E3 Previews - Metroid 3 and Super Mario Galaxy
Although Metroid Prime 3: Corruption and Super Mario Galaxy were both touched on at the Nintendo press conference ... it didn't really seem like enough. Thankfully, there are plenty of hands-on writeups to satisfy interested parties. Wired's Game|Life has almost nothing but praise for Metroid. Specifically, Chris Kohler singles out the FPS controls as proving the concept for him on the system. 1up is equally pleased with Mario. They cite its unconventional nature as initially offputting, but ultimately one of the things they enjoyed most about the game. "We simply love the way the game feels. Many gamers are of the opinion that Super Mario Sunshine strayed too far from the fundamentals of the series by focusing so heavily on the water cannon/jet pack, but Galaxy puts the emphasis right back on jumping and stomping foes. The controls are tight and the graphics are crisp, if not exactly a dead ringer for top-of-the-line Xbox 360 visuals. And tiny references to games past are everywhere, from the usual coins, to Goombas of unusual size, to "?" blocks that appear as crystalline squares that can be kicked around the levels as weapons or stomped on to yield rewards."
I would find flowers and then try to shoot fireballs, or I would find a feather and try to fly. Now I am a very depressed man in his mid 20's. Mario ruined my life.
ZOMG! There are a finite number of topics that can be created and Zonk is wasting them all!
Jeeze dude... if you dont like it, your mouse has a scroll button. Use it.
This is no better or worse than another article on Internet Radio, security holes, or a new mother board. One geeks garbage is another geeks treasure, no?
Exactly. Even thought it isn't the spectacle it once was, what would a reasonable person expect during E3 week?
First it was suggested this morning that Nintendo was abandoning hardcore, now we are being told that two of the most "hardcore" franchises are going old school in their gameplay. Hmmm sounds like maybe Nintendo is just playing smart and going after new gamers AND the old fans, nothing wrong with that.
Here ya go:
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http://en.wikipedia.org/wiki/Image:Accessory_zapp
http://e3nin.nintendo.com/wii_accessories.html
It looks to me like holding it by gripping the forward stock would make the situation much worse. I assume you'll keep your forward thumb on top of the controller, which would make it quite easy to reach all of the buttons, but I'm not really sure how comfortable (or accurate) that will be. Still, I'm really excited about Metroid Prime 3.
MP3 won't be using the Zapper (which all it really is is a shell for the wiimote+nunchuck) because of the amount of non-shooting interaction in the game.
"I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
If you don't like games stories, turn the option off in your preferences, otherwise be prepared to get stories about games. Seriously, it's not very hard to do.
The stories he's posting are about games. I have games display turned on in my preferences, so I see these games stories and read at my convenience. There's a concept.
You really should take the time to thank your mum for laundering that pillow you cry into every night.
Mod me down if you think this is true.
The Zapper doesn't add any buttons, its just a plastic shell, which due to its layout makes most buttons unreachable and the nunchuks accelerometer unusable. Its basically useless for FPS and only suited for simple lightgun shooter specifically designed for it.
So am I. Two finger scrolling.
God I love my MacBook Pro.
The + and - aren't too bad, but the 1 and 2 buttons suck. Have to dislocate your thumb to get down to them.
The only thing they work "well" on so far are when you turn the whole thing sideways and hold it like an NES controller.
This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
That is not true. The nunchuk's analog stick and buttons are accessible. Also all of the Wiimote's buttons are accessible for any of many non immediate functions. All you really need to do in battle in an FPS is run (analog stick), point (wiimote pointer), shoot (B trigger), maybe jump (Z trigger), and maybe change weapons (C button). Changing weapons, using non combat items or devices, or even reloading could be set to the wiimote. It would force your hand off the trigger, but I don't see a problem with that when you are performing actions that should take your finger off the trigger.
There are two reasons this mislabelling bugs me. First, it could easily scare off the target audience; I know people who had no intention of playing the game until they saw me playing for a while and realized what it was really about, and now they love it. (Judging by the Metroid Prime franchise success, though, this isn't a big issue.) Second, it winds up getting compared to games like Halo. They're completely different. A better comparison would be to something like Mario Sunshine.
Don't ask if MPIII is going to be "FPS of the year"; rather ask if it'll be "Platformer of the year".
(This doesn't seem to be a problem with some other genres. Windwaker and Sunshine are usually considered different genres (Action Adventure and Platformer, respectively) and are rarely compared (AFAIK), even though their interfaces are superficially similar. I suspect it's just because FPPs are rare -- are there any first-person platformers out there besides the Metroid Prime series?)
-Erf C.
Cthulu always calls collect...
When AC trolling/flaming, you really don't have to apologize.
...at Nintendo's E3 lineup in general this year.
The biggest problem is that the games they're showing off at E3 now, are the games we were originally promised at the Wii's release, and then in March, and now at the end of the year.
Apart from Wii sports I really don't find much reason to play my Wii now, I don't mind Rayman, but we're talking 30minutes or so once a month kind of thing here. I'm convinced this will change with the Wii becoming the number one console in terms of games line up by Christmas 2008, but for Christmas this year the Wii still remains mediocre.
MS seems to have won the games lineup for this christmas by a longshot, Sony second place, mostly with games that are dual-platform 360/PS3 and Nintendo trailing behind with games that were due out a year before and nothing much particularly new or terribly intersting. I think the difficulty for Nintendo is the fact that games do have to be written/re-written specifically for the Wii, whereas Sony/MS can live off each other's successes with ports across similarly powered hardware with similar control systems. The Wii has a lot of backers however, so this reinforces my view that given some period of time the Wii's lineup will be strengthened heavily, hence my comment that I'm placing my bets on Christmas 2008 for the Wii to really shine.
I'm definitely looking forward to these two games still, the problem is, I was looking forward to them far more in the lead up to last Christmas. Regardless, Nintendo themselves have nothing to worry about, the Wii is selling well now and even if sales did drop they've got a plenty big enough warchest to keep themselves going until they can start throwing out the heavyweight titles that everyone wants.
Man, I got all excited that they were releasing Metroid 3 for the Wii Virtual Console or something.
Then I realized it was Metroid Prime 3. Sadness.
It's amazing what ancillary things your finger can do when you take away it's primary purpose, like a right click.
I see. This is why I tend to blockquote compulsively - it avoids mixups like this one. In any case you make a fair point, once I'm aware of what you're talking about. :)
What good is that gun anyway if where you point the wiimote is only linearly related to where it shows up on the screen; you can calibrate it to be precise, but only if you can manage to sit in the same exact location.
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WHO ATE MY BREAKFAST PANTS?
Right-click on MacBook: Tap two fingers on trackpad, or hold two fingers on trackpad and click. Just so you know.
You might be able to design an extra simplistic game that works with the Zapper. But way should you when you could use the whole 'power' of the Wiimote and the Nunchuk instead? The Wiimote already lacks buttons as it is, just look at Metroid which even makes use of the nearly unreachable 1 and 2 buttons, using the zapper just would be even more restrictive. Just look at the current FPS line-up, I don't think the Zapper would work with any of that.
Sorry folks, forgot to edit the subjectline.. my bad.
There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
"Zonk is a idiot"
It's *an* idiot. Dipshit.
That fucking rocks. How did I never notice that?