The History of Civilization
You may recall back in March, when a group of smart folks got together to form a game canon. They essentially nominated the ten most important games, ever. Gamasutra has begun a series of articles which will explore the storied history of each of these titles, and they've started with Sim Meier's Civilization series. Benj Edwards' history of Civilization begins with a rundown on the series itself, and wraps with a lengthy Sid Meier interview. Required reading, essentially. "Meier [is] comfortable with a legacy inextricably tied to Civilization: 'I think that if that's what's on my epitaph, "Did Civilization," that would be fine.' In musing about the fate of his beloved series, Meier finds himself satisfied with what the future might hold for the franchise: 'There's probably somebody getting ready for their first day of college that's probably going to be a part of Civilization in ten to fifteen years from now. I think it'll be around for quite a while.'"
I can't wait until you can build and empire over 2000 years, and then walk through the streets ala GTA3. Maybe steals some cars and hit some pedestrians too, it would probably be straight if you didn' build the courthouse improvement.
My computer isn't up to the task of playing Civ4 but I see from the strategy guides that more attention was given to peaceful expansion and influence. The problem I always run into with these 4x games is that you have to claim a lot of territory early but it's tough to strike the balance between research, industry, and army. I'd always end up buttoned up in my cities/solar systems/castles until I had an economy together, constantly fearing attack by strong enemy forces, then by the time my fleet/army is ready to kick ass, the enemies have collapsed. Anyone else remember Master of Orion with the massive fleets of 32,000 weak-ass ships constantly attacking your planets and fleeing before the mass of defense missiles?
So, for people who have played a lot of IV, how are the non-military victories? Are they better than just building spaceships?
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
You can also take other cities via culture, and much more reliably than in III. So yeah, get a new graphics card & play. It's worth it.
For those of us who old enough to remember Galaxy e-mail based game (and other variants like VGA Planets and Galaxy Plus): when ship had offence 4 times opponent defense it meant automatic kill (and when defender had defense 4 times greater than opponent offense attack did absolutely nothing). And this was long before even Civ 1.
I am not sure why such logic was not included into Civ. Personally, I am going with "catastrophic failure" explanation given by somebody above.