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PSP-Slim Hands On

fistfullast33l writes "PSPFanboy, a Joystiq blog, has a great closeup of the new PSP redesign. Photos show the old PSP and the new PSP side by side. Modifications include adding more RAM (up to 64MB), extended battery life, a new UMD loading door, removal of the IR port (Sony really hates infrared), and a redesigned headphone jack to support video output. Sony confirmed that you will be able to play movies and games through the video out, but the games can only be viewable via component, not composite cables. Also, 0okm has some nice pictures of the new PSP internals as well as a manual snapshot showing button layout (the wireless switch was moved) and TV out information." Gamasutra has the news that the slim-line is due out on September 20th in Japan.

121 comments

  1. Other important (non)-feature.. by EveryNickIsTaken · · Score: 1, Troll

    All signs are pointing to the PSP-2000 being locked down so as to prevent homebrew (or Linux) running on it.

    1. Re:Other important (non)-feature.. by Constantine+XVI · · Score: 4, Informative

      Actually, it's been proven to use the TA-085 motherboard, which CAN run homebrew.

      --
      "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
    2. Re:Other important (non)-feature.. by The+MAZZTer · · Score: 0

      I don't have a PSP, but I'm fairly sure Sony thought those were locked down pretty well too.

      Or are you referring to some specific new anti-homebrew feature?

    3. Re:Other important (non)-feature.. by EveryNickIsTaken · · Score: 2, Informative

      You're aware that this hasn't shipped yet, right?

    4. Re:Other important (non)-feature.. by Constantine+XVI · · Score: 1
      --
      "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
    5. Re:Other important (non)-feature.. by fistfullast33l · · Score: 3, Insightful

      Sony hasn't supported homebrew since PSP firmware 1.0...no reason to expect them to support it now.

    6. Re:Other important (non)-feature.. by EveryNickIsTaken · · Score: 3, Insightful

      Can't read that site from work here, however, it's likely a spec sheet / preview sheet based on a preview/press model. Given that Sony is now well known for changing hardware mid-production (see - no more Emotion engine chip) - I wouldn't give these preview specs too much weight until the final products ship.

    7. Re:Other important (non)-feature.. by fistfullast33l · · Score: 1

      Actually it's a picture of the internals of the new PSP - very similar in fact to the article I linked in the summary regarding 0oku. So it's not actually a press sheet, it's the actual working hardware that they're basing the specs on.

    8. Re:Other important (non)-feature.. by the_tsi · · Score: 1

      Pokemon friend code in a sig is brilliant. I'm totally jumping on that bandwagon.

    9. Re:Other important (non)-feature.. by grapeape · · Score: 1

      Just wait until the PSN downloads are fully up and running...there are sure to be plenty of holes found there. No console or handheld has ever been hackproof, hack resistant sure, but the challenge only seems to make the pirates and homebrew crowd work harder.

    10. Re:Other important (non)-feature.. by Anonymous Coward · · Score: 0

      Thank goodness we have the DS Lite which is oh so homebrew friendly.

    11. Re:Other important (non)-feature.. by Anonymous Coward · · Score: 0

      If this model retains the same Allegrex as in the current model, you're limited to uClinux anyway (no MMU).

    12. Re:Other important (non)-feature.. by Samedi1971 · · Score: 1

      It does NOT use the same motherboard. The TA-085 is a CHIP, not a motherboard, and there's no guarantee that they disn't secure the firmware in some new way. It would be silly to release a new hardware spec and not at least try somthing new to secure it.

    13. Re:Other important (non)-feature.. by Anonymous Coward · · Score: 0

      Sony have never supported homebrew on the PSP. The first firmwares just didn't implement any lockout.

    14. Re:Other important (non)-feature.. by Applekid · · Score: 1

      His point is that you can't PROVE it will run homebrew until they are in the hands of those who will try. Even if it's the same hardware, there's firmware to worry about. Given Sony's track record in the past with revisions of hacked systems, I wouldn't be surprised in the slightest if downgrading the firmware on the PSP Slim would brick it.

      It's nothing about fanboi/non-fanboi and everything about spreading potentially false information. We'll know with PROOF if it plays nice with homebrew likely within a few hours of it hitting the streets.

      If it winds up to run homebrew flawlessly that's a good thing, isn't it? Which sane people would be against that? No one. But some of us like hard facts instead of analysts and conjecture.

      --
      More Twoson than Cupertino
  2. Video out by 68030 · · Score: 2, Interesting

    It would be nice to see some sort of standardized, low-range, wireless digital video transfer protocol, then let the receiver worry about composite, component, HDMI, etc. I've noticed the references to the terrestrial digital video streams in Europe and the like... Sure would be nice to stick a powerful computer (or in this case console) in another room and a dongle on the DVI out and have a set top box that lets me switch streams like channels, without having to run wires.

    Somehow I doubt that would work well for battery life though.

    1. Re:Video out by Constantine+XVI · · Score: 1

      I think UWB (ultra wide band) is going to be doing this.

      --
      "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
    2. Re:Video out by Chouonsoku · · Score: 1

      Well, if you're doing it at home you could always leave the PSP charging while streaming.

    3. Re:Video out by Anonymous Coward · · Score: 0
    4. Re:Video out by donaldm · · Score: 1

      With the new PSP it is supposed to be possible to view your game or movie via component video cables to your HDTV or even SDTV (if it takes component cables. The downside of this is you have to have a cable connecting your PSP to the TV which sort of defeats the purpose of a hand-held device. Having wireless connectivity would be the logical way to go.

      My son has a PSP and he can save movies on his memory card. He can then connect up the PSP to the PS3 via a USB cable and display the movies via the PS3 and they even get up-scaled to 720p, 1080i or 1080p (depends on your HDTV). Even with the home-brew firmware he can still do this. Unfortunately you cannot do this via wireless yet (maybe sometime with newer firmware? --- hint Sony).

      It is possible to make the PS3 a media center so displaying movies via the PSP to PS3 is nice but not a must have. Displaying PSP games or (cough home brew games) via the PS3 on the other hand IMHO make a PSP/PS3 combo very attractive. Having two or more gamers in the household competing for the same HDTV can be annoying so timeshare is essential.

      From my own personal perspective I have found the screens in all handhelds (PSP included although IMHO it still has the largest screen) to be annoyingly small (my eyesight is good but more than an hour and I get a headache) so I don't play games on them, however being able to display via wireless to a PS3 or even cable to my HDTV makes gaming on the PSP much more viable to me.

      With regard to a standard digital video transfer protocol I think you are going to be waiting a long time since all the consoles are proprietary and a "standard" (read my sig) will be what the vendor decides. None of the console makers (much less Sony) would agree to what you described unless they had full control since it would be too easy to pirate or copy content. Like it or not DRM is not going away anytime soon.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
  3. No IR? by Chouonsoku · · Score: 2, Funny

    How the hell am I going to screw with people's TVs and them not know it's me if I don't just look like I'm playing a video game?

    WRONG MOVE SONY!

  4. No composite video for games?? by physicsnick · · Score: 3, Interesting

    What the hell? Why not?

    Around where I live (Canada), I've never even seen a TV that takes component cables. Don't virtually all older TVs in North America take only composite? I thought the point of this was to make it into a sort of portable console; what's the point if you can't just plug it into any TV?

    This is so incredibly frustrating. I was all excited about the new PSP, and now I find it won't even work on my TV. Why didn't they tell us this in the presentation? Did they think we weren't going to notice?

    1. Re:No composite video for games?? by nomadic · · Score: 1

      They do make component-to-composite converters.

    2. Re:No composite video for games?? by JFMulder · · Score: 1

      Around where I live (Canada), I've never even seen a TV that takes component cables.
      What the ....? Go to FutureShop, all TVs have had those for years. I think you're confused with something else.

    3. Re:No composite video for games?? by EveryNickIsTaken · · Score: 1

      I'm pretty sure you're confusing composite or component with coaxial.

    4. Re:No composite video for games?? by CastrTroy · · Score: 2, Informative

      I live in Canada too, although I find that there are many TVs with component video. However, there's a lot that don't, and even when they do have component cables, they're located in the back of the TV and hooked up to the DVD player. Moving the TV to get to these cables, and then rehooking up the other device when you are done can be really annoying. Meanwhile, most TVs have composite on the front for easy access. I can't even think of why they would need component cables for the PSP. It's not like the graphics are that good, that they're going to suffer if they use composite video. I agree this is completely stupid. Even though they have adapters to go from component to composite, you should have to get one of those, and this thing should just be using composite.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:No composite video for games?? by fistfullast33l · · Score: 1

      I'm not sure why specifically component for games, but the UMD movies are encoded in DVD quality 480p (RTFA), so there might be a reason to allow a higher quality cable connection.

    6. Re:No composite video for games?? by physicsnick · · Score: 1

      Really? Because I can't find any online. And how much would such a device cost? Most video converters run anywhere from $300 to $800.

      I did however find a lot of people asking this on forums, and people often recommend converting component to VGA, then VGA to composite. That runs at about a thousand dollars. Seems a bit ridiculous to me.

    7. Re:No composite video for games?? by CastrTroy · · Score: 1

      Does anybody actually buy UMD movies?

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    8. Re:No composite video for games?? by fistfullast33l · · Score: 1

      I have a couple, and the biggest knock against them was that you could only play them on the tiny PSP with no video out. Sony has decided to rebut that by giving people video out. Now they just need to add some special features and drop the price to an average of $10 and they'll probably attract more attention.

    9. Re:No composite video for games?? by physicsnick · · Score: 1

      Go to FutureShop, all TVs have had those for years. How many years? We're not all rich, and we don't all own new HDTVs. I live in a college house with 6 guys, and there are three TVs in our house; none of them take component.

      For it to be a portable console, it should work on any hand-me-down TV. If I'm going to have a TV in my room, I would expect the TV-out to work on it. It's no good if it only works on the new TV in parents' living rooms.

      Mostly I'm just pissed off that Sony lied to us again. For once I was excited about their products, but between this and the PS3 price drop fiasco, we're starting to see all the goodwill they gained at E3 being washed away.
    10. Re:No composite video for games?? by GeckoX · · Score: 0, Troll

      Getting a wee bit pissy just for the sake of being pissy aren't we?

      a) composit component converters are cheap...good chance the unit will even come with one and
      b) where the fuck did they lie to you? Hmm?

      You're taking this awfully personally, it is after all just a hunk of plastic, chips and wires. Don't have a heart attack mmkay?

      --
      No Comment.
    11. Re:No composite video for games?? by ZakuSage · · Score: 3, Informative

      Component is required because progressive scan is required for games. Whatever reason they have for necessitating progressive scan, I don't know...

    12. Re:No composite video for games?? by Conception · · Score: 1

      I bought a brand new 27" HDTV with component for 300 bucks... if you can throw down 200 bucks for a portable gaming system a tv with component you can grab a new TV. If you're all about hand me downs, maybe you shouldn't be picking up bleeding edge tech?

    13. Re:No composite video for games?? by physicsnick · · Score: 1

      If I can afford a $170 portable gaming system, I may as well pay triple that to replace my TV along with it? Sure, that makes sense.

    14. Re:No composite video for games?? by Reapman · · Score: 1

      WTF? "Around where I live (Canada), I've never even seen a TV that takes component cables" Where the hell do you live, Inuvik? My friends 5 year old TV does component. And yes, I live in Canada. We do have TV's that were made past 1990 up here. That's your big complaint? Buy a freakin converter man. I hope I misread what you said....

    15. Re:No composite video for games?? by Anonymous Coward · · Score: 1, Informative

      Holy crap there are a lot of confused people. Half of you don't know what the difference between composite and component even is and/or you're confusing the two.

      Maybe it's a Canadian thing but I have never once in my life seen a TV with composite input on the front. That's a little bizarre because by the time manufacturers were thinking about being able to easily plug stuff into the front everything was using component cables.

      Component output is much easier to do, especially on something like a PSP where you need to be small. Composite output requires a RF modulator and all sorts of RF crap (shielding and such) which takes up a lot more room.

    16. Re:No composite video for games?? by Reapman · · Score: 1, Informative

      http://www.futureshop.ca/catalog/proddetail.asp?lo gon=&langid=EN&sku_id=0665000FS10084072&catid=

      Good grief man, stop spreading FUD. That's in 30 seconds of checking, I'm sure you can do cheaper.

    17. Re:No composite video for games?? by physicsnick · · Score: 1

      a) If these do exist, please, link. I searched online and I could not find one; what I did find however is a lot of other people looking for the same thing.

      b) They said several times throughout E3, in their main presentation and in various interviews, that it would support TV-out gaming through composite. It does not. They flat out lied.

    18. Re:No composite video for games?? by king-manic · · Score: 1

      You can get cables that switch form component to composite without much problems. Although it does add more wire and one extra step to dilute the signal.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    19. Re:No composite video for games?? by Retric · · Score: 1

      A cheep DVD player or VCR does the same thing for 20-50$.

    20. Re:No composite video for games?? by Anonymous Coward · · Score: 0

      > Whatever reason they have for necessitating progressive scan, I don't know...

      The fact that the onboard video doesn't support interlacing at all.

    21. Re:No composite video for games?? by Darundal · · Score: 1

      Actually, the fact that the cables will not be included with the unit, as well as the fact that they are supporting both, and thus are likely to be selling both themselves, makes it unlikely that they will be including a converter with the PSP unit itself OR it's add-on cables.

    22. Re:No composite video for games?? by Renaissance+2K · · Score: 1

      Coming soon... Sony PSP + TV with Component Input! Only $1200 US.

      (Component video cable not included.)

    23. Re:No composite video for games?? by GoodbyeBlueSky1 · · Score: 1

      I'm still pissed off that the RF adapter for the NES would connect to my grandparents' 9" Black and White TV from the 50s! Also there's no interface between my toaster and my keyboard, how dare Logitech not provide that functionality!!

      If you want TV output on your PSP 2.0, go buy a component-to-composite adapter. And stop whining.

      --
      why? forty-two.
    24. Re:No composite video for games?? by Anonymous Coward · · Score: 0

      Maybe you can live without the tv-out and stop whining that they didn't include an RF modulator to plug it into the antenna cable too.

    25. Re:No composite video for games?? by GreenEnvy22 · · Score: 1

      Uh, my 4 year old P.O.S 27" tube TV, from Futureshops inhouse Prima brand, has component and composite inputs.
      My new 40" Samsung LCD has plenty of both

      The OP is either trying to make Canada look behind in tech for some reason, or just is clueless to the world around him.

    26. Re:No composite video for games?? by tepples · · Score: 1

      For it to be a portable console, it should work on any hand-me-down TV. Doesn't a hand-me-down TV have only RF input, not even (baseband) composite video input?
    27. Re:No composite video for games?? by tepples · · Score: 1

      The fact that the onboard video doesn't support interlacing at all. And why is that? Can't the firmware just cut the dot clock rate in half and double the line stride to give 480i or 240p?
    28. Re:No composite video for games?? by Frostclaw · · Score: 1

      You've got to be kidding me. I live in Canada -- New Brunswick specifically -- and I've owned a Sony WEGA with component input since 2000 having purchased it for myself as a graduation gift. It was even a last-in-stock floor model!

      I do agree that not having composite output is a bit of a drawback. As you said, many TVs have front component jacks which would have made plugging in your PSP a simple procedure. However, this is really a value-add feature that was not available on the old PSP, so if you can't use it, it's not really that big of a loss. It's a handheld gaming system first and formost, and as long as you arn't asked to pay for the extra unused features the rest is just icing.

    29. Re:No composite video for games?? by Detritus · · Score: 1

      Composite output requires a RF modulator and all sorts of RF crap (shielding and such) which takes up a lot more room. No, it doesn't. Composite is baseband video. It is not modulated on an RF carrier.
      --
      Mea navis aericumbens anguillis abundat
    30. Re:No composite video for games?? by Applekid · · Score: 1

      Maybe it's a Canadian thing but I have never once in my life seen a TV with composite input on the front.

      Probably. I've had a TV with a (mono) composite input on it, another with a stereo, another with stereo on the side, VCRs with inputs on the front. Hell, last dozen times I've been to a hotel they've had a TV with front inputs. My current TV has side composite + S-Video, which isn't much of an improvement but no complaints from me. Hell, my audio amp has front optical and 3.5mm on the front, too!

      I swear I didn't intentionally seek those out, either. Dunno, maybe I just pay too much for my entertainment hardware.

      --
      More Twoson than Cupertino
    31. Re:No composite video for games?? by Anonymous Coward · · Score: 0

      Link please.

    32. Re:No composite video for games?? by MobileTatsu-NJG · · Score: 2, Insightful

      "Whatever reason they have for necessitating progressive scan, I don't know..."

      The LCD on the PSP is not interlaced...?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    33. Re:No composite video for games?? by Calmiche · · Score: 1

      You know, Sony screwed themselves over with their designs.

      In a perfect world, they would have included a UMD slot on the PS3. Why didn't they? Because they were trying to sell Blue-ray. Fine, then. What would have been included was a program built into the PS3 that will downconvert a Blue-Ray disc to fit on a UMD. Add digital rights control so you can only copy the same movie onto one UMD at a time. Pop it in, pop in a movie, hit copy, go make a sandwich and come back to take it with you. The PS3 won't let you convert the same movie again until you pop in the UMD and erase it. Forget trying to sell UMD movies. Sell Blue-ray and blank UMD discs.

      Heck, they could have expanded it and let you download movies over the PS3 network and take them with you on UMD's. I'd be much happier and spend a lot more money on Sony products that worked like that.

    34. Re:No composite video for games?? by Anonymous Coward · · Score: 1, Insightful

      I own that box. It only accepts composite and S-Video in. No dice. And the other guy links to a TV? Now there's convenience... I'll just shove a 27" TV in my bag and cart that everywhere I go, why the hell not?

    35. Re:No composite video for games?? by KDR_11k · · Score: 1

      My hand-me-down has a SCART port.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    36. Re:No composite video for games?? by feepness · · Score: 1

      However, there's a lot that don't, and even when they do have component cables, they're located in the back of the TV and hooked up to the DVD player.

      If you have a spare component in on the TV (far from guaranteed) wouldn't you hook the cable up to the TV and then leave it tucked behind somewhere until you wanted to pull it out and play the PSP?

      On the other hand if you only have one component in (much more likely) and you are a gamer you already have a $20 component switchbox with easily accessible inputs for DVD + at least one system. This will work in the first case too if you have a desire to frequently remote the PSP cable.

    37. Re:No composite video for games?? by physicsnick · · Score: 1

      Your NES didn't advertise being able to output to your black and white TV. Sony IS avertising the fact that their new PSP has composite out capability.

    38. Re:No composite video for games?? by nbahi15 · · Score: 1

      If you have component, you can convert to composite or s-video. Third-party manufacturers will love it.

    39. Re:No composite video for games?? by MikeBabcock · · Score: 1

      I'm not sure where you live exactly but every new TV I've seen in years (in Canada) has had component input except the very cheap variety (since its a great cost-savings measure to remove it). Mine has two component and one HDMI input, most of my friends complain about only having one component input.

      Sure, older TVs won't have component of course, its a relatively new connection for TVs that really only took off with HDTV but it still existed on older high quality TVs to bump the picture quality up over S-Video or Composite.

      Go to your local Future Shop, Best Buy or Audiotronics store and look on the backs of the TVs.

      --
      - Michael T. Babcock (Yes, I blog)
    40. Re:No composite video for games?? by Neuticle · · Score: 1

      +1 informative for the parent

      This is what I was going to say, it should be trivial to convert from component to composite with a cable adapter that just combines the 3 signals (Luminance, red difference and blue difference) into one wire (composite) or two wires of Luminance and Chroma(S-video). ...but IANAEE (I am not an electrical engineer)

      I have the needed RCA and S-video adapters somewhere in storage, this may be fun to try...

      --
      "Cheeze it!" - Bender
  5. Where in Canada? by brunes69 · · Score: 1

    Umm.. I live 'in Canada" and I don't even think I know a single person whose "main TV" does not accept component.

    Pretty much any 25" or larger TV made since 1998 has component inputs.

    1. Re:Where in Canada? by physicsnick · · Score: 1

      See that's just it, I don't want to use it just on my "main TV". Why can't I play games on the TV in my room?

    2. Re:Where in Canada? by Pojut · · Score: 1

      You apparently are confusing "component" with "composite"

    3. Re:Where in Canada? by MMC+Monster · · Score: 1

      How many of you have bought a TV since '98? I don't know, but I was under the impression that TVs had a operational life of over 10 years. Especially the larger units. Having a composite out isn't too unreasonable. Heck, I think iPods can be fitted with an S-video output via their docks.

      --
      Help! I'm a slashdot refugee.
    4. Re:Where in Canada? by Sparr0 · · Score: 1

      "since 1998" is a big caveat. Plenty of people that I know (not in canada) have pre-1998 big screen TVs. My 50" and 60" rear projection screens (both "only" capable of 480p) from circa 1995 are still going strong, I don't plan to replace them any time soon. They have only composite and s-video (and rca chroma/luma on the 50"), no component or hdmi or dvi. The most "advanced" display I own takes its HD content via BNC, component can't even compare.

    5. Re:Where in Canada? by Anonymous Coward · · Score: 1, Funny

      1) Grow up
      2) Move out

    6. Re:Where in Canada? by Anonymous Coward · · Score: 0

      Tvs built in the last 10 years no longer have operational lifespans of 10+ years. enjoy your old ones while they last; when they break you'll find yourself buying the replacements replacement in closer to 5-7 years. sad but true

  6. No difference? by pXgray · · Score: 1

    Am I the only one who doesn't see any difference between the two devices shown in those pictures? I mean when Nintendo redesigned the DS it constituted a major redesign in form. The PSP really hasn't lost any body weight. Or for that matter gained any good games. I'll stick with my DS lite.

    --

    End of Post
    You are at the end of the post. To the north lies the post.
    There is a sig here.
    1. Re:No difference? by fistfullast33l · · Score: 4, Insightful

      The PSP really hasn't lost any body weight.

      If you're going to bash a redesign, at least read the article in the summary:

      The most immediate thing we noticed was how light the system is: the original was in no ways heavy, but the new handheld is certainly much lighter, without making it too feathery.

      Granted, maybe you actually attended E3 and held the device and this is a matter of opinion, but that seems like a pretty dumb statement to make if you haven't.

    2. Re:No difference? by Anonymous Coward · · Score: 0

      The pictures are so blurry, it's hard to tell anything.

    3. Re:No difference? by ch0ad · · Score: 1

      Am I the only one who doesn't see any difference maybe that's because they didn't make it look any different? the ds phat really needed a redesign, the psp didn't (aesthetically).

      the weight and size reductions are minimal... you can notice it if you look carefully but its no where near as in your face as ds -> ds lite

    4. Re:No difference? by Anonymous Coward · · Score: 0

      ZOMG! Fanboy attack!

    5. Re:No difference? by DrXym · · Score: 1
      The new PSP is 20% thinner, it's 30% lighter, the UMD hatch has been redesigned, it has a TV-out, it has more built-in memory for caching, it has a faster UMD, the battery life has been extended. The front-on form factor might look the same but plenty has changed.

      As for games, it has plenty of excellent titles.

      Stick with your DS if you like it, but get your facts straight.

    6. Re:No difference? by Anonymous Coward · · Score: 0

      The PSP really hasn't lost any body weight.
      The new PSP lost a 1/3 of its weight, and is lighter than the DS Lite now. If that isn't significant, I don't know what is.
    7. Re:No difference? by Don_dumb · · Score: 1

      That being the case, the pictures didn't show any difference. Probably more an inditment of the cameraman than the PSPs.

      --
      If this were really happening, what would you think?
  7. Hates infrared? by feepness · · Score: 1

    removal of the IR port (Sony really hates infrared),

    Saying Sony hates infrared is like saying my new flatscreen hates buttons because 95% of them are only on the remote.

    Another technology has replaced it. Why have two means of remote communication on a device?

    1. Re:Hates infrared? by fistfullast33l · · Score: 2, Interesting

      Well, seeing as the IR port was useless on the PSP (except for some homebrew that figured out how to turn the PSP into a universal remote), I can see why Sony removed it. But on the PS3, it drives me crazy when trying to use it as a DVD/Bluray player. I can't use my TV remote (Sony also) to control the PS3 because it doesn't have an infrared port. Even worse, the bluetooth remote that Sony makes doesn't have IR on it, so it's only good for hte PS3. It's rather annoying.

    2. Re:Hates infrared? by feepness · · Score: 1

      I've been using RF remotes for years (including a universal receiver/blaster) and everytime I pick up an infrared remote I feel like I'm in a time warp because I actually have to point the damn thing.

      I can see how it would be frustrating to have two remotes. Hopefully within a few years everything will be off IR or you'll be able to get programmable RF remotes although that sounds a bit questionable.

    3. Re:Hates infrared? by DrXym · · Score: 1

      Perhaps the original plan was for the PSP to be an IR remote or something but I haven't heard of anything which uses the IR port. It seems a given that they got rid of something that wasn't used. It's too bad they didn't stick in bluetooth or similar, since it might have been better for ad hoc play in some circumstances, as well as sharing pictures / music etc.

  8. how did they do it? by grapeape · · Score: 2, Interesting

    The battery shown so far has been a 1200mah one while the one in the current PSP is 1800mah. If thats the case and it still gets a longer battery life, they have achieved quite a bit. Anyone know exactly what changed to get such a huge bump?

    1. Re:how did they do it? by Anonymous Coward · · Score: 5, Interesting

      The added RAM means less time spinning the UMD looking for data. The biggest energy sapping system in the PSP is the UMD Drive. With 64mb of RAM, that means you don't need to look stuff up on the disc as often...

  9. Summary by suv4x4 · · Score: 4, Informative

    That was a boring article:

    We're very excited.

    The new PSP is much slimmer than the original, but the original is slim too.
    The new PSP is much lighter than the original, but the original is light too.
    The new PSP is much shinier than the original, but the original is shiny too.
    The new buttons "feel better".

    We'll talk a bit about the infrared and composite, but won't test it, or give you our feedback on any of this.

    We're very excited (again).

    The new PSP is much better than the original, but the original is good too.

    THE END

    1. Re:Summary by Anonymous Coward · · Score: 0

      Well, what else would you expect from a website called PSPFanboy? I've tried reading some of their articles before, but the rabid fanboyism on the web page is so extreme it hurts my head. The guys are so blind to reality and so afraid of admitting that the original PSP wasn't 150% perfect that they will try to spin every drop of news even harder than sony's infamous corporate flogs!

    2. Re:Summary by brkello · · Score: 1

      It may have been boring...but your summary of it was far from accurate.

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    3. Re:Summary by LoudMusic · · Score: 2, Funny

      You failed to include that none of their pictures are in focus. Otherwise, good summary (:

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  10. RAM eh? by Floritard · · Score: 2, Insightful

    What good is more ram anyway? New games certainly can't require more ram than was on the original PSP. Are old games going to know they can use more memory when loading content on a new PSP? Apparently you can't use the PSP for homebrew so really, why bother with more ram?

    Also, the fact that they didn't have tv-out in the first place is probably 90% of why UMD movies were such a stupid idea (you know, aside from having another proprietary format for no reason). And it's especially cute that they call this the slim model. Look at those photos. The original wasn't exactly a fat bastard, but slim would imply some significant change in width. God damn Sony is stupid. Just amazingly so.

    All that said I'd like to like the PSP and these are all good improvements. Now if only they would release some worthwhile software for the thing, but isn't that just their MO of late. I want to want a PSP and I want to want a PS3. Why can't Sony just get their shit together?

    1. Re:RAM eh? by ch0ad · · Score: 2, Interesting

      apparently the new ram will be used to cache data from the umd to speed load/reload times.... or something like that. also (this is just speculation) i expect it will be used in the web browser to avoid so many "out of memory" errors.

    2. Re:RAM eh? by SighKoPath · · Score: 1

      Interesting. Is Sony going to prevent new games from making explicit use of the extra RAM? Will new games developed with the new PSP in mind run poorly or not at all on the old PSP? Apologies if this were mentioned in TFA - since this is slashdot, I did not RTFA beyond opening it up and seeing that the pictures are blurry.

    3. Re:RAM eh? by Floritard · · Score: 1

      No actually it doesn't say in the article. I was thinking, this is just another instance where a vendor puts out multiple versions of the same platform, but it isn't really a platform if there are big differences in specs between different models. The so called crippled or gimped 360s and PS3s, the cheaper models, this is all indicative of companies that are trying to sell you on a platform, but haven't even got a solid idea of what their platform is. Thing is, the whole point of a console or a handheld is to have a standard unchanging system on which your software is guaranteed to run with the same performance and compatibility across your whole market. That's what consoles have over PC-gaming. At least, that's how it's supposed to be. Nintendo doesn't pull this shit, they have an idea of what they want to sell and they get it right out of the gate.

    4. Re:RAM eh? by RomanesEuntDomus · · Score: 1

      Yes they are :( All games to run on the new PSP, must also run on the old PSP. In fact you aren't even allowed to determine which kind of PSP you will be running on. There's just so much other more important stuff they should have fixed but didn't. Namely, hardware clipping for the guardband (developers have to do this in software), an alpha channel, and a real data cache (there's no hit under miss). For games, the new PSP will be just as handicapped IMO. The extra 32Mb UMD cache is of debatable benefit, as the UMD is typically used for background loading of the next area, streamed music, and loading throwaway sound effects. The developer has no option on which files to cache, which would have been really useful, instead it's a system setting, so the UMD is cached, or it isn't.

  11. Focus! by riffzifnab · · Score: 2, Insightful

    "Close up" indeed. Some one needs to tell them about the macro function on their camera. Cripes.

  12. 4GB limit by Mr_Silver · · Score: 1

    I'm most disappointed by the fact that you still appear to be stuck to the limit of 4GB memory sticks.

    4GB and over cards are coming down in price and it would be great to put one of those big things into this device. To be fair though, it would only be really useful for homebrew (which Sony hates), piracy (which Sony really hates) and movies (which Sony would rather you bought the UMD).

    Still a shame though. Especially when you consider that by the end of this year you'll be seeing £100 mobile phone supporting the high capacity cards. Surely the PSP-slim is expected to be around for far longer than that and it's storage options are going to look positively anaemic.

    (as an aside, does anyone know whether you can buy anything that'll allow you to use standard - and significantly cheaper - storage with the memory stick pro duo? I don't own a PSP, but if I do, I'd far rather not pay through the nose for Sony's inflated storage medium)

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    1. Re:4GB limit by fistfullast33l · · Score: 1

      (as an aside, does anyone know whether you can buy anything that'll allow you to use standard - and significantly cheaper - storage with the memory stick pro duo? I don't own a PSP, but if I do, I'd far rather not pay through the nose for Sony's inflated storage medium)

      Not really sure what you mean...but SanDisk makes a memory stick pro duo for about half the price. I've seen the card used in Sony's cameras and you can find slots for it on HP printers, so the card does have some reusability.

    2. Re:4GB limit by dorix · · Score: 1

      Replying to your aside...

      Google for "Double Expand Memory Converter".

    3. Re:4GB limit by tepples · · Score: 1

      and movies (which Sony would rather you bought the UMD). But does UMD have a decent selection of movies from studios other than Columbia Pictures and the last two decades of MGM? What about television series?
    4. Re:4GB limit by DrXym · · Score: 1
      Sony doesn't hate homebrew. It hates pirates who use "homebrew" as their stock excuse to hack the firmware and install iso loaders and so on. You only have to look at any torrent site to see why Sony has a vested interest in patching the firmware to prevent exploits - because no games company will support the PSP if piracy is rampant. Genuine PSP homebrewers (all 3 of them) probably don't play into it at all.

      If they hated homebrew they wouldn't have bent over backwards to support it in the PS2 and PS3 to provide support for it. After all, no other console manufacturer even bothers. Sure, it might have had fringe benefits for Sony (e.g. the whole "PS2 is a computer" thing), but they didn't have to do it. In fact the PS3 is an amazingly versatile machine in part because you can run Linux on it.

    5. Re:4GB limit by Anonymous Coward · · Score: 0

      as a member of the PSP homebrew community, all i can say is..

      your lack of technical expertise is not sufficient grounds for cynicism.

      Also, NetYaroze hardly counts as homebrew, and good luck getting an unsigned app working natively on the ps3.. OR getting cell access under linux. Crippling the hardware and then telling people they can use it is like buying a pony for your daughter and then cutting it's legs off.

    6. Re:4GB limit by Megane · · Score: 1

      Wow, what an ugly hunk of junk, and with 8GB Duo sticks already down to $150.

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    7. Re:4GB limit by DrXym · · Score: 1
      You accuse me of a lack of technical expertise and then follow by showing your own ignorance. Unsigned apps work on the PS3 - you can install any PPC Linux via a special bootstrap, and once loaded you can build and run your own unsigned code. And you can get Cell access - in fact Yellowdog Linux even comes with a Cell SDK to do it.

      As for you being a member of the PSP homebrew community, you should know better than anyone that 99% of people who use firmware mods are doing it to pirate games. Don't deny it. If your community wanted to put itself in a better standing with Sony you could start by totally disassociating yourself with piracy (which includes condoning piracy mods such as iso loaders), form a special interest group, and request to work with Sony on a Linux for PSP. But don't for a second expect Sony to stop fixing their firmware or making it harder to crack. It's quite obvious why they're doing it and it has nothing to do with homebrew.

    8. Re:4GB limit by DarkJC · · Score: 1

      good luck getting an unsigned app working natively on the ps3.. OR getting cell access under linux. Hello troll. You get full CELL access in Linux, including the SPUs. Last time I checked, that included running apps under linux...natively...unsigned. Stop spreading FUD.

  13. Appealing... by MaWeiTao · · Score: 2, Interesting

    I have been thinking about getting a PSP for some time. I have a DS and while I think it's great there are some things that have always bothered me. As much as I like sprite-based 2D games I can't get past the fact that 3D graphics on the DS are generally crap. The games for the DS that are good are great, but some genres in particular are quite lacking. And to this day I still don't like the two screens. The functionality it allows for in some games is great, but it still feels gimmicky. I would much prefer it had a single large screen, and coupled with the touch-screen functionality it would be truly great.

    This updated PSP makes the console particularly appealing. Of course, this is still Sony we're talking about. So I still have some reservations.

    1. Re:Appealing... by metamatic · · Score: 1

      I would much prefer it had a single large screen, and coupled with the touch-screen functionality it would be truly great.

      Yes, it's a pity the PSP doesn't have a touch screen.

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  14. How hard is it to hold the camera still? by Stinky+Fartface · · Score: 1

    I know we're not talking about huge production budgets here (or any production budgets for that matter) but really, how hard is it to take a clear picture of a STILL OBJECT? Two pictures have camera shake, one is overexposed and one is out of focus. Seriously.

    1. Re:How hard is it to hold the camera still? by c0reboarder · · Score: 1

      No doubt! Not to mention the article's claim:

      "PSPFanboy, a Joystiq blog, has a great closeup of the new PSP redesign.

      Great closeup my ass.

  15. Wot no SCART? by Dogtanian · · Score: 1

    Around where I live (Canada), I've never even seen a TV that takes component cables. Don't virtually all older TVs in North America take only composite? This isn't very helpful for you, but in Europe, pretty much every TV built in the last 10 years (and a large percentage before that) supports SCART and component video over that connection. (For those not aware of it, SCART basically bundles together a whole load of different audio and video signals- both input and output- onto a single 21-pin connector.)

    I'm still pretty surprised that SCART is confined mainly to Europe. It's far from perfect, but for general use, it's a good idea. Partly because it's convenient, but also because (I guess) it keeps the costs of all those separate plugs down. And possibly that's one of the main reasons for leaving out component video on North American TVs(?)

    Teletext is another Euro-invention that didn't take off in the US either. Wonder why...
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  16. Loading time? by ludomancer · · Score: 1

    The only thing I'd ask them to do was fix the retarded loading times. Any word on that at all?

  17. Sort of by Anonymous Coward · · Score: 0

    More RAM means the system can cache more data and reduces either load time or load frequencies.

    1. Re:Sort of by Anonymous Coward · · Score: 0

      but 64Meg is significantly less than most games, and games do not precache unless they are written to do so.

      The benefit from this, at least for existing games, is marginal at best. On new games this may be different, but (of course) there is more room for error with a variable platform. Yeah, yeah, i know it's only a few more checks if it's done properly, but it still means that load routines have to be tested on two different systems.

  18. has any hacker... by British · · Score: 1

    ...took out the UMD and put in something like an iPod hard drive, with some sort of firmware hack to make the PSP think it has a huge UMD drive yet? I'd love to see that. That would be hilarious.

    1. Re:has any hacker... by Anonymous Coward · · Score: 0

      that would be stupid, but whatever. there are 3rd party HDDs and im sure if programmers got creative they could make the usb plug directly to an external drive/ipod and read off it, but who knows. I personally have two 4GB cards and they're never full at the same time of all sorts of media. i do something called planning, and re-arrange my files according to my traveling, i dont need to carry my entire catalog with me every day everywhere i go. yes i like variety, but there isn't enough time in the day to use all the media i have, so its pointless to have it all with me.

  19. You have got to be kidding... by Hamster+Lover · · Score: 1

    Maybe it's a Canadian thing but I have never once in my life seen a TV with composite input on the front. That's a little bizarre because by the time manufacturers were thinking about being able to easily plug stuff into the front everything was using component cables.

    Pardon? My Toshiba has three sets of inputs -- two composite inputs in the back and one in the front. A friend's Sony TV is the same. I have come across many, many TVs here in Canada with composite inputs on the front and it makes plugging your video camera into the TV and boring the relatives that much easier. What might be confusing you is very often you have to flip open a front panel to find the inputs, but not always.

  20. It gets even more confusing... by Hamster+Lover · · Score: 2, Interesting

    There will be a composite cable for the PSP, but it only supports video from the UMD or Memory Stick.

    1. Re:It gets even more confusing... by physicsnick · · Score: 1

      I know, that's kind of my point. They're essentially lying to us in telling us that it has TV-out through composite. I wonder how many people will buy a new PSP with a composite cable, then return it to the store because it doesn't work.

  21. Easy! by Anonymous Coward · · Score: 0

    Get a Casio remote control watch like mine. Loads of fun because no one expects it. Especially back at my old college where they had that big TV in the MU and all the seats were 10 feet from the TV itself and the TV had no remote to it.

    That sure confused a lot of people, heh.

  22. SCART is PAL-only by tepples · · Score: 1

    My hand-me-down has a SCART port. Yes, SCART is a European standardized connector that carries RGB video, and from everything I've read, a SCART connector is more common on TVs in PAL-land than component video connectors are on North American TVs. My comment related to TVs owned by people stuck in North America.