There Are No Games So Bad They're Funny
Clive Thompson examines an artifact unique to the medium of videogames: the hatred of 'B' games. Unlike in television, movies, or even books, there doesn't seem to be room in gaming for appreciation of offerings so bad they're good. "Gamers never sit around and fondly recall games that were so ludicrous they circled back and arrived at greatness. There is no game analog to, say, Sid and Marty Kroft children's show, or Plan Nine From Outer Space. When a game is bad, it's just ... bad. I think this tells us a lot about the nature of play. B games don't exist because a game isn't something you watch; it's something you do. It's impossible to distance yourself from the badness. It's not like chuckling while watching an actor screw things up; it's like being forced to screw up yourself. Or think of it this way: A bad game is like being stuck in traffic. You've got goals, you've got places you're trying to get to, but the system won't let you. So you just sit there grinding your teeth. Lousy art can sometimes cause joy; lousy games can only cause stress."
But those games were all MEANT to be funny. Take a look at some of the games in the game gallery. How many times do you see Strong Bad? The games are fun because they were meant to be that way. Bad games are generally no fun at all because they're too hard to play, or the game mechanics are just plain broken. Just because something has no instructions doesn't mean it's a bad game.
'nuff said