum...
    1. Re:Preposterous by Phanatic1a · · Score: 4, Insightful


      I would, in fact, make the case that the universe is more important to their income than the "games" are. I know plenty of people who play Warhammer with pretty major departures from the rules, but I don't know anyone who plays Warhammer without Orcs.


      And the ironic part is that the Orcs are what aren't necessary to play the game. They make (relatively) inexpensive rulebooks and horrifically expensive miniatures. It would be entirely possible to play the game by buying the inexpensive rulebooks and using a bunch of scraps of paper with "Orc" written on them in crayon in lieu of the expensive orc miniatures. But as you said, nobody does that.

      They're an an enviable position of having valuable IP that's *hard to reproduce*. But they still end up being dicks over it.

  2. Games Workshop has a lot to learn about fandom by ArchAngelQ · · Score: 4, Insightful

    They've done a lot to undermine their fans for years. That they are now buggering this up surprises me not at all.

    They have many creative individuals working for them that I respect, but as a company, they have basically sucked to be a fan of for YEARS.

    And really, their background material is largely 'borrowed' from other fantasy and sci-fi sources anyway, so that they should be so very protective, when the movie will just bring them more exposure and act as a huge advert for them, seems utterly ridiculous.

  3. Why doesn't GW just build a public website by lena_10326 · · Score: 4, Insightful

    ....for fans to submit work? Videos/art/themes/scripts/mods/etc.

    GW gets the credit and any revenue generated; fans get to be creative.

    If I was their CEO, that's the way I'd do it.

    --
    Camping on quad since 1996.
  4. E-mail to Games Workshop by alexgieg · · Score: 4, Insightful
    An e-mail I just sent to Games Workshop Customer Service:

    Dear Sir,

    Over the last months, since I discovered about the Warhammer 40,000 franchise, I had read many positive reviews on what seems to be a really nice fictional universe with some pretty good games based on it.

    However, after reading today's Slashdot article (link below) on how Games Workshop is bullying the producers of a German fan movie based on the Warhammer 40,000 universe, I must confess your misguided approach to the situation caused my interest to drop into nothingness.

    Link to the Slashdot article:
    http://games.slashdot.org/article.pl?sid=07/07/11/ 1536240
    (I advise you to read both the article and the community comments below it.)

    Thus, I'm sad to inform you that, effective today, I'm not only utterly uninterested on your games, but actively boycotting each, every and all products based on each, every and all pieces of Games Workshop intellectual property. I'm also advising all my contacts (those who play games and video-games, and those who read fantasy and sci-fi to do the same.

    The moment you drop your bullying tactics towards fans is the moment I'll think about becoming one. Before that, sorry, but it's too risky.

    In the meantime, I hope you take the backlash on your decision wisely, for your PR and legal departments certainly don't seem to understand how the fan/producers relationship is developed and maintained in the new world of 21st century Internet. The geometric progression you'll experience on this matter in the following days will surely be instructive, provided your management shows some willingness to learn from it.

    Farewell, and good luck.

    Sincerely,

    Alexander Gieg
    Sao Paulo, Brazil

    --
    Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.