Slashdot Mirror


E3 Previews - Fable 2 and Fallout 3

While most of the games at the show are coming out this Holiday season, some are tantalizing glimpses of 2008. Two titles that are (most likely) coming out next year also happen to be highly anticipated follow-ups to RPGs. Bethesda's Fallout 3 has been getting the bulk of the press between the two, as the post-apocalyptic title recaptures the interest of veteran gamers looking for some nostalgia. Part Oblivion, part retro, part humor, and all Fallout , expectations still seem to be high despite the lack of hands-on experiences. Fable 2 has been an equally anticipated roleplaying title, as Peter Molyneux's promise to make us love NPCs stands as a challenge to the Lionhead team. After much discussion of other gameplay elements, the focus of presentations at this year's E3 appears to be on 'one button combat': "Imagine satisfying combat with just one button. Every movement of your weapon, every parry, thrust, and counter is controlled with a single button ... Swiping away at enemies was simple enough by just mashing away at the button, hearkening back to the simple sword combat of a game like Prince of Persia. There was far more depth to take advantage of, however. Holding down the button took a defensive stance, and parried incoming blows from all directions. That classic Hollywood swordfighting move, the behind the back parry was a piece of cake to pull off. More complex counter moves, ripostes and finishers are more difficult to pull off, requiring specific timing, but once again, it's all accomplished with a single button."

6 of 38 comments (clear)

  1. Would like to see more of Fable 2 by alvinrod · · Score: 4, Interesting

    The original Fable received a lot of hype and was the major driving factor in getting me to purchase an Xbox, but after playing it I was horribly disappointed. It was an alright game on its own, but the massive amount of hype and the fact that for every cool thing you could do in the game there were at least two more that you thought you should be able to do, but couldn't, managed to leave a sour taste in my mouth.

    I like second chances though and with more powerful hardware, the Xbox 360 might help bring some of the missing features in the first game to the sequel. The only problems I'm seeing so far is that Molyneux seems to be making grand claims again and I'm wondering if they'll pan out or I'll just be left disappointed again. It's nice to hear that the game is looking good, but with the hardware capabilities of the Xbox 360 any game can look good if it wants to look good. He really needs to worry less about the looks and more about making sure there's plenty of feature rich gameplay. You can always spend the last few months touching up the graphics, but it's a real pain in the ass to make sure last minute feataure additions work smoothly.

    I'm a little leery after the last go-around, but I'm still hopeful that Fable 2 shapes up into an excellent game. Maybe it will be the game that motivates me to go out and buy an Xbox 360.

    1. Re:Would like to see more of Fable 2 by Cadallin · · Score: 4, Interesting
      Peter Molyneux is great at coming up with ideas, not so good at implementation. This cycle has been repeated multiple times. As such, I've learned to just ignore the hype. Fable was pretty fun (certainly an adequate action/adventure/rpg thing) if you came into it like I did, ignoring the hype and hoping for a fun game.

      In a broader sense though, I think that gaming really suffers from a lack of Strong AI. Developers have been trying to do what Molyneux hyped up for "Black & White" since at least the early '90's. There was an early preview of a medieval RPG in CGW, whose name I can't remember, but they were hoping to have really deep and complex NPCs, and a dynamic political Arthurian environment that behaved in a natural way, with Romance, and Fights, and the whole shebang (on 486's no less!) Needless to say, they ran into some heavy problems and the project died, never to see the light of day. Can you imagine the kinds of games possible with Strong (or even strong-ish) AI? Games with the real, equivalent of a GM behind them? Stuff that would make Neverwinter Nights with its limited human GM tools look like the first Wizardry from 1980? Truly dynamic scenarios and rewards?

  2. Happy by Zenephis · · Score: 4, Informative

    Probably the best news on the Fallout 3 front is that the camera will enable you to play the game in the classic isometric view as well as in first person view. Too bad the turn based gameplay is gone.

    1. Re:Happy by argStyopa · · Score: 3, Insightful

      I understand your point, but I wonder...if you want isometric view, if you want the original music, if you want the same general storyline, if you want sprites instead of 3d....wouldn't it just make more sense to reload and play Fallout TWO again? (Or one?)

      It seems like the very vocal "Fallout" fanbase just wants the exact same game as last time. It was a great game, don't get me wrong, but its greatness is as much a result of its time & place & the players' age/expectations as a result of the particular display technology.

      It's very much like all the people that went & saw Star Wars in whatever the most recent re-release was. It wasn't nearly as jaw dropping a spectacle because:
      - effects have gotten better
      - paradigms that were established in the original have now become cliche
      - you're not the starry-eyed 12 year old you were back then, and never will be again.

      --
      -Styopa
  3. Can't Wait to play Fable II on my Wii by WillAffleckUW · · Score: 4, Funny

    along with Duke Nukem and Spore!

    --
    -- Tigger warning: This post may contain tiggers! --
  4. Just my opinion.... by dyslexicbunny · · Score: 3, Insightful

    Aren't these more teasers rather than previews? Sure I'm excited to see Fallout 3 footage but honestly, these things seem like scripted presentations that they want to use to show off something in the games instead of a close to finished product.

    Perhaps I'm just being picky on nomenclature but I see previews as something in the beta tests or a version that's almost ready for consumption. Even almost ready to send off for reviewers. On the other hand, teasers are things like this where they show off some features in the game or provide insight into the game's story and concepts.

    In short: Teasers create interest and build hype. Previews show off ready product (or almost) and let people know they are almost ready for you.