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Are Marketers Abandoning Second Life?

Vary writes "The LA Times is running a story today saying that marketers are pulling out of Second Life, primarily because — surprise, surprise — the 'more than 8 million residents' figure on the game's Web site is grossly inflated. Also, as it turns out, the virtual world's regular visitors — at most 40,000 of them online at any time — are not only disinterested in in-world marketing, but actively hostile to it, staging attacks on corporate presences such as the Reebok and American Apparel stores. The companies aren't giving up on virtual worlds altogether, though, but moving on to games like There, Gaia Online and Entropia Universe. The article also contains some commentary from a marketing executive who conducted an informal survey of the game and discovered that 'One of the most frequently purchased items in Second Life is genitalia.' What company wouldn't want to be in on that action?"

11 of 252 comments (clear)

  1. They are moving to FirstLive by tronicum · · Score: 5, Funny
    Maybe are marketers moving to make campaings on this greate game called First Life.


    Total Residents: 6,553,628,382
    Born Today: 364,936
    Died Today: 152,029
    Pants Purchased: 27,021
    TV Hours Watched: 82,124,102,305

    1. Re:They are moving to FirstLive by Dogtanian · · Score: 5, Insightful

      First Life has absolutely amazing photorealistic graphics, but the game is as boring as hell- you have to spend roughly 5 out of 7 days doing gold-farming-style activities just to get enough money to buy the more interesting stuff; sometimes even just to get by.

      And that's after spending years doing training in the random (usually boring) place you started the game in and being stuck with a load of boorish cretins. Supposedly this is to teach you how the game works, but after you complete it, you realise it's not that useful at all.

      The one bit of good news is that you don't have to buy your own genitalia- the bad news is that it's hard, if not impossible, to upgrade...

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  2. Surprise surprise! by SamP2 · · Score: 5, Insightful

    I guess it has become a mystic revelation to certain marketers that there is more than gross audience numbers to the success of a marketing campaign.

    And that maybe marketing sportsware or fashionware to geeks playing Second Life all day, instead of going outside and doing some sports or going to real life parties, may just not be the most cost-effective idea?

    One of the prime reasons people are playing second life is because they are so damn fed up with First Life! And advertisers are a big thing that you can be fed up in the first place. Guess what, if you import to Second Life things that were what you hate in First Life already, people are going to be hostile to them?

    Go back marketing soap to soccer moms, marketers. Do a favor to yourself and the rest of society.

  3. More Importantly.. by InfiniteSingularity · · Score: 5, Funny

    'One of the most frequently purchased items in Second Life is genitalia.'
    I wonder what their return policy is?
    1. Re:More Importantly.. by Source+Quench · · Score: 5, Funny

      Consider this - would *you* want to buy second-hand genitalia?

  4. And... what was the point originally, anyway? by freyyr890 · · Score: 5, Informative

    I never understood Second Life. Here's my experience with it.

    Being underage, I loaded up the teen edition, logged in, and got started.

    Or not.

    For one thing, the load times are terrible. Because pretty much all the content is user-created, it must be loaded when you enter the area. Rather than have users wait for six hours at the load screen, the world loads and renders around you. This effect looks terrible. First the mesh of an object comes in - slowly and jerkily - and then remains gray until its texture loads.

    After the area has rendered around me, I try to make my way around, stuttering with lag. It turns out the best way to get around in second life is to fly. So I try it, fly high up, only to see - surprise! - more buildings slowly coming into view.

    I tried to give it a chance - I really did - but after about five minutes of graphical glitches and lag, I left the game and uninstalled it. I think I'm just fine with my first life, thanks.

    1. Re:And... what was the point originally, anyway? by Derander · · Score: 5, Interesting

      Also being underage recently, and not afraid of committing fraud, I borrowed my fathers credit card to join Second Life's main grid. (yes, I have had a brief experience with the teen grid *shudder*)

      The first thing I did in world was stutter around at aprx. 4FPS. Even though the world was lagging like crazy, and everyone I saw was wearing the uniform purple/blue shirt, I was intrigued by the possibilities. I finished the tutorial and started messing around with LSL.

      After a few minutes, I had a hello world program up and working. A few hours later, I made 10 bucks by writing a blackjack program for my first in-world friend, the owner of a small casino. I hung out with him for awhile, and invented a few new gambling devices, and then I decided to become a premium member.

      At this point I was earning enough money to pay for the subscription cost, and I also purchased my first plot of land.. a 512. I built a small house on my land and started modding it... for instance I could change the alpha value of the windows, lock doors and such.

      I became a scripting teacher at TUI, a school for the basics/advanced parts of Second Life.

      I still have many friends in Second Life that I would never have met otherwise, and came out of Second Life much better at writing finished scripts and the confidence of having run a small scripting business.

      Once you get past the sometimes ugly graphics of Second Life (not as ugly once your upgrade your graphics card), you can understand why 40,000 people spend hours and hours a day in their Second Lives. It is a welcome escape from the monotonous first life. Where else can you decide to be a bunny one moment, and a 10 foot robot the next?

  5. LAT repeats 4 out of 5 common myths about SL by wjamesau · · Score: 5, Informative
    The Times story regurgitated most of the errors a recent Forbes story made. Specifically:

    http://gigaom.com/2007/07/12/debunking-5-business- myths-about-second-life/

    - [S]ome reporters glance at the front page's "Online Now" stat- currently around 40-48,000 at peak times- and assume that's a more accurate tally of total active users... A better reference is posted monthly by the company's demographer on their blog, and includes an industry standard of unique monthly active users. As of June, that number was closer to 500,000.

    - While it's true that "homegrown" content generates far more enthusiasm, traffic to the top real world promotional sites [in SL] are actually competitive with other forms of Internet advertising. During June, about 400,000 Residents logged in each week. In a typical seven day span that month, according to my Second Life blog's demographer, the five most popular locales generated anywhere from roughly 1200 to 10,000 visits. (The top ten earned over total 40,000 visits.) Therefore, each of the top five sites garnered a .8 to 2% visit rate. Typical click through for a traditional banner ad on the Web is generally estimated at .5 to 1%.

    - Much as a conflict between idealists and exploitative capitalists in the metaverse would be an exciting story, that hasn't observably happened to mass effect since 2004, when the world was vastly smaller.

    - In terms of land mass, Linden Lab reports that just 18% of the world has been designated to have "Mature" content; explicit sexual activity is relegated to a subset of that percentage.

    Full links and background at the GigaOM article

    .
  6. Re:What exactly is SL, There, et al? by notthepainter · · Score: 5, Interesting

    Second Life is a place where you can do things that, for whatever reason, you cannot or are unwilling to do, in Real Life.

    For me it is sculpture. A friend of mine used to race sailboats. He was bed ridden with a neurological disorder, but in Second Life few knew this. He is dead now, from the disease, but for his last few years he was able bodied as you and I.

    PleaseWakeMeUp Idler in Second Life

  7. Re:One of the most frequently purchased items... by cheebie · · Score: 5, Insightful

    Convincing a group of annoyed stubborn beasts to go where you want them to go, even thought they know they are going to get fleeced or made into stew.

    Sounds like politics to me.

  8. Re:One of the most frequently purchased items... by SageMusings · · Score: 5, Funny

    Right,

    At least with prostitution up-front you know you're getting fucked. With politicians, its more like date rape.

    --
    -- Posted from my parent's basement